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We also didn't really need lower food upkeep for cities, it was already easy enough to feed large cities up to maximum size even in food-poor areas, since farms give such enormous amounts of food later in the game.
https://steamcommunity.com/app/2021880/eventcomments/6757179594729483156/
I'm surprised at the decision to lower tech costs in the early game. It already felt too fast..
Rice still gives rice (not grain)
Apothecary is still industry (and not science)
Inn and grocery are still at 1 limit per nation.
Only creating a new game solves this. But really?
tech slider may be still in the works.
also, yes earlier tech is faster but act 1 over all is slower by 45 units.
Pubs - work fine 1 in very city now.
Grocery store - not working not able to have 1 per city