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回報翻譯問題
Bought this some time ago but until now, haven't had a suitable opportunity to install it.
As I've stated in many prior posts, I'll forgive most developement oversights where ports are concerned since I've usually adjusted my expectations accordingly but if there is one thing that makes me nerdrage uncontrollably, it's when the porting process has been executed so poorly that the resulting 'PC' title precludes such a conspicuous necessity as cursor key movement binds.
I hail from the 'Doom' generation and cursor key movement is as natural to me as left-mouse-click firing. I never owned a console so I never became familiar/comfortable with gamepads. That means, I rely on the games developers to show some degree of consideration where control customisation is concerned.
In the past, I've gone to ridiculous lengths to address this very issue with countless ports and in most cases, had to resort to programming autohotkey scripts. After 9 years of loyal Steam patronage, my library is sufficiently bloated for me to simply consign these travesties to my sin bin and make a mental note to boycott the porting company until they learn the error of their ways - looking at you 'United Front Games'!
still the key movements on keyboard is dumb just like capcom and the res evil stuff its very stupid been playing the game some time its a pretty good game overall just the controls shootin wise are a hassle...the fist fights i imagine impossible if youre using a keyboard
unless you have 10 fingers on each hand.
Interestingly, Deus Ex:HR was a fabulous game (I realise that's a very subjective opinion) and the available actions were implemented in such a way as to make it completely accessible to keyboard users (even the 5 finger/hand variety).
After a cursory search on google, it does appear that 'United Front Gamers' was specifically designated the task of 'porting' (ambiguous term I know), the title to PC so, on this issue at least, the blame can be squarely (pardon the pun) laid at their feet.
Meh, they only made three other, obscure titles (all console titles I might add!), so I don't have to concern myself with blacklisting other Steam prospects! :D
To say the game sucks over that is a big stretch though. There are a alot of control options available to you and it maps to a controller well too. I think you lack patients.
Thanks for the heads up Sneak but that was slightly my point... there ARE NO alternatives for me to cursor key movement - it's permanently encoded in my synapses. There was a simple enough solution during the development phase though - don't lock ANY keys. I'm perfectly capable of assigning keybinds as I see fit, I don't need some console-clappy backoffice hack to 'liberate' me from my dogma.
Incidentally, I didn't say the game sucks, I never made it past the customisation screen before I forfeited and uninstalled so I have no idea what the game is like - it could be the greatest thing since the emergence of sentient life on Earth but that fact alone would still be insufficient to justify compromising my principles.
And finally, as far as I'm concerned, gamepads have no place in PC gaming. They're cheap, imprecise and unrefined. Like all hangovers from the console industry, they cater to mediocrity and sacrifice versatility for shallow satisfaction. Even now, I try to envision a scenario wherein 'Crysis' would benefit from a thumb pad. How does one line up scoped targets with any speed or accuracy or is it all compensated for by some auto-aim mechanic? Platform games, 2D scrollers and fighting games - that's all they're good for.
I composed a thread some time ago expressing my anxiety towards the announcement of Steam's 'big picture' facility. At the time, I predicted that Valve would subtly turn the PC into a non-prorpietary console of sorts with a linux based SteamOS and my fears haven't yet been allayed.
I thoroughly support the idea of a Valve developed operating system, if only so I can finally cast off the shackles of Microsoft, who, let's face it, have shown more contempt for their userbase than any other to my mind. If Xbox exclusives, region locked office products and 'Games for Windows Live' wasn't insulting enough, we subsequently discover that they've been tipping the NSA off about unpatched windows vulnerabilities - it beggars belief.
No, my concern is that PC's will become the practical consoles of the next generation. ..and you can see how easily such a strategy could be executed. Most of the components in consoles are already manufactured by the established hardware giants and PC's, by virtue of their emminent upgradeability, unhampered by proprietary restrictions would not only be cutting edge, they'd be considerably cheaper. Hell, I've seen ITX chassis both smaller and more aesthetic than anything that Sony has rolled out in console format.
None of this poses a problem until games developers, acknowledging the potential of such a versatile gaming platform, decide to do what they do best.. dumb it down! For me the PC, despite systematic under representation has managed to retain its dignified status as a refuge for the more discerning gamer.
Incidentally, that's not snobbery, it's just a subjective opinion with merit. If I were to calculate how much money I have saved these past 10 years by simply upgrading/replacing components in my beloved PC (to speak nothing of the relative cost of games) compared to what it would have cost me to purchase a top of the range console of each successive generation, in one fell swoop, I could expose the absurd premise that PC gamers are inherantly 'elitist' for what it is - a fallacy.
Which brings me back full circle to controllers!! :D I have no problem what so ever with games that conveniently include support for controllers - I'm all for options, the more the merrier!! ...but I'm also sufficently cynical to acknowledge the inevitable. Controller-supported games will give way to controller-friendly games which in turn will gave way to controller only games as the PC user demographics shift in favour of couch potato-ness.
I totally agree with you. I'm used to using the arrow keys and have done since the early days of PC gaming, but now through neccessity (disability) it's a must or I cannot play the game. Sad to find that this game doesn't allow the arrow keys to be remapped. Rarely do I find "problem" games like this these days.
My basic configuration, always follows:-
Movement = Arrow Keys
Jump = End