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Use real numbers and make accurate complaints so the devs can see what the ACTUAL problem is. Your complaint right now is that you vastly outnumber the enemy who also has 500 troops while not having enough troops to to defend against the enemy
Battle notifications are easy to notice without even reading them. What do you mean by 300 btw? Late game may be? It's worth noting.
You don't know where to look for that? Bottom of the screen to the left, or your nation screen.
Not getting this. What do you mean? Is it about having reserve which you are not able to summon? Or about the limit overall?
I don't know why. The limits are probably not the best thing. It could be handicap if you exceed it.
No idea what you are talking about. Where did you see 500 troops? Why can't you have enough troops? Tell us.
Technically they shouldn't know that. You should not know that either.
I have to disagree. The Civ game must have combat.
I can't really say which of two are worse than the other.
Humankind battles are very good, though they have issues too. For example there is little point to limit army size but then not limit number of armies and allow them to join.
1. Building the units themselves from your cities. This is bog standard procedure, familiar in all 4X games.
2. Drafting those units into formations. At the very start, you can only draft single units, up to a maximum of 3 "armies". As you go through the research tree, you'll unlock formations that use up to 4 or so units per army.
Other stuff:
1. Your unit inventory can be seen when you click on any of your cities, then "Manage Forces" on the lower left side of your screen.
2. Your forces "inventory" can be seen in one of the buttons on the upper right of the screen. The force cap however, is on the lower-left when you are outside of the city screen. Note that your force caps are actually divided into land, water (and I think air?); you can see all of these on the lower-left.
3. With regard to AI respecting your military: they only do this relative to the armies you actually have on the map, I think. They don't take into account the units that aren't formed into armies. That's why they can get ballsy even if you have a superior number of units.
4. Regarding lack of auto-fire: does any other Civ-like game have auto-fire from an army?
5. Note: Scouts don't count for the force cap, so you can build as many as you want of them. They're considered Specialists, similar to Settlers.
Thanks but that was no help whatsoever. I don't need a tutorial I need a better game.
It does. Separately for Land and Sea.
It looks like this BTW. https://www.youtube.com/watch?v=FmlzwGyuoaI
That's what I was hoping it to be a bit like. Would have been amazing but no, just another single strength value with bonuses Civ clone (combat wise).
well considering your post it doesn't seem like you know how to read; all the info is displayed in game;