Sonic Superstars

Sonic Superstars

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should sega nerf the final boss?
Sega really needs to nerf the final boss in this game. Skill issue or not, Sega EXPECTS you to not only experience pain in TWO ENTIRE PHASES, but also NO CHECKPOINTS. and i think as i remember, there is NO RINGS in the second phase, meaning you have to play PERFECTLY in order to at least keep more than 10 rings, yes you can be a cheater by using the glitch or some cheat that gives you infinite rings, but im not judging you. Cause i played this game on the Xbox and i still haven't beated it yet. cause i honestly want to do trip's story, and if they patch out the final boss skip glitch and they still haven't nerfed the final boss. then the game is just impossible for newer sonic players, and people who have played some sonic games, like me, unless you are either lucky, or can beat every single boss in a sonic game without taking a single hit.
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Showing 1-14 of 14 comments
Umbe Nicky Jan 3, 2024 @ 6:53pm 
Originally posted by Blackops_koopa:
Sega really needs to nerf the final boss in this game. ♥♥♥♥♥♥♥♥♥♥♥ or not, Sega EXPECTS you to not only experience pain in TWO ENTIRE PHASES, but also NO CHECKPOINTS. and i think as i remember, there is NO RINGS in the second phase, meaning you have to play PERFECTLY in order to at least keep more than 10 rings, yes you can be a cheater by using the glitch or some cheat that gives you infinite rings, but im not judging you. Cause i played this game on the Xbox and i still haven't beated it yet. cause i honestly want to do trip's story, and if they patch out the final boss skip glitch and they still haven't nerfed the final boss. then the game is just impossible for newer sonic players, and people who have played some sonic games, like me, unless you are either lucky, or can beat every single boss in a sonic game without taking a single hit.

"sega" and "sonic" MUST fix ALL final bosses AND bosses in general (above all the ones from half of each story). They also MUST fix all stuff such as permanently registering all killed golden enemies WITHOUT THE NEED TO COMPLETE THE ACTS DEATHLESS, allowing the online cooperation gaming, redesigning all the online battle modes AND reducing the price in medals for all the store stuff BY HALF (even allowing to unlock the remaining pieces of Trip's armour, battle cuirass, pauldrons and greaves, for the prototypes).
Last edited by Umbe Nicky; Jan 3, 2024 @ 7:01pm
GrimAtrament Jan 9, 2024 @ 6:56pm 
2
No not really. not much of a diffrence between this and sonic 2 final boss. do you think they should patch sonic 2 final boss?
Just Holding W Jan 9, 2024 @ 7:46pm 
Originally posted by GrimAtrament:
No not really. not much of a diffrence between this and sonic 2 final boss. do you think they should patch sonic 2 final boss?

The difference is not having to wait 40 seconds inbetween attacks. At most, you have to wait about 10 seconds for Eggman to land back down and Silver Sonic can be killed before his second jump. Not the same in the slightest.
dont forget to use the screen clear super. it can land for 3 hits depending on what form hes in
Clive Bossfield Jan 9, 2024 @ 9:55pm 
Trip's Story's final boss could use some rework in my opinion, given how 95% of its attacks are instant death no matter how many rings you have on hand, the fight lasts for several minutes minimum due to how much time it takes between opportunities to damage it, and a floor-destroying attack at the end that will instantly kill you and that you will never see coming unless warned beforehand and told what to do to survive the attack. At the very least, add a checkpoint between phases.
NBOX21 Jan 9, 2024 @ 11:14pm 
Originally posted by Neon Sears:
Originally posted by GrimAtrament:
No not really. not much of a diffrence between this and sonic 2 final boss. do you think they should patch sonic 2 final boss?

The difference is not having to wait 40 seconds inbetween attacks. At most, you have to wait about 10 seconds for Eggman to land back down and Silver Sonic can be killed before his second jump. Not the same in the slightest.
Also, Sonic 2's final boss can be easily defeated by learning its movement patterns and knowing exactly what to do to beat him. I do think they could've placed a checkpoint or at least a barrier right before the Death Egg Robot, but other than that, I thought Sonic 2's final boss was a great way to end that game's difficulty curve. Tough, but not cheap or unfair.

Sonic CD is a good example of what happens when you make a final boss too forgiving to the point where it feels anti-climatic. That game felt like trying to "patch" Sonic 2's difficulty curve that some may find to be more of a spike but overdoing it by a significant margin that it results in the complete opposite problem.

