Ara: History Untold

Ara: History Untold

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HexaGun81 Sep 29, 2024 @ 11:54pm
2
3
Every single game is exactly the same as the previous one
You just do exactly the same thing a little faster...

There is zero variation in the building order and the production chains. It's always tons of workshops, tons of lithic tools, tons of ropes, tons of plows, fight animals standing over resource nodes, tons of useless fur for 100 turns, oh look I made two ceramic shops because I already know I need lots of ceramic pots for my palace, build over whatever resource node is around because that's the only sensical thing to do, make ropes, more ropes, make lithics too man, ok one BASKET here for the dwelling plz, ok the tribe ALWAYS wants a spearmen, now domesticate some goats because, hello, that's what's on the map for you today, OMG make wheels because you should know from last game (and ALL the previous ones too) that you ALWAYS need wheels, ok TRADE SOME STUFF WITH NEIGHBOUR NATION NOW, OMG SUCH CREATIVITY AND FREEDOM, oops never mind they broke treaty after WE DID NOTHING TO THEM EXCEPT MAYBE SEND GIFTS, ok time to make a dwelling because 5/5 coming real fast after ALL THOSE FEASTS THAT WE ALWAYS CRAFT/CONSUME FOREVER EACH GAME, and man guess what it's triumph time, got some ropes ? MAKE ROPES MAKE ROPES, TIMELY ALIGN WITH LYTHICS, become god of ARA UI, even toss another plow in there BECAUSE GOATS, yeah so like I said, do every thing exactly the same as previous game, but just a little faster...

There is no variety in this game. At all. It's an extremely linear experience.

The only element of surprise in this game is war, and you can MATERIALIZE your huge zero-maintenance reserve army at any non-occupied city in two turns.

Devs gonna go the usual path, make a DLC real quick, take the money, make another DLC... Never address fundamental issues.

This unfinished game is actually the first part of the money grab, it should have been early access but they couldn't have charged 70$US for it.
Last edited by HexaGun81; Sep 29, 2024 @ 11:57pm
Originally posted by Ara: History Untold:
Hi there! Thanks for the feedback. We really do appreciate your thoughts. If you have any suggestions on how we can do better, please feel free to let us know! In fact, we have a "Wish List" thread here for just that! https://steamcommunity.com/app/2021880/discussions/0/4852155556170133768/
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Showing 1-15 of 59 comments
Astasia Sep 29, 2024 @ 11:57pm 
3
For somebody that dislikes this game so much you sure seem to play it and talk about it a lot. What is this, your 20th thread about how unentertained you are?
VDmitry Sep 30, 2024 @ 12:00am 
I fully disagree about every game being the same. It's the opposite. For example in my 2nd playthrough I have little to no food and didn't even try to research bread as I have no grain anyway.

Also, all the recipes have many options to use. Did you notice that all the inventions have more than one technology to unlock?

By the way you can randomize research at game setup.

Your post is like about every Sid Meyer Civ game I have to build farms. Again and again!
Last edited by VDmitry; Sep 30, 2024 @ 12:01am
The Former Sep 30, 2024 @ 12:04am 
Not at all true, unless you go out of your way to do so. You’re playing under the mistaken belief that like Civ, a certain path is optimal and thus must be done each game by rote, which isn’t at all true. You don’t even have to research everything and you can still be viable.

One game, I flooded across the plains swiftly, built a vast army of chariots to defend them, and built up a powerful economy built around gourmet meals and fine clothing without ever starting a war (though I’ve had to defend in three of them).

In the other, my growth was hampered by a lack of wood so I wound up sitting on a single small city for most of Act 1. Relying solely on shield wall formations, I had to hold out in bitter wars long enough to catch up to my neighbors in reserves, at which point I was able to conquer my way to a more timber-abundant life. After that I dedicated the bulk of my resources to a sophisticated medical trade, using medicines to entice trade partners and keep my cities growing so I could maximize productivity in my barren surrounds and have troops ready at a more steady rate when retaliation came.

Two very different experiences, but both (eventually) found success. This game actually makes me think about how to make use of what’s around me and how to react to unfortunate circumstances. In Civ, I yawn through the first 100 turns because there’s a rote way to do things and I can expect the same dozen or so resources in every game.

By the way, speak for yourself, it was jewelry all the way for me. That happiness bonus was big in my first game. And the fur? Saved for leather, turned into rugs.
Last edited by The Former; Sep 30, 2024 @ 12:09am
HexaGun81 Sep 30, 2024 @ 12:07am 
It's ok, you're learning.
When you know how to play the game the only sensical way to play 90% of it is "exactly the same"

The first hour of each game is about making lithics, ropes and plows.
Last edited by HexaGun81; Sep 30, 2024 @ 12:12am
VDmitry Sep 30, 2024 @ 12:13am 
Originally posted by HexaGun81:
It's ok, you're learning.
When you know how to play the game the only sensical way to play 90% of it is "exactly the same"

The first hour of each game is about making lithics and ropes.

No. It's about exploring surroundings, finding what resources you have and how to make your citizens productive using these resources.
The Former Sep 30, 2024 @ 12:15am 
Originally posted by HexaGun81:
It's ok, you're learning.
When you know how to play the game the only sensical way to play 90% of it is "exactly the same"

The first hour of each game is about making lithics and ropes.

