Ara: History Untold

Ara: History Untold

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Hows the game state compared to launch?
HI

I played this on Gamepass at release. I found it interesting but didnt like it.

There was to much fideling micromanagment with all the consumables. Warfare was terrible. Leader abilities were also rarely interesting. Overall the game didnt feel good to play.

Has this changed/improved? Ive seen that it also has modsupport now. Have modders been able to improve the game?

Or is it basicly the same game as on release with minor tweaks?
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Showing 1-8 of 8 comments
dcb$510 Feb 18 @ 5:09pm 
I have both civ 7 and this.
Ara is full of life so much to do and learn epic masterpiece I'm addicted.
Civ 7 quick and simple nice graphics , feels empty .

Also the Ara devs respond to suggestions and updating continually.
Last edited by dcb$510; Feb 18 @ 5:12pm
Originally posted by dcb$510:
I have both civ 7 and this.
Ara is full of life so much to do and learn epic masterpiece I'm addicted.
Civ 7 quick and simple nice graphics , feels empty .

Also the Ara devs respond to suggestions and updating continually.

ARA almost feels like what you would get if you crossed Civilization 4 and Europa Universalis.

I really hope they find a marketing budget because if there was anytime to drop that hammer it's soon, seeing as "big daddy Sid's" product isn't doing as well as they imagined it would.
Last edited by MESSY SAUSAGE; Feb 18 @ 7:40pm
overall 1.2 makes it easier to manage and play the game versus release .. also some mods are showing up and adding to the game just wish there were more. So on sale worth a look and with 1.3 coming may actually move into the must get strat world
skielb Feb 19 @ 12:20pm 
I think Ara is really great and underrated. But the focus is on resources and crafting and you need to like it somehow to enjoy it. I see here more the challenge to think ahead what to build when, so that the production runs smoothly without much intervention and micromanagement. But it takes 1 or 2 playthroughs to understand what is important.
Two larger patches are out. Most visible change are new views to oversee and change your production which makes life clearly easier.

But to be honest, if it didn't work for you that much initially I would recommend to check again later. A third patch is announced for March with focus on diplomacy improvements and maybe more. I also expect more patches to come, which might improve warfare and other aspects. At least there was a statement initially that funding is there to improve the game for a year after release.
It's tremendously improved. The basic gameplay is the same, of course, but the UI is much better. If you liked the gameplay in the beginning, you'll be very happy with it now. If you did not like the gameplay, you still won't like it. There's no fundamental changes.
Cities getting luxuries and territories way faster and more on mid and late city levels, less food needed, more balance etc. Micromanagement is significantly easier, you can not just disband units and lose them, but instead send them back to reserve and deploy next turn (plus few turns to set them full strenght ofc). Civ up to 7 is such a pain if you need to use units (you need anyway). Here you can build let's say spearmen in South Argentina. And few turns later they appear in a battle formation in North Canada no problem. You don't send stupid units 100 tiles away checking if they are blocking themselves each time. Only small bugs I found in 100 turns are small problems in pathfinding if territories are connected like a square with a painted cross inside, and somehow upgrading ancient aphotecary while building candles with speeding up bonuses just do nothing, they disseapear from queue and city that turn build next thing let's say musketman. But I solved this by not building candles while upgrading and usually moving armies on map works nice. But its only bugs I found so far so its rather good. Game overall is next level compared to civ. Industialization feels quite fast-pacing instead of medieval ages but its a matter of later balance. It is not much time between galleons and planes somehow with one city and +100% tech cost lol. Ahh, yeah, also I got STD when trying to watch battles on sea near coast when smth attacked fortified fleet. But I could just not watch those battle movies. Before that never got any errors and battles were as intended with videos working.
Last edited by Sgt. Barnes; Feb 19 @ 10:56pm
Petrothian Feb 20 @ 12:51pm 
it cut down on the micromanagement for sure.

(tremendous improvement such as letting you upgrade units etc, the devs took feedback and implemented stuff).

As someone who plays Ara, humankind (with recent update), and civ 7.

have to say Ara and humankind (with recent update) holds my attention longer.

currently waiting for civ 7 to finish added in the missing QoL from previous civ games.... (how the heck did they forget map settings I don't know...)
Originally posted by skielb:
I think Ara is really great and underrated. But the focus is on resources and crafting and you need to like it somehow to enjoy it. I see here more the challenge to think ahead what to build when, so that the production runs smoothly without much intervention and micromanagement. But it takes 1 or 2 playthroughs to understand what is important.
Two larger patches are out. Most visible change are new views to oversee and change your production which makes life clearly easier.

But to be honest, if it didn't work for you that much initially I would recommend to check again later. A third patch is announced for March with focus on diplomacy improvements and maybe more. I also expect more patches to come, which might improve warfare and other aspects. At least there was a statement initially that funding is there to improve the game for a year after release.

The crafting view being simplified has made definitely much easier.
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