Ara: History Untold

Ara: History Untold

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Many-Named 10 Thg10, 2024 @ 9:15pm
ally closes their border to me
HI I'm playing as Sennacherib and Xerxes (Persia) are my allies. Despite the tooltip stating that allies share auto open borders he still closed off his borders to me, which is really upsetting as he has a city in the middle of my growing empire and can no longer travel from one part of my empire to another.

He also won't trade =°/

Is this a bug?

PS: on Gamepass
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Đang hiển thị 1-15 trong 19 bình luận
Rusty Booper 10 Thg10, 2024 @ 9:55pm 
yeh ive noticed AI make nonsense decisions when it comes to diplomacy, myself and my friend like to play as a team but as no matter who we try and pair up the relation bar seems deliberately set to just drop really low fast, hopefully its refined
Many-Named 10 Thg10, 2024 @ 10:21pm 
Nguyên văn bởi Rusty booper:
yeh ive noticed AI make nonsense decisions when it comes to diplomacy, myself and my friend like to play as a team but as no matter who we try and pair up the relation bar seems deliberately set to just drop really low fast, hopefully its refined

You mean a human partner? And what does the relation bar do when playing with a human?
hannibal_pjv 10 Thg10, 2024 @ 10:41pm 
Your ally is most likely annoyed because you have put it middle of your empire! You should have leave him the other side of the continent...
Oaks 10 Thg10, 2024 @ 11:51pm 
The AI for diplomacy seems pretty erratic right now. I get the impression that their relationship with you is constantly dropping and it's not always so easy to bring it back up. It wouldn't be so bad if they were more receptive to gifts, but it always feels like a coin toss if they will take it or not.

So it's probably not a big, just crabby AI. Hopefully in the future we'll seem more consistently or at least more transparency.
The Former 11 Thg10, 2024 @ 12:42am 
Nguyên văn bởi Rusty booper:
yeh ive noticed AI make nonsense decisions when it comes to diplomacy, myself and my friend like to play as a team but as no matter who we try and pair up the relation bar seems deliberately set to just drop really low fast, hopefully its refined

Nguyên văn bởi Oaks:
The AI for diplomacy seems pretty erratic right now. I get the impression that their relationship with you is constantly dropping and it's not always so easy to bring it back up. It wouldn't be so bad if they were more receptive to gifts, but it always feels like a coin toss if they will take it or not.

So it's probably not a big, just crabby AI. Hopefully in the future we'll seem more consistently or at least more transparency.

This game's diplomacy is centered around Established Relationship. This is something that slowly increases as you have good interactions and decreases as you have bad. Your short-term relations will always rapidly trend towards this value.

This is why everyone seems crabby: Because you can't just "buy" good relations in Ara like you can in Civ. You have to earn them over time. Leader personalities also factor. The more compatible your leader is with another, the higher the baseline Established Relationship is.
Lần sửa cuối bởi The Former; 11 Thg10, 2024 @ 12:45am
Many-Named 11 Thg10, 2024 @ 1:16am 
Nguyên văn bởi The Former:
Nguyên văn bởi Rusty booper:
yeh ive noticed AI make nonsense decisions when it comes to diplomacy, myself and my friend like to play as a team but as no matter who we try and pair up the relation bar seems deliberately set to just drop really low fast, hopefully its refined

Nguyên văn bởi Oaks:
The AI for diplomacy seems pretty erratic right now. I get the impression that their relationship with you is constantly dropping and it's not always so easy to bring it back up. It wouldn't be so bad if they were more receptive to gifts, but it always feels like a coin toss if they will take it or not.

So it's probably not a big, just crabby AI. Hopefully in the future we'll seem more consistently or at least more transparency.

This game's diplomacy is centered around Established Relationship. This is something that slowly increases as you have good interactions and decreases as you have bad. Your short-term relations will always rapidly trend towards this value.

This is why everyone seems crabby: Because you can't just "buy" good relations in Ara like you can in Civ. You have to earn them over time. Leader personalities also factor. The more compatible your leader is with another, the higher the baseline Established Relationship is.

but how can you earn them if the moment you start them they become crabby!?
hannibal_pjv 11 Thg10, 2024 @ 3:39am 
Imagine yourself surrounded by creedy other civilization that has taken away any posibility to crow your own empire... No wonder why the relationchip comes down.
Try to offer two or 3 or your cities to the AI. maybe that would help relations in the long run?
All in all we can just ques, what affect to relationchips, unles the game maker will tell us. But normally if you are too close to AI, it very often affect negatively to relationships. In this game... your ques is as good as mine.
The Former 11 Thg10, 2024 @ 4:47am 
Nguyên văn bởi Many-Named:
Nguyên văn bởi The Former:

This game's diplomacy is centered around Established Relationship. This is something that slowly increases as you have good interactions and decreases as you have bad. Your short-term relations will always rapidly trend towards this value.