Case in point, final bosses in Sonic games are meant to be difficult, even more so now that this game removed the lives system allowing infinite retries. They're one last test of your skills before the end credits, and the Mega Drive trilogy of games handled this brilliantly. :SonicManiaItemBox:
Last edited by NBOX21; Jan 9, 2024 @ 11:15pm
NackDN Jan 10, 2024 @ 8:59pm 
Originally posted by Neon Sears:
Originally posted by GrimAtrament:
No not really. not much of a difference between this and sonic 2 final boss. do you think they should patch sonic 2 final boss?

The difference is not having to wait 40 seconds inbetween attacks. At most, you have to wait about 10 seconds for Eggman to land back down and Silver Sonic can be killed before his second jump. Not the same in the slightest.

Eh, it's more like avoiding the boss' attacks for a moment (maybe 10 seconds?) before going back on the offensive... which isn't really too out of the norm for platformers tbh.

Granted, the Mecha Sonic + the Death Egg Robot is a shorter final boss (being only about 2 minutes when played really well) then Superstars' Main Story final boss (being 4 minutes)--but being realistic, that's probably more of a result of a Game Over potentially restarting the entire game from the beginning. Plus, every single attack was an OHKO during Sonic 2's Final Boss. Including noob traps like "Mecha Sonic's spines will always damage you even when he's just standing still" and "the Death Egg Robot's arm can poke out from behind his sprite by a pixel and kill you."

Keeping in mind that Superstars gives you infinite chances to learn the fight as well as more tools to combat the boss with--the increased length of the final boss isn't that major of an ask tbh.
Last edited by NackDN; Jan 10, 2024 @ 9:02pm
ArtyPortwain Feb 2, 2024 @ 4:42am 
Yeah, Trip's story final boss sucks. So tired of this insta kill sh*t
Umbe Nicky Feb 2, 2024 @ 8:35am 
Originally posted by ArtyPortwain:
Yeah, Trip's story final boss sucks. So tired of this insta kill sh*t

Who isn't sick of that walking mental insanity...
Last edited by Umbe Nicky; Feb 2, 2024 @ 8:38am
Mazikeen Feb 3, 2024 @ 12:36am 
♥♥♥♥ this boss.
GrimAtrament Mar 1, 2024 @ 12:32pm 
Originally posted by NackDN:
Originally posted by Neon Sears:

The difference is not having to wait 40 seconds inbetween attacks. At most, you have to wait about 10 seconds for Eggman to land back down and Silver Sonic can be killed before his second jump. Not the same in the slightest.

Eh, it's more like avoiding the boss' attacks for a moment (maybe 10 seconds?) before going back on the offensive... which isn't really too out of the norm for platformers tbh.

Granted, the Mecha Sonic + the Death Egg Robot is a shorter final boss (being only about 2 minutes when played really well) then Superstars' Main Story final boss (being 4 minutes)--but being realistic, that's probably more of a result of a Game Over potentially restarting the entire game from the beginning. Plus, every single attack was an OHKO during Sonic 2's Final Boss. Including noob traps like "Mecha Sonic's spines will always damage you even when he's just standing still" and "the Death Egg Robot's arm can poke out from behind his sprite by a pixel and kill you."

Keeping in mind that Superstars gives you infinite chances to learn the fight as well as more tools to combat the boss with--the increased length of the final boss isn't that major of an ask tbh.
I feel like a lot of people don't understand how hard sonic 2 was before we had save states and infinite lives.
Sure the boss is hard in this game but nowhere near the frustration of dying to the final boss losing your last life and having to restart from zone 1 and collect all 7 chaos emeralds again.
TheForestSpirit Mar 7, 2024 @ 3:51pm 
Are people really comparing the final boss in Sonic 2 to the final boss here? Sonic 2's final boss was easy the bosses here are not and if you think everything is A ok here well Idk. You must have terrible standards.
Last edited by TheForestSpirit; Mar 7, 2024 @ 3:51pm
ShriekViola Mar 8, 2024 @ 8:21am 
The difference between this and the Sonic 2 final boss is that you don't end up dying more than once in the latter from arbitrarily ghosting through the ground's collision data because a scripted attack phase didn't trigger properly.
Yeah. Ain't a skill issue, it's just a drag. Fang's even worse lol.
It's sonic game where you beat bosses by waiting. Doesn't require any skills in the first place, aside from patience. It's not any hard, it's just frustratingly boring - you simply wait. Also most of the bosses in SSS are like that - they don't require any skill, you just wait for 10 years until they allow you to hit them. You don't look for opening in attacks, naaah, it feels like you allowed to hit them.
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