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City only grows if it's local food production is positive. Global food supply only stops it shrinking.
But harvest production is different to crafting production and city production. (worth noting the city production is mostly from population and it is added to the other production values).
After plus +1 food in a city, it has diminishing returns when it comes to the contrubution. As long as you have enough food focus on health of a city
Build docks and put an expert on them.
More specific to OP question:
Build farm where there are a lot of food symbols in the region. Logging where there is wood and hunting camps where there is gold, and mines where there are minerals. The more symbols, the better the yield.
You don't want to build anything in your capital except for dwellings and possibly a palace.
Your correct the amount of coins has no bearing on the generation of income from camps its directly related to your city's production.
This is wrong. The food/timber/materials of the region only boost the output of the improvement that is built on it. Simplified, each resource icon on the region adds the city production one time towards the harvest production of the improvement.
Farms also add 5 extra harvest production on their own though, and every farm in a region adds 5 extra to every other farm in the same region as well.