This is why everyone seems crabby: Because you can't just "buy" good relations in Ara like you can in Civ. You have to earn them over time. Leader personalities also factor. The more compatible your leader is with another, the higher the baseline Established Relationship is.

but how can you earn them if the moment you start them they become crabby!?

Sometimes you can't, and that's unfortunate. But other times if you're patient with them - like really patient - and you work to improve relations despite their occasional declarations of war, you can slowly pull yourself up to good relations.
Frelorn 11 Thg10, 2024 @ 9:16am 
This is a known issue and should be fixed in an upcoming update to the game. Thanks for reporting it.
Many-Named 11 Thg10, 2024 @ 3:11pm 
Nguyên văn bởi Frelorn:
This is a known issue and should be fixed in an upcoming update to the game. Thanks for reporting it.

ty so much for the continued support!
Cryten 11 Thg10, 2024 @ 5:56pm 
@theformer

It doesnt really make sense when you ally someone for 20 turns and they go from friendly to hostile in 1 turn and declare war the next.
The Former 11 Thg10, 2024 @ 8:38pm 
Nguyên văn bởi Cryten:
@theformer

It doesnt really make sense when you ally someone for 20 turns and they go from friendly to hostile in 1 turn and declare war the next.

That, it seems, is a bug. I spoke more of the general notion that good relations decay rapidly. In normal circumstances, even if your Established Relationship is 5, it should take at least three or four turns to go from 70-ish to 5. So if it's going from good to ♥♥♥♥♥ in one turn, that's likely the known issue Frelorn spoke of.
Rusty Booper 11 Thg10, 2024 @ 11:03pm 
Nguyên văn bởi The Former:
Nguyên văn bởi Rusty booper:
yeh ive noticed AI make nonsense decisions when it comes to diplomacy, myself and my friend like to play as a team but as no matter who we try and pair up the relation bar seems deliberately set to just drop really low fast, hopefully its refined

Nguyên văn bởi Oaks:
The AI for diplomacy seems pretty erratic right now. I get the impression that their relationship with you is constantly dropping and it's not always so easy to bring it back up. It wouldn't be so bad if they were more receptive to gifts, but it always feels like a coin toss if they will take it or not.

So it's probably not a big, just crabby AI. Hopefully in the future we'll seem more consistently or at least more transparency.

This game's diplomacy is centered around Established Relationship. This is something that slowly increases as you have good interactions and decreases as you have bad. Your short-term relations will always rapidly trend towards this value.

This is why everyone seems crabby: Because you can't just "buy" good relations in Ara like you can in Civ. You have to earn them over time. Leader personalities also factor. The more compatible your leader is with another, the higher the baseline Established Relationship is.
see i thought that maybe as the match was my self as UK and my friend was playing China, so we tried a second match again myself as Uk and my friend as Leopold still it dropped, yet in a multiplayer game with 10 people the relation bar didnt move all that much for anyone,
Many-Named 11 Thg10, 2024 @ 11:12pm 
Nguyên văn bởi Rusty booper:
Nguyên văn bởi The Former:



This game's diplomacy is centered around Established Relationship. This is something that slowly increases as you have good interactions and decreases as you have bad. Your short-term relations will always rapidly trend towards this value.

This is why everyone seems crabby: Because you can't just "buy" good relations in Ara like you can in Civ. You have to earn them over time. Leader personalities also factor. The more compatible your leader is with another, the higher the baseline Established Relationship is.
see i thought that maybe as the match was my self as UK and my friend was playing China, so we tried a second match again myself as Uk and my friend as Leopold still it dropped, yet in a multiplayer game with 10 people the relation bar didnt move all that much for anyone,

yeah diplomacy is the weakest part of the game due to all these malfunctions.
Lần sửa cuối bởi Many-Named; 11 Thg10, 2024 @ 11:12pm
if you hover over the leader traits you will notice there are matching and opposite traits.

if you have a lot of opposite traits to another leader, their established relationship with you will be lower, so it will naturally go down to a lower status. you can overcome that in other ways.
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