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1) the impossibility of returning units from formed squads back to the reserve. Only a complete dissolution of the entire squad with the complete removal of all units is available.
2) Already created units cannot be improved or upgraded to units of the new era. And it looks like complete nonsense when in battle modern rifle infantry fights against ancient swordsmen.
At the bottom left there are three icons: A mountain (land), waves (sea), and I’m forgetting the third because I’m not at my PC. I think it’s blowing wind? Anyway these represent Land, Air, and Sea forces respectively. The numbers next to them show how many you have deployed and how many you can deploy in total.
For example, if you see 2/6 next to the mountain icon, you cen deploy four more land-based Forces.
These are Forces, of any size. So one squad of a single unit is one Force, and one legion of four units is also one Force.
Now addressing the other parts of your OP…
- You can have as many troops as you can build, but your military tech and system of government dictate how many you can field at once without it being a clusterf*ck. It’s how real world armies do it too, Albeit gamified. The US Army is something like 300,000 strong, but two thirds of that are reserves who only get called up if manpower starts to wane.
- If you don’t want to run your troops all the way across the map, set up a road network and try to keep borders with choke points. I have five cities and three forces are sufficient to protect them, because I keep friendly relations with one of my neighbors and the other neighbors are up against a shifting defensive formation that allows me to quickly relocate a legion wherever it’s needed. If I REALLY need more, they’re two turns away via calling up reserves in the isolated city.
- There are. Events provide diplomatic opportunities, meddling against their rivals will pick up their opinion of you, even just having trade or research agreements will cause your established relationship to increase over time. Admittedly, there could stand to be even more options though.
- NPCs declare war for a variety of reasons including…
A. Their reserves give them larger numbers than you realize.
B. Their leader is just hyper-aggro and is willing to take the L for the chance at glory.
C. They just want to skirmish with you and mess up your economy, and have no illusions about actually winning a protracted conflict against you.
- Whether ranged units SHOULD auto-fire is a question of taste, but I don’t know of any 4X games in which they do, so they convention is to let the player decide who they fire upon. As to why they’re allowed to, it’s because you’re allowing it. Click the Ranged Attack icon on your Forces with ranged attackers or artillery when an enemy Force is close, then target them. If I’m not mistaken, they’ll continue firing on that target each turn without your input until they leave range.
1. War in the East
2. HOI4
3. Millenia
Have Fun.
MEGACHAT: Recent Playtime: 46,3h like a fanboy himself. Haha.
Thanks I never noticed the tiny little text in the very bottom left of the corner of the screen.
You probably have very big display.