Project Lazarus
InsideOutFace Jul 4, 2022 @ 7:42pm
Replace weapons?
I like having matching weapons in all the same slots. Is there a way to get rid of the starting weapon and replace it with something else? I want quadruple flamethrowers on the spider mech! :P
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Showing 1-15 of 15 comments
ZeR0 Jul 4, 2022 @ 8:03pm 
I don't think so, but it would be cool if you could pick your starting wep.
InsideOutFace Jul 4, 2022 @ 8:48pm 
Originally posted by ZeR0:
I don't think so, but it would be cool if you could pick your starting wep.

YES. That's what I want.
It is possible - except for the Striker mech every other one has at least two Main Weapons - if you are lucky enough you can get two Machine Guns / Shotgun / Flamethrower or Pulse Rifle. Unlocking more Skip or Pass options will make it easier to get.
InsideOutFace Jul 4, 2022 @ 9:24pm 
Originally posted by 󠀡󠀡:
It is possible - except for the Striker mech every other one has at least two Main Weapons - if you are lucky enough you can get two Machine Guns / Shotgun / Flamethrower or Pulse Rifle. Unlocking more Skip or Pass options will make it easier to get.

No, see, I want to replace the default weapon that you start with. Like, replacing the Striker's machine gun with a shotgun.
Buntkreuz Jul 5, 2022 @ 3:23pm 
Also would like to see a replace upgrade.
Its also useful for other things, not just starter weapon. Like lets say you notice that you dont need the Gravity Core anymore and want to replace it with damage.
Get one chance to do so per match.
Zerondar Jul 5, 2022 @ 3:55pm 
Originally posted by InsideOutFace:
Originally posted by 󠀡󠀡:
It is possible - except for the Striker mech every other one has at least two Main Weapons - if you are lucky enough you can get two Machine Guns / Shotgun / Flamethrower or Pulse Rifle. Unlocking more Skip or Pass options will make it easier to get.

No, see, I want to replace the default weapon that you start with. Like, replacing the Striker's machine gun with a shotgun.

I can understand people not liking Machine Gun in early game...
Butthe Machine Gun is... OP (i've started grabbing 2 whenever i can)
It is hands down the best primary weapon in Hyper Artic after the 20minute mark.

In other maps... yeah machine gun is not good due to other weapons doing way more dmge.
Narroc Matahari Jul 6, 2022 @ 6:44am 
It is pain to be lock into choice on what in slots.... it would be nice to change them out. Or a drop slot option. Eject item.
ZeR0 Jul 6, 2022 @ 8:33am 
Originally posted by Narroc Matahari:
It is pain to be lock into choice on what in slots.... it would be nice to change them out. Or a drop slot option. Eject item.

I want my 4x pulse rifles!!! >.<

Would be so amazing to spin around and around with the mouse and have like 40 orbs going in all directions LOL
Last edited by ZeR0; Jul 6, 2022 @ 8:34am
Zoogleplex Jul 10, 2022 @ 4:12pm 
Agreed. I would like this option as well.
There should be some cost associated with it though.
Tempestus_L'Cie Jul 11, 2022 @ 5:44am 
Yes please, let us replace starting weapons... or any weapons.
InsideOutFace Jul 11, 2022 @ 6:58pm 
Originally posted by Zoogleplex:
Agreed. I would like this option as well.
There should be some cost associated with it though.

