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I honestly don't see my self playing another round of this game till it gets more patches and balance passes
moving too fast
... but i invest much in research to keep it high as possible ...
The problem is also in tech cost progression - a big difference between acts, but only slight increase within acts. And the last era of an act has less technologies and less incentive to all-in research since many things are unlocked earlier.
So the first era of a given act lasts long but the last era of a given act is short due to roughly the same tech cost. And if let's say any Early Medieval Tech takes 7-9 turns to research, any Enlightenment Tech (considering I'm investing into Science moderately) is completed in just 3-5 turns. A first era of the next Act will provide significant tech cost increase though, but not in it the succeeding eras. A continous at least linear (mebbe even exponential) tech cost is required. And to let the tall empire keep up with the wide ones - offsetting infinite growth a la Civ III or Civ VI a negative scientific modifier is required basing on city numbers (Civ V BNW style - each city increases tech cost).
So my suggestions are:
1. A tech slider/game speed setting. I find Millennia slow speed style a perfect solution - double tech costs but increase production costs by 50%. The exact xml values do require balancing though (Millennia is "a bit different" game)
2. Make tech costs scale upon number of cities (each city makes techs more expensive by X%). X should scale with map size, game length, anything else of importance.
3. Make tech costs increase not between acts but within acts (between eras) so number of turns per tech remains constant ONLY IF A PLAYER actually pays attention to his scientific investments (buildings, amenities, experts).
Having military unit and infrastructure in the same build queue is always a mistake. Army size is already limited by Force Limit. It's crazy to think a civilization can't train soldiers and build a granary (or whatever) at the same time.
I've purposely stopped caring about knowledge and researching boosts cause my nations always discover new researches too fast no matter what i do. I've even tried going out of my way to have really ♥♥♥♥♥♥ knowledge and research values.. Still the same issues.