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* Online PVP
* Shared/Split Screen PvP
* Shared/Split Screen Co-op
* Cross-Platform Multiplayer
* Remote Play Together
These are welcome surprises.
This should be a MASSIVE wake up call for future games. Especially since SEGA/Sonic Team made the first ever console MMO; Phantasy Star Online for the first online compatable system, the Dreamcast.
That said, if we take all of that was said here, OL is better suited for the battle/party modes, due to how hard it would be to track your players into a large field/level, impacting even on events and such. Maybe on a 3D title with a good space this could work though, since players would have better movement all around
There is zero reason to believe that a proper online functionality would be impossible, hard, or even a mild inconvenience to code for a sonic game of all things. A platformer. If a tenth of a second or less input lag or latency kills your platforming experience, the game is designed like ♥♥♥♥. MOBAs and FPSs have had online multiplayer for decades, and in those games a tenth of a second actually matters.