Maybe the replacement weapon starts at level 1 even if you've unlocked a higher starting level in the armory, or something like that.
Todalio Jul 11, 2022 @ 7:35pm 
Maybe like the option to re-roll or skip. Add the option to "eject" meaning you get rid of one of your weapon, but then, the replacement (ejecting is one level, replacing another one, so 2 levels worth to get rid of something and start again. starting at level 1, as do the passives). So it gives more playability, but also does not make it easy to go for a 4x something build

But, yeah, getting to choose which first hand-weapon you start with would be the best.
Lazarus is stuck with dual machinegun, or lack of effectiveness
Doser is stuck with dual shotguns, or lack of effectiveness
Tombstone stuck with dual flamers, or lack of effectiveness .... etc.
Arachmech is stuck going dual machinegun, but at least can go dual something else having 4.
Or maybe its my OCD.
Last edited by Todalio; Jul 11, 2022 @ 7:35pm
Buntkreuz Jul 11, 2022 @ 11:22pm 
I like the "Eject" idea far more than choosing starter weapon.
I mean, if so then both.
I personally dont mind starting with a weapon i dislike, as long as i have the option to eject it.
So i like the above idea of an Eject Upgrade in the Armory.
JaxterSmith Jul 18, 2022 @ 9:32pm 
I feel that the cost of ejecting or replacing a weapon is essentially built into the act, whatever level the weapon you replace was is lost and the new one is the armory level. Any upgrades the existing thing had are lost so if you replace say a lv 10 Gravity Retractor late into a run where its value is lesser, then the new item slotted in is going to be say, a Lv5 Reactor, thus 7 levels have been burned (1 level for getting the gravity retractor and 5 levels of upgrades).

This means we aren't locked into a build and replacing things still has a cost which isnt prohibitively expensive. If replacements are added as slotting in a new weapon over an already populated slot, "Ejecting" should still be added (costing a level and the weapon being removed), once all slots are maxed out you would have to eject a slot to be able to roll any new weapons for it, otherwise a maxed load should work like it currently does giving health/armor/money.

And example could be the Striker, starting with only the machine gun and no other primary slots means you would need to eject it to start rolling primary weapon drops, and slot in the weapon you actually want, relying on other weapons to survive until the next level. While the Lazarus could merely replace its starting machine gun with a shotgun for instance as soon as one is rolled (because it has empty primary weapon slots to fill thus primary weapons can still be rolled), potentially even for the first level up of a run (losing the player the firepower of two weapons being active, or leveling up an existing slot)
Last edited by JaxterSmith; Jul 18, 2022 @ 9:34pm
Todalio Jul 20, 2022 @ 5:51pm 
Originally posted by JaxterSmith:
I feel that the cost of ejecting or replacing a weapon is essentially built into the act, whatever level the weapon you replace was is lost and the new one is the armory level. Any upgrades the existing thing had are lost so if you replace say a lv 10 Gravity Retractor late into a run where its value is lesser, then the new item slotted in is going to be say, a Lv5 Reactor, thus 7 levels have been burned (1 level for getting the gravity retractor and 5 levels of upgrades).

This means we aren't locked into a build and replacing things still has a cost which isnt prohibitively expensive. If replacements are added as slotting in a new weapon over an already populated slot, "Ejecting" should still be added (costing a level and the weapon being removed), once all slots are maxed out you would have to eject a slot to be able to roll any new weapons for it, otherwise a maxed load should work like it currently does giving health/armor/money.

And example could be the Striker, starting with only the machine gun and no other primary slots means you would need to eject it to start rolling primary weapon drops, and slot in the weapon you actually want, relying on other weapons to survive until the next level. While the Lazarus could merely replace its starting machine gun with a shotgun for instance as soon as one is rolled (because it has empty primary weapon slots to fill thus primary weapons can still be rolled), potentially even for the first level up of a run (losing the player the firepower of two weapons being active, or leveling up an existing slot)

I gotta say I agree with you, better than my idea of starting back at lvl 1.
This way, you eject (1 turn) you restart with a weapon option that popped up( 1 turn) and you need 8 -) 9 , 9 -) 10. ( 2 turns) meaning the cost of 4 for going for a primary weapon to lvl 10 instead of 2, that is, if you did not make the mistake of lvling the weapon you meant to replace.

Edit: This is if we are talking about the starting weapon. I personnally don't care about ejecting|replacing secondaries, dreadnoughts or passives. But, if it is in the game, all the better.
Last edited by Todalio; Jul 20, 2022 @ 5:55pm
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