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How do you stop Emerald Powers?
It says to use LB + RB to cancel the Emerald Power, but this just doesn't work for me.

It this an issue with anyone else?
Originally posted by GlaceonChireiden:
You can't cancel them once activated, doing l+r just deselects them if you decide you don't need it actually.

It's poorly worded but there isn't a way to cancel any emerald power (except super, which is actually canceled with l+r)
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Showing 1-4 of 4 comments
The author of this thread has indicated that this post answers the original topic.
GlaceonChireiden Oct 20, 2023 @ 7:53pm 
You can't cancel them once activated, doing l+r just deselects them if you decide you don't need it actually.

It's poorly worded but there isn't a way to cancel any emerald power (except super, which is actually canceled with l+r)
ColdnessAwaits Oct 20, 2023 @ 7:59pm 
That.. makes a lot of sense. That is very poor wording.

Thanks for the responses!
Shark Bait Oct 20, 2023 @ 8:48pm 
Originally posted by JustSomeLego:
You can't cancel them once activated, doing l+r just deselects them if you decide you don't need it actually.

It's poorly worded but there isn't a way to cancel any emerald power (except super, which is actually canceled with l+r)
It being how you turn off Super really makes me suspect it's supposed to work on every power but they goofed it and didn't fix before release.
GlaceonChireiden Oct 20, 2023 @ 11:20pm 
Originally posted by Orbit:
Originally posted by JustSomeLego:
You can't cancel them once activated, doing l+r just deselects them if you decide you don't need it actually.

It's poorly worded but there isn't a way to cancel any emerald power (except super, which is actually canceled with l+r)
It being how you turn off Super really makes me suspect it's supposed to work on every power but they goofed it and didn't fix before release.
It really does seem like that doesn't it, but the way emeralds work (only getting to use them once per checkpoint) would also make it really abusable if you could just cancel it right before it empties.
Maybe if it kept track of how much energy was left when you cancelled it? Like how the megaman games handle their special weapons, which is what I thought these powers would act like from the start anyways.
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