That’s true, but it’s the first hour of Ancient Cities too. Turns out, pretty much everything in Neolithic societies was built using sticks, stone tools, and rope. And unlike you, I didn’t neglect baskets. They’re useful for more than just residences, they’re also very useful amenities for your early turns. +1 city production when your city production is in the single digits makes a big difference. You’ll also want a surplus when it comes time to start assembling things like trade goods.

And that’s not all the first hour is spent doing. It’s also spent siting improvements and planning expansions, something you don’t start doing until turn 10 or so in many games. Not to mention actively clearing land with your scouts, taking strategic risks rather than wandering into a random barbarian and getting them wiped. And what the guy above me said, too.
Last edited by The Former; Sep 30, 2024 @ 12:15am
HexaGun81 Sep 30, 2024 @ 12:34am 
Originally posted by Astasia:
For somebody that dislikes this game so much you sure seem to play it and talk about it a lot. What is this, your 20th thread about how unentertained you are?
I needed to make sure the game was as disappointing as it was becoming after initially enjoying it and thinking the negative reviews were unfair.
The Former Sep 30, 2024 @ 12:38am 
Originally posted by HexaGun81:
Originally posted by Astasia:
For somebody that dislikes this game so much you sure seem to play it and talk about it a lot. What is this, your 20th thread about how unentertained you are?
I needed to make sure the game was as disappointing as it was becoming after initially enjoying it and thinking the negative reviews were unfair.

We hear you, and we feel for you. Unfortunately if you’re looking for commiseration by way of convincing the rest of us it’s disappointing, I’m afraid you’re barking up the wrong tree. Instead I’ll suggest Victoria 3 as a game you might enjoy. 100% free of rope-related trauma triggers!

(… that sounds legit, I’m actually just making a joke about your aversion to making rope in this game, but there are all kinds of real reasons to fear rope now that I think of it… Now I’M scared of rope!)
Last edited by The Former; Sep 30, 2024 @ 12:40am
HexaGun81 Sep 30, 2024 @ 1:08am 
Originally posted by The Former:
Not at all true, unless you go out of your way to do so. You’re playing under the mistaken belief that like Civ, a certain path is optimal and thus must be done each game by rote, which isn’t at all true. You don’t even have to research everything and you can still be viable.

One game, I flooded across the plains swiftly, built a vast army of chariots to defend them, and built up a powerful economy built around gourmet meals and fine clothing without ever starting a war (though I’ve had to defend in three of them).

In the other, my growth was hampered by a lack of wood so I wound up sitting on a single small city for most of Act 1. Relying solely on shield wall formations, I had to hold out in bitter wars long enough to catch up to my neighbors in reserves, at which point I was able to conquer my way to a more timber-abundant life. After that I dedicated the bulk of my resources to a sophisticated medical trade, using medicines to entice trade partners and keep my cities growing so I could maximize productivity in my barren surrounds and have troops ready at a more steady rate when retaliation came.

Two very different experiences, but both (eventually) found success. This game actually makes me think about how to make use of what’s around me and how to react to unfortunate circumstances. In Civ, I yawn through the first 100 turns because there’s a rote way to do things and I can expect the same dozen or so resources in every game.

By the way, speak for yourself, it was jewelry all the way for me. That happiness bonus was big in my first game. And the fur? Saved for leather, turned into rugs.
You're a dreamer, I'll give you that !
The Former Sep 30, 2024 @ 2:05am 
There’s something that’s been bothering me.

You said we can “materialize” our forces on top of the enemy city. How is it you’ve managed this? The way it happens on my game, I can call up reserves over two turns into one of my cities, then march them to the enemy’s city.

Now call me crazy, but I’m pretty sure the process has the potential to be faster in Civilization. There your troops can be standing on the border and immediately fling themselves into battle when you declare. I should know, I’ve used that tactic more times than I can count.

How then is it so unreasonable of a 4X to have forces that spawn in your city and have to March the whole distance between the two cities? Is this just a criticism of the regional map divisions?
Firi Lock Sep 30, 2024 @ 2:32am 
Dude serisously, stop playing this game, it ruins your Sanity...
mauporte Sep 30, 2024 @ 10:39am 
I've played 4 games so far and some of the things you mentioned have never occurred in my games...
mauporte Sep 30, 2024 @ 10:41am 
Originally posted by HexaGun81:
It's ok, you're learning.
When you know how to play the game the only sensical way to play 90% of it is "exactly the same"

The first hour of each game is about making lithics, ropes and plows.

ohh I get it now. You're one of those meta players that simply memorizes a series of steps and then you do them every single game; that explains it all including your lack of arguments
Last edited by mauporte; Sep 30, 2024 @ 10:42am
The Former Sep 30, 2024 @ 10:49am 
Originally posted by mauporte:
Originally posted by HexaGun81:
It's ok, you're learning.
When you know how to play the game the only sensical way to play 90% of it is "exactly the same"

The first hour of each game is about making lithics, ropes and plows.

ohh I get it now. You're one of those meta players that simply memorizes a series of steps and then you do them every single game; that explains it all including your lack of arguments

Yeah that’s what I don’t get. If he plays in a hyper optimal way by choice, that’s fine. But his complaint is that every game is the same, and when multiple people demonstrate that there are other ways to play thar also yield success, his response is “You’re. It playing right,” in what way? We’re having success, same as him.
******** Sep 30, 2024 @ 3:31pm 
Wild.
I've played for over 15 hours and I'm still on my first game.
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