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Did anyone besides the developers even playtest this thing?
I've already stated in the past that QTEs have no business in games as they tend to take control away from moments that could've actually been used for gameplay segments and instead turning them into lazily implemented "press button or die" sequences but this is the first instance I can think of where QTEs were implemented into a 2D game and it makes even less sense for them to be here because of it.
I'm not exaggerating when I say this, either - I have never played a single 2D game ever in my lifetime that implemented QTEs in any, shape or form.
You can see it in action here.
Note: true final boss spoiler, though you won't really be spoiling anything that was actually fun in the first place from the looks of it, so I advise not to care about it.
I refunded my preorder on account of Denuvo, but it seems I've actually dodged a bullet thanks to that. The late game stuff is terrible from all accounts I've seen so far.
What baffles me is that it's literally the *only* section in the entire game that has a QTE. I have to wonder if it was thrown in and made so complicated just to pad out the length of the game. I honestly don't think Trip's story or the true final boss were playtested by anyone.