Ara: History Untold

Ara: History Untold

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spacedog Oct 4, 2024 @ 12:45pm
Uranium
IMO it's a big mistake to require raw uranium to build nuclear plants. They should require something that's crafted instead (where uranium is one of the things that greatly boosts production). I've found myself essentially locked out of nuclear plants twice now due to being totally unable to acquire uranium.

This seems to be partly due to the fact that (from what I have seen) resources unlocked later in the game won't ever spawn in already-occupied regions. That seems like another bad design choice. Not sure what's wrong with "hey, we finally found a use for those funny green rocks by the water well -- let's have our mutated workers move the well somewhere else and get a mine set up there."

Not that it matters much right now anyway since the tech pacing is absurdly fast, but once that's addressed things like this will be more of a problem.
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Showing 1-7 of 7 comments
Morholt Oct 4, 2024 @ 1:17pm 
I have seen many instances where resources spawn in already occupied regions (cocoa, caffe, sugar), so I'm not sure if this is the case.

I agree it is not easy to get access to new resources later in the game - ARA could benefit from incorporating Millennia outpost concept. On the other hand, it is perfect RP initiative for waging a war, so I wouldn't want to have resource cost to be waived. It is already doubtful design choice to allow goods to be produced without any resources (books with no paper or steel with no iron).
Last edited by Morholt; Oct 4, 2024 @ 1:25pm
竹筆 Oct 4, 2024 @ 1:36pm 
I've definitely had resources spawn in regions I already owned. I think the problem with some of the late game resources - especially the strategic ones (by which I mean those used/needed to build and/or craft) - like oil and uranium, and to a slightly lesser extent coal and natural gas, is the rarity. On the whole map it feels like there's barely a handful of those nodes. So depending on your location and playstyle it's pretty easy to miss out on them.
spacedog Oct 4, 2024 @ 2:34pm 
Thanks, it's good to know resources are allowed to spawn in occupied regions. I can't recall ever seeing it happen after 6 games, so maybe the chance is just much lower? Or maybe just bad luck.

Originally posted by Morholt:
It is already doubtful design choice to allow goods to be produced without any resources (books with no paper or steel with no iron).

I 100% agree, but they kind of designed themselves into a corner with this one. From an RP perspective I just pretend all nations have very small amounts of every resource available, but nations with larger and more accessible deposits are able to exploit those deposits to dramatically boost production. 🤷‍♂️
I think late game resources need tweaking. Currently in the machine age with 85%-90% of the map revealed and zero sign of oil - which has not happened in previous games
SmlehliW Oct 7, 2024 @ 7:12pm 
Originally posted by SomeOldGuyinHawaii:
I think late game resources need tweaking. Currently in the machine age with 85%-90% of the map revealed and zero sign of oil - which has not happened in previous games

i play with Ceasar-Rome Map with 2 continents "normal" difficulty -
have seen 1x Oil and 2x Gas -Spots now
Gorgeous_Joe Oct 8, 2024 @ 1:57am 
Yeah, I usually spend most of the game with 5 cities and then go to war for the final resources, like Uranium, coal, gas and oil and fill those remaining few city slots. Maps are very small and the end game resources are very rare.
竹筆 Oct 8, 2024 @ 2:35am 
Yeah. after an act progression, basically an entire continent was suddenly empty, so I had a closer look (I had already fully explored it earlier), and aside from 1 coal node I didn't find anything interesting - the rest was just stuff like grain, fur, etc.
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Date Posted: Oct 4, 2024 @ 12:45pm
Posts: 7