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Game design.Pressure is an important mechanic.
Nevertheless, when mod support hits, someone will no doubt engineer the option to either turn it off or extend to some crazy number like 10,000. I wouldn't worry about it too much.
This is exactly right. Would anyone watch a sport where the game never ended, no winner was declared, and nothing was at stake? No, it's pointless. No game designer would ship a product like that, either.
There are plenty of games with endless modes and nothing at stake.
This is a semantic argument, but I generally use the word game to mean something with a competitive element, or at least a victory condition or goal. Otherwise, it's just a diversion or pastime.
Aside from the semantic angle, I would say that while there are certainly offerings on Steam that fit your description (what some would call "zen" games or similar), ARA is clearly not in any way one of those. I suppose I should have said that no designer would ship a game in this genre that had no mechanic to determine success or failure, and/or some sort of victory condition.
It's not a semantic argument. You stated "No game designer would ship a product like that"
This is beyond false as I could name you dozens if not hundreds of products like that, and many of them made by game designers.
Games of chance and skill exist simply for amusement whether they include competition or not and many of them are endless by design.
You picked a very incorrect stance to argue that all games must fit your personal definition of what a game is. You are simply wrong not only in what you claim about game designers, but also in thinking that the entire world has the same gaming interests as you.
https://store.steampowered.com/app/1318690/shapez/
That's not a game? There's no goals or challenges? Not only are there, but the final unlock is literally endless mode with never ending random challenges. The entire point is to reach a state where nothing can stop you and see how far you can take it, forever.
There's tons of city builders, factory games, political sims and more that have sandbox modes that are endless, whether they include challenges or not.
That's before you even list survival games or various rogue-likes where there's no actual end, just the goal of playing the game for as long as you can. Even Bejeweled has a Zen Mode where you can't fail.
Whether Ara fits any of those categories is irrelevant, you tried to use all of gaming as a whole to make your point, but your statement was blatantly false.
I gave you one example, I could give you 100's more.
If you read my second post, I amended my statement to say that no designer would ship a game in this genre (4x) without any metrics or accomplishments to be found. Players of these games tend to want (expect?) a way to judge their skill and/or progress, and often want a victory condition of some sort. It's a core part of the genre.
I did? I don't recall doing anything of the kind...
True, but...
Um, no. That's literally the exact topic I was addressing.
You clearly have strong feelings about this. I was reacting to the question, "what is the purpose of turn limits?" I think their purpose is quite obvious and creates opportunities for skill measurement and competition that are integral to most games. Not all. I did not mean to impugn the fine institution of endless sandbox games. Generally, that is not what consumers of 4x strategy games expect from those titles.
If ARA released and had no competitive elements or victory mechanics included, it would most likely be labeled a foolish product that missed its audience. I mean, there are already comment threads popping up about how nervous some people are that combat isn't the central focus of the game, and almost no one has even played it yet.
But you know what? You're probably right. I'm sure when your 3x (you'll have to lose one) masterpiece is released, everyone will wake up and realize that we've been doing everything wrong this whole time. I concede.
Thanks for the information! So, just to clarify, at turn 1,250 it will like take you to the result screen/ main menu aka end that current game?
best you sett it to open source and let the modders save you.