Ara: History Untold

Ara: History Untold

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Cakes Oct 21, 2024 @ 3:14am
How do you boost new city production?
I want to boost my new city's production / population growth

Do I just build a logging camp or a farm?

It feels weird to build a farm because my capital already has 5 farms and adding a measly +2 food production to my existing +20 global food production per turn feels... redundant
And since its a new city it's gonna take like 15 turns to make a farm

How do I increase its production fast? Rush logging camp/stone mine?
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archonsod Oct 21, 2024 @ 3:29am 
Originally posted by Cakes:
I want to boost my new city's production / population growth
Depends on what you're doing with it. An easy way though is to build a residence and stick baskets and furniture in there.
It feels weird to build a farm because my capital already has 5 farms and adding a measly +2 food production to my existing +20 global food production per turn feels... redundant
City only grows if it's local food production is positive. Global food supply only stops it shrinking.
Cakes Oct 21, 2024 @ 3:58am 
Originally posted by archonsod:
Originally posted by Cakes:
I want to boost my new city's production / population growth
Depends on what you're doing with it. An easy way though is to build a residence and stick baskets and furniture in there.
It feels weird to build a farm because my capital already has 5 farms and adding a measly +2 food production to my existing +20 global food production per turn feels... redundant
City only grows if it's local food production is positive. Global food supply only stops it shrinking.
Thanks, is there any benefit to building a lumber mill at a new settlement to boost its production? I'm used to Civ 6 so that's how that mechanic worked there
Cryten Oct 21, 2024 @ 4:00am 
The three basic harvesting buildings all contribute the local value of their specialty (food for farms) to the cities harvest production. Which means the more harvesting buildings a city has, the more that city havests from every single harvesting building. And this becomes better with upgrades.

But harvest production is different to crafting production and city production. (worth noting the city production is mostly from population and it is added to the other production values).
Last edited by Cryten; Oct 21, 2024 @ 4:03am
Ruzen Oct 21, 2024 @ 5:20am 
With an growth ameneties you can increse it fastest.
After plus +1 food in a city, it has diminishing returns when it comes to the contrubution. As long as you have enough food focus on health of a city
Jeff Oct 21, 2024 @ 5:09pm 
Put baskets and furniture in your dwellings. It significantly boosts production. Also, build carriages, if you can, when they come out.

Build docks and put an expert on them.

More specific to OP question:

Build farm where there are a lot of food symbols in the region. Logging where there is wood and hunting camps where there is gold, and mines where there are minerals. The more symbols, the better the yield.

You don't want to build anything in your capital except for dwellings and possibly a palace.
Cryten Oct 21, 2024 @ 5:32pm 
Originally posted by Jeff:
hunting camps where there is gold
I have been curious about this, as hunting camps seem to just turn harvest production into gold irrelevant of where they are placed. Or harvest a wild animal.
peterhoran79 Oct 22, 2024 @ 8:26am 
Originally posted by Cryten:
Originally posted by Jeff:
hunting camps where there is gold
I have been curious about this, as hunting camps seem to just turn harvest production into gold irrelevant of where they are placed. Or harvest a wild animal.

Your correct the amount of coins has no bearing on the generation of income from camps its directly related to your city's production.
Jeff Oct 22, 2024 @ 4:29pm 
Originally posted by peterhoran79:
Originally posted by Cryten:
I have been curious about this, as hunting camps seem to just turn harvest production into gold irrelevant of where they are placed. Or harvest a wild animal.

Your correct the amount of coins has no bearing on the generation of income from camps its directly related to your city's production.
Thank you both. I learned something from this. I just assumed it worked like the others
Takfloyd Oct 22, 2024 @ 4:39pm 
Originally posted by Cryten:
The three basic harvesting buildings all contribute the local value of their specialty (food for farms) to the cities harvest production. Which means the more harvesting buildings a city has, the more that city havests from every single harvesting building. And this becomes better with upgrades.

But harvest production is different to crafting production and city production. (worth noting the city production is mostly from population and it is added to the other production values).

This is wrong. The food/timber/materials of the region only boost the output of the improvement that is built on it. Simplified, each resource icon on the region adds the city production one time towards the harvest production of the improvement.

Farms also add 5 extra harvest production on their own though, and every farm in a region adds 5 extra to every other farm in the same region as well.
Cryten Oct 22, 2024 @ 4:46pm 
Originally posted by Takfloyd:
Originally posted by Cryten:
The three basic harvesting buildings all contribute the local value of their specialty (food for farms) to the cities harvest production. Which means the more harvesting buildings a city has, the more that city havests from every single harvesting building. And this becomes better with upgrades.

But harvest production is different to crafting production and city production. (worth noting the city production is mostly from population and it is added to the other production values).

This is wrong. The food/timber/materials of the region only boost the output of the improvement that is built on it. Simplified, each resource icon on the region adds the city production one time towards the harvest production of the improvement.

Farms also add 5 extra harvest production on their own though, and every farm in a region adds 5 extra to every other farm in the same region as well.
If its wrong then the tooltip for those buildings is wrong, as it says it adds it to the harvest production. I would be greatly interested in the breakdown of these concepts. Doesnt seem to be much info out there.
Last edited by Cryten; Oct 22, 2024 @ 7:04pm
Ara: History Untold  [developer] Jan 3 @ 1:10pm 
Closing this thread for now! If anything else comes up feel free to start a new thread!
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Date Posted: Oct 21, 2024 @ 3:14am
Posts: 11