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Should have a way to find a particular type of improvement (ie a foundry).
Should have a way to look at different parts of the world quickly, not scrolling, and the need to zoom in to scroll to some off screen area is weird.
2. Move The Fusiliers to The Enlightenment and get a new Tercio anticav unit (strength around 28-33, does require gunpowder to build, but has gunpowder-free maintenance).
3. Move The Battleship into The Atomic Age from The Enlightenment. If unit upgrade is introduces - it's gonna be a weird Ironclad -> Battleship path. Let it be The Ironclad (The Enlightenment) -> The Dreadnought (The Industrial) -> The Battleship (The Atomic) -> The Guided Missile Cruiser (The Information).
4. There are 2 tiers of submarines, 3 tiers of capital ships and ONLY ONE Destroyer tier in the Atomic a.k.a. WW II - Vietnam age, Make a WW I Destroyer version please into The Industrial Age.
5. There is no advanced Stealth Jet Fighter (while there is an advanced B-2 Spirit Stealth Bomber).
6. There is no Trench WWI Bolt Action Rifle guys in The Industrial (a large gap between The Line Infantry - OK it will belong to The Enligthenment and The AR-15 Vietnam GI guys). And there is a Gatling gun in the Atomic Age. Make it into The Industrial Age and make a new MG-42/M2 HMG into The Atomic.
7. Napoleonic style mortars in The Industrial?
WE NEED A COMPLETE NEW SET OF UNITS EACH ERA TO AVOID HISTORICAL GAPS:
So my suggestion to unit sets:
LAND UNITS:
1. Renaissance. Musketeer (Strength 33), Samurai (Strength 28), Tercio - new anticav, Arquebusiers, Cannons.
2. Enlightenment. Line Infantry, Fusiliers, Dragoons, Mortars (from The Industrial Age).
3. Industrial. Trench Infantry (new, Garands or Lee Enfields), Flamethrowers, Gatlings (from The Atomic Age), Early Tanks, WW I Howitzers.
4. Atomic. Seems OK to me
NAVAL UNITS:
Make Ironclad + Ship of The Line (new) + Frigate (Enlightenment)
Make Dreadnought + WW I Destroyer (new) + Submarine (Industrial)
Make Battleship, Carrier, Nuclear Sub, Destroyer (Atomic)
AIR UNITS:
Seems fine to me. But an attack helicopter would be a nice Information era new unit, though different from UAV drones. And a Stealth Jet Fighter new Information Era would be a nice thing.
In my current game 460 turns in -
Seems the Pub worked able to build per city
However Grocer not able to build one per city as per patch notes
Currently on turn 480
When a new resource like "aluminium & Natural gas"
I'm getting it not sure where from - can I mine it or drill for it like oil?
Need some sort of highlight or on next turn goes to where it is, to help find it so you have the opposition to demolish what building is there to but the mine on it to improve production.
Or
A search option to find some thing on the map - which would take you to the places on the map - ideally your cities first, however if none in or near your cites, you might want to go to war for the resource
Industrial fishing
No option to upgrade - currently have to demolish and rebuild
Grain
Late game food is a struggle - so add the option to allow a food option like rice location have. have over 5k of grain, Need food more now
Furthermore - I can't report the bug without creating an Ara account. I don't want to create an Ara account. Please make the bug report feature not need a user account being tied to it.
If you implement a speed scale, allow us to scale production and tech speed with separate sliders.
According to Civ IV Gunpowder tech quote: "Never bring a sword to the gunfight"
But leave the musketeer a top tier infantry - the kinetic energy and the stopping power of a lead slug excel any bastard sword or katana. A couched lance strike - well, that's the comparable thing.