Sonic Superstars

Sonic Superstars

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Trip's Story is Unfairly Cheap
I've spent over an hour trying to beat the final boss, but the game's unreliable movements and cheap insta-death gimmicks makes it way to frustrating to continue.
And then the 2nd phase makes it even more heartache because when you (once again) instantly die, you have to do the first phase over again.

We had gauntlets like this in previous Sonic games, like Sonic 2 and 3, but they are no way as worse as Sonic Superstar's because It doesn't Drag on and on and on.

Sorry, but I think this is the worst 2D Sonic game and its time to Retire the Classic Sonic games.
Once again, the 2D Sonic games are back to 1 to Knuckles.
You fail SEGA.
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Showing 1-4 of 4 comments
Umbe Nicky Mar 21 @ 12:18am 
Originally posted by Twitch the Nimbat:
I've spent over an hour trying to beat the final boss, but the game's unreliable movements and cheap insta-death gimmicks makes it way to frustrating to continue.
And then the 2nd phase makes it even more heartache because when you (once again) instantly die, you have to do the first phase over.

Of course this is one of the worst Sonic games ever, due to the what you said and more!

At this point, the most common-sensed thing to do is to completely redo all this stuff over, even through serious patches which turn this game into something more enjoyable and less frustrating.
Last edited by Umbe Nicky; Mar 22 @ 3:15pm
NBOX21 Apr 4 @ 12:44pm 
I thought all the bosses in this game were awful, not because of cheap one-shot attacks, but because they just drag on and on with a lot of waiting around and/or going through the exact same attack patterns just to be able to hit their weak spots. Every other 2D Sonic game, including the entire Advance trilogy, never had this issue, except Sonic 4 Episode 2 which had all the same problems with its bosses. :SonicManiaItemBox:

While I do agree that one-shot boss attacks feel very cheap and a dumb way of increasing the difficulty of Trip's story, that wasn't the main issue I had with it - it's the constant waiting around and/or repetition as I mentioned above. I'd actually be okay with the one-shot deaths for bosses had they not taken forever to beat. :hot_time:

While I don't think this is a good 2D Sonic game, I don't think it's bad either - just whatever. That said, they definitely charged way too much for this especially compared to other 2D platformers that did a lot more to innovate and were sold for cheaper. I got Sonic Advance 3, a game that felt far more ambitious and innovative in just about every way possible, for even cheaper than this even considering I got this on a massive sale. :zxchip:
The rocket section of her Cyber Station is pure trial and error
Adeacia Apr 19 @ 9:14am 
I literally just finished Trips story. Did it take me many tries? Yes it did. Was it the instant death attacks? Those are the only reason I ever even died on that fight. Overall though, despite that, I didn't think it was too difficult.

Of course difficulty is relative to the person playing. For me it was the Frozen Base Zone Act 1 boss in Trips story that made me nearly want to quit playing entirely.
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Showing 1-4 of 4 comments
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