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But if you look for civ type game that focus on economy, this is a good choise.
Ara encourages more to tall game play vs wide. Aras are system is more organic in good and bad ways. Areas are bigger and some people don´t like it because of simultanous movement. On the other hand some people like it, because in real world also things happens same time and armis does not wait the other army to move first! You have to be more clever in movements when playing Ara.
There is a bit of variety with leaders just not as dramatic as it should be.
Diplomacy as pretty boring too. The leaders didn't really have any personality.
I'm hoping the november patch will address the micromanagement which it is supposed to.
Once it comes out, Ill give it another try.
Currently, it really seems to appeal to people who like micromanagement in a game which is fine - just not for me.
I do like it's a different take on the Civ formula. It has potential.
If you're looking for a Civ type game while waiting for Civ 7, you may want to also consider Millennia. It's gotten much better since the initial launch. I returned it but am looking to get it again - maybe if their is a sale coming up but if not, I may just buy it.
look...there is a hard cap of building queue: 1 building or unit per turn...buying out do not work as in other games...that is why you MUST to have as many cities as you can and protect them cause they fall in few turns...you even need extra units in reserve just to be prepared for aggresion...it is like to have 20 units untill turn 100...so having 1 city is not an option here...especially when new units start to eat more than 3 turns to be build and you need new units...and you can't upgrade them or get them back to reserves...
that is why people are waiting for millitary patches...
In general, it feels like there are just a lot of redundant resources, goods, and even techs. Do we really need a tech for Coffee Houses? I feel like they could easily remove about half of the crafted goods and not lose anything since so many just feel underwhelming anyways. You're limited in the number of crafting buildings you can get down so using them for some of the lesser bonus goods seems less than optimal anyways. Maybe if you couldn't make so many substitutions in ingredients you might actually utilize a few more of the weaker goods but as it stands, they might as well not exist in most cases.
But if they get the UI sorted out for 1.1 then the player will hopefully be able to spend more time deciding what to do rather than spending the time in repetitive scrolling and searching for the correct building to add a supply or to craft the next needed goods.
noooooooooooooo don't remove the goods
i love the variety. i do certainly think they could make some of the goods more useful though and distinct from each other, to get at what you are saying from another way.
I meant tall with 10 to 12 cities. Not wide with 50 cities…