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Rapportera problem med översättningen
Like there's only ONE hospital in the entire US?!? Ridiculous!
If the player makes a good choice about where to place these buildings, they can dramatically increase overall national productivity. If one had to be built in every city, that just adds filler to production queues and soaks up a lot of resources without adding any fun or strategic decision making to the game.
If it helps, think of these as the central food and healthcare distribution facilities for your nation, and assume there are smaller facilities everywhere for your people to use that are beneath your notice.
There are obviously things about this game that still need fixing up, but the "problems" most people are so upset about are pretty easy to patch. The game is 6 days old. Give them a minute.
They're more situational than powerful. The grocer in particular can be a trap; probably it's most useful trait is the fact you can put it in a city that already has a granary to boost two farming regions. The thing to be wary of though is that the boost from it (and the granary for that matter, though since it's needed for the ability to craft stored grain it can be a bit easier to justify) add a portion of the territory's food output to the farm output in the region they're in, which is good if you have a territory with a high food output and five or six regions, otherwise (or rather inevitably as you get better farming tools and tech) you're better off simply building another farm in that region.
Hospital is similar, it's main benefit being it's basically a clinic you can build one or three eras ahead of unlocking the clinic.
Limiting Inns, Mills, and Grocers per nation feels like breaking the suspension of disbelief for the sake of lazy balancing.
As for limiting buildings per nation as breaking suspension of disbelief, I would say if I had to choose between the arbitrary 1 per city vs. 6 per nation I would rather go with the latter but that's just my opinion.
I was more commenting on the more egregious examples, like one Inn or one Grocer per nation. What kind of medieval nation has a single Inn countrywide? My very small countryside market town has ten pubs, and many of them have likely been around for the last few hundred years.
Nice strawman there. It is indeed not a simulator, which is why I was talking about maintaining suspension of disbelief. Consistency in theme and all that.
I feel like buildings like the Inn and Grocer serve as examples of like notable prototypes for a building that significantly impact a city because of how novel they are at the time, and that in the future those become mundane buildings that exist all over an empire in civilian sectors like dwellings and just become a standard thing that doesn't change the baseline stats of things.
This could be made less jarring to some by giving the building a special name though. Rather than just being called "Inn" change it to "The Great Inn" or something and make it sound like the national wonder that it is rather than a generic building.
Inns and pubs aren’t identical. Inns are full-feature places with horse boarding and security where traders and travelers would come to rest during long journeys. Check out Modern History TV on YouTube, there’s a good video about this.