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Also, all the recipes have many options to use. Did you notice that all the inventions have more than one technology to unlock?
By the way you can randomize research at game setup.
Your post is like about every Sid Meyer Civ game I have to build farms. Again and again!
One game, I flooded across the plains swiftly, built a vast army of chariots to defend them, and built up a powerful economy built around gourmet meals and fine clothing without ever starting a war (though I’ve had to defend in three of them).
In the other, my growth was hampered by a lack of wood so I wound up sitting on a single small city for most of Act 1. Relying solely on shield wall formations, I had to hold out in bitter wars long enough to catch up to my neighbors in reserves, at which point I was able to conquer my way to a more timber-abundant life. After that I dedicated the bulk of my resources to a sophisticated medical trade, using medicines to entice trade partners and keep my cities growing so I could maximize productivity in my barren surrounds and have troops ready at a more steady rate when retaliation came.
Two very different experiences, but both (eventually) found success. This game actually makes me think about how to make use of what’s around me and how to react to unfortunate circumstances. In Civ, I yawn through the first 100 turns because there’s a rote way to do things and I can expect the same dozen or so resources in every game.
By the way, speak for yourself, it was jewelry all the way for me. That happiness bonus was big in my first game. And the fur? Saved for leather, turned into rugs.
When you know how to play the game the only sensical way to play 90% of it is "exactly the same"
The first hour of each game is about making lithics, ropes and plows.
No. It's about exploring surroundings, finding what resources you have and how to make your citizens productive using these resources.
That’s true, but it’s the first hour of Ancient Cities too. Turns out, pretty much everything in Neolithic societies was built using sticks, stone tools, and rope. And unlike you, I didn’t neglect baskets. They’re useful for more than just residences, they’re also very useful amenities for your early turns. +1 city production when your city production is in the single digits makes a big difference. You’ll also want a surplus when it comes time to start assembling things like trade goods.
And that’s not all the first hour is spent doing. It’s also spent siting improvements and planning expansions, something you don’t start doing until turn 10 or so in many games. Not to mention actively clearing land with your scouts, taking strategic risks rather than wandering into a random barbarian and getting them wiped. And what the guy above me said, too.
We hear you, and we feel for you. Unfortunately if you’re looking for commiseration by way of convincing the rest of us it’s disappointing, I’m afraid you’re barking up the wrong tree. Instead I’ll suggest Victoria 3 as a game you might enjoy. 100% free of rope-related trauma triggers!
(… that sounds legit, I’m actually just making a joke about your aversion to making rope in this game, but there are all kinds of real reasons to fear rope now that I think of it… Now I’M scared of rope!)
You said we can “materialize” our forces on top of the enemy city. How is it you’ve managed this? The way it happens on my game, I can call up reserves over two turns into one of my cities, then march them to the enemy’s city.
Now call me crazy, but I’m pretty sure the process has the potential to be faster in Civilization. There your troops can be standing on the border and immediately fling themselves into battle when you declare. I should know, I’ve used that tactic more times than I can count.
How then is it so unreasonable of a 4X to have forces that spawn in your city and have to March the whole distance between the two cities? Is this just a criticism of the regional map divisions?
ohh I get it now. You're one of those meta players that simply memorizes a series of steps and then you do them every single game; that explains it all including your lack of arguments
Yeah that’s what I don’t get. If he plays in a hyper optimal way by choice, that’s fine. But his complaint is that every game is the same, and when multiple people demonstrate that there are other ways to play thar also yield success, his response is “You’re. It playing right,” in what way? We’re having success, same as him.
I've played for over 15 hours and I'm still on my first game.