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Sorry, we now can't tereat even with regular units?
I don't understand your question. You could never retreat with regular units.
As for scouts, previously:
1. scouts could disengage from combat at any time (provided they survived the initial round); and
2. scouts would not automatically engage in combat even if they were in the same region as an enemy unit (unless they were fortified) (so called 'slippery scouts')
People complained about item 2 so the devs changed item 2 and, in doing so, also changed item 1.
It seems to me that the feedback now is that people would like to re-instate the ability of scouts to disengage -which makes sense to me.
As for regular units disengaging, this a quite a large change to the current combat system. If we ignore what happens in the "real world" (noting that the point of any computer game mechanic is not to slavishly follow one person's interpretation of "reality". Instead, the point is to offer fun and satisfying decisions that enhance overall engagement and gameplay) - it is hard to say if this would be game breaking within the parameters of the overall game design.
All great feedback. We'll discuss this with the team. Thanks for posting!
With ARA covering the entire span of military history, one solution regarding a retreat policy might not fit all. In Ancient up to Medieval times battles mainly resulted in mass casualties. From Modern times forward battles mainly resulted in loss or gain of territory.
Having no retreats makes sense in the Ancient to Medieval times.
Having no retreats makes no sense in Modern times.
Good luck with finding a solution to that.
there is actually a way to implement this in Ara because we already have 2 types of combats: close and at distance, and we also expect supply lines somewhere soon
What we have in our pipeline is actual battle tactics which, running away (retreating) would be an obvious one (along with things like charging, hold fast, etc. based on the composition of units).
The key thing is that the effect wouldn't be activated until the following turn so you could, for instance, retreat, but not before the enemy at least gets to take a shot at you.
don't you have plans for counting river crossing, even if for one turn of combat?