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Fordítási probléma jelentése
I show 4 farm, 5 farm, 4 farm+granary in succession so you can compare them.
For straight farm boosting, the well has double the farm bonus and, I think, is meant to go on the largest (5 or 6 node), farming region in a city to double their regional bonus.
Thank you for the math, though! Very interesting to see worked out, that they are not in fact worth it in a region with only farms. However, I don't think that's what they're designed for anyway; they're meant to go in a region with 2 or 3 farming resources, like wheat, rice, sheep, etc.
But the thing about granaries is that the farm output boost is secondary to their main purpose, which is producing amenities. They give grain an even greater food boost and the whole city a growth boost in the early game, and these boosts can be shipped out to other cities as well.
That's what I love about this game. There's no singular "viable way" to play. There's benefit to building another farm instead of a granary, but a different benefit entirely to building a granary instead of another farm.
First off - Place them next to a resource node. A bigger boost to important resources like dyes, tobacco, horses, etc is valuable.
Secondly - Don't just make one in every city blindly. You don't need one in every city. Grain stores are used once every 10 turns, you can supply your entire nation with one or at most two granaries, depending on how many cities you have. If there's no resources you need more of, just make another farm instead of a third granary.
Agreed. It's definitely not like Civ where every city needs a granary.
I didn't really test irrigation farms, but I think it just adds 2x modifier into the formula next to one or all of the parts with the region tier in them.
The thing with farms is, it kinda just shows one number and doesn't really break down what that number comes from so it's quite a bit of work to find everything out. Still, I'll probably do a part 2 about upgraded farms vs regular farms when I have time.