Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
go and play Total War/AoE/Civ....the world is full of games with higher (or non existent) hard cap on units....
why you rant here about a clearly nonexistent issue with the game?
i found myself hitting cap in early eras pretty regularly, as a mostly docile player i didn't really mind. forced me to build stronger formations. quality over quantity :D
Because there are enough positive reviews entered that push the score higher then 25%.
However, I am with you. I want massive armies and to conquer the world. But that is not this game.
Also this feature makes absolutely no sense historically.
this isnt a history lecture lol.. the xerk strat works.. the game is hard if you play it on hard.. and it pisses me off when prince players try to make changes.. play hard or shut up.. not you.. just the other fanboys.. its a well thought out game.. i dont want it to be distilled in to a civ game .. cheers
But the force cap is the worst, it makes no sense in too many ways.
Also, I'm tired of crafting ropes lol