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https://www.pcinvasion.com/military-and-combat-in-ara-history-untold-mustering-limits-war-and-more/
I get what you're saying, and while the table explains the mechanics, it still feels like the system could benefit from more dynamic options. The idea of a civ asking for a diplomatic solution mid-war, like suing for peace when they’re losing or offering something meaningful to end the conflict, would add so much more depth. Right now, it feels like wars are just a countdown timer, and once it’s done, that’s it—no narrative or strategic weight behind it. A more organic approach to war and diplomacy would make the experience feel alive, rather than just following rigid rules. Hopefully, they consider adding something like this in future updates!