Ara: History Untold

Ara: History Untold

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Skipped candle research
I skipped researching candles assuming I'd be able to pick it up later down the line.

This doesn't seem to be the case, no tech unlocks candles (and therefore tallow production) except the candle tech in the age of antiquities.

Have looked through the encarta and cannot find anything that unlocks this. Is this a developer oversight or have I missed something?
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Showing 1-13 of 13 comments
Takfloyd Oct 3, 2024 @ 7:15am 
Why would it be a developer oversight that you don't get a tech that you deliberately skipped? You should have checked the tooltip for candles before skipping that tech, since tooltips show which techs unlock the item.
VDmitry Oct 3, 2024 @ 8:00am 
When you were deciding to skip you should have read the description for the candle. It says precisely how it is unlocked.
wilcoxchar Oct 3, 2024 @ 8:21am 
2
Most goods, buildings, etc. do have multiple unlocks so you can pick them up later if you skip them, but some don't. It's a good system that make for varied playthroughs so you might not have access to everything every game. It also makes trade actually important because even if you can't make candles, you can still trade for them if you decide you do really need them.
Steven Oct 3, 2024 @ 8:54am 
Originally posted by GrandMattster:
I skipped researching candles assuming I'd be able to pick it up later down the line.

This doesn't seem to be the case, no tech unlocks candles (and therefore tallow production) except the candle tech in the age of antiquities.

Have looked through the encarta and cannot find anything that unlocks this. Is this a developer oversight or have I missed something?

I watched reviews of game play if you skip tech or do not pick up a tech game was designed to behave like that for some reason to make people think i guess and lock people out of future tech that would been possible with that tied to older research.

so you looked your self out of tallow product due to skipping candle and answer is that was designed that way.

I also was watching some reviews of civ 7 and it seems they may be doing this also in there new game also so.

its consider feature not bug i guess.
Last edited by Steven; Oct 3, 2024 @ 9:03am
Fistleader Oct 3, 2024 @ 11:15am 
I like it. You can advance to the next age faster skipping something but may pay the price down the road, as you have. Keeps things interesting and decisions if you really want to skip something.
GrandMattster Oct 3, 2024 @ 11:16am 
Originally posted by Steven:
Originally posted by GrandMattster:
I skipped researching candles assuming I'd be able to pick it up later down the line.

This doesn't seem to be the case, no tech unlocks candles (and therefore tallow production) except the candle tech in the age of antiquities.

Have looked through the encarta and cannot find anything that unlocks this. Is this a developer oversight or have I missed something?

I watched reviews of game play if you skip tech or do not pick up a tech game was designed to behave like that for some reason to make people think i guess and lock people out of future tech that would been possible with that tied to older research.

so you looked your self out of tallow product due to skipping candle and answer is that was designed that way.

I also was watching some reviews of civ 7 and it seems they may be doing this also in there new game also so.

its consider feature not bug i guess.

Appreciate the measured response. Some weirdly aggressive replies from other posters here to a fairly harmless question.

Trade is a great shout, and for a world in the middle ages or earlier makes a ton of sense. But when I've got to the stage of researching modern tech, it seems very bizarre that I'm still locked out of making candles or tallow.

Potential solution is to introduce tech trading, allowing people to buy tech off other nations.

Also reckon this needs explaining more in-game. Candles were a huge part of civilisation before electricity. It's almost a no-brainer that you'd develop candle-making at some point. So not being able to research them through several different tech routes seems like a bit of an oversight, especially considering the ability to skip techs and fast track to the next era is a game feature.

Such an enormous tech tree with tons of resources, materials, goods to produce - not easy to keep track of it all. Rock solid UI/tooltips are vital here. Hopefully devs scan these forums for feedback.
Cythal Oct 3, 2024 @ 11:18am 
In addition to what others have said, recommend to also think about what else you can use to replace the need for candles.

You will still miss out on wonders that require candles, if there was any so.

In other words, it is no longer clicking the next turn button and push through the game without reading, planning and strategizing (if that is a word).
Steven Oct 3, 2024 @ 12:10pm 
And am surprised game does not have tech trading ?
Darklor Oct 3, 2024 @ 12:57pm 
Though I had some events with other nations that could have unlocked things, if I havent had it already researched (like fishing ropes I believe, if I remember right) maybe that could still be possible for candles at a later time?
Originally posted by GrandMattster:
Originally posted by Steven:

I watched reviews of game play if you skip tech or do not pick up a tech game was designed to behave like that for some reason to make people think i guess and lock people out of future tech that would been possible with that tied to older research.

so you looked your self out of tallow product due to skipping candle and answer is that was designed that way.

I also was watching some reviews of civ 7 and it seems they may be doing this also in there new game also so.

its consider feature not bug i guess.

Appreciate the measured response. Some weirdly aggressive replies from other posters here to a fairly harmless question.

Trade is a great shout, and for a world in the middle ages or earlier makes a ton of sense. But when I've got to the stage of researching modern tech, it seems very bizarre that I'm still locked out of making candles or tallow.

Potential solution is to introduce tech trading, allowing people to buy tech off other nations.

Also reckon this needs explaining more in-game. Candles were a huge part of civilisation before electricity. It's almost a no-brainer that you'd develop candle-making at some point. So not being able to research them through several different tech routes seems like a bit of an oversight, especially considering the ability to skip techs and fast track to the next era is a game feature.

Such an enormous tech tree with tons of resources, materials, goods to produce - not easy to keep track of it all. Rock solid UI/tooltips are vital here. Hopefully devs scan these forums for feedback.

i don't think the tech tree is that big but definitely adding easier ways of scanning information will help with the user's ability to plan a lot
The Former Oct 3, 2024 @ 11:19pm 
Originally posted by Steven:
And am surprised game does not have tech trading ?

I always thought this was kind of a weird thing. As a gamey thing it makes sense. Like if the leaders are just players sitting around a game board, it can be like, "Here. Take my candle tech in exchange for your gunpowder tech." But as a simulation, it's like... Are we really sending someone to France to teach them the art of candlemaking? I guess it's plausible, just kinda strange.
Fistleader Oct 4, 2024 @ 6:07am 
Originally posted by The Former:
Originally posted by Steven:
And am surprised game does not have tech trading ?

I always thought this was kind of a weird thing. As a gamey thing it makes sense. Like if the leaders are just players sitting around a game board, it can be like, "Here. Take my candle tech in exchange for your gunpowder tech." But as a simulation, it's like... Are we really sending someone to France to teach them the art of candlemaking? I guess it's plausible, just kinda strange.

Same here. Let’s magically trade this tech instantly. I think Stellaris does it decently where it’s a research bonus and not instant.

I’m good with it not at all here, might be interesting later to have something but right not really forcing me to think on my decisions is good.
wilcoxchar Oct 4, 2024 @ 7:40am 
Originally posted by Steven:
And am surprised game does not have tech trading ?
With goods being able to be traded I don't think tech trading is really necessary. Tech trading would also defeats the point of having techs be skippable.
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Date Posted: Oct 3, 2024 @ 5:25am
Posts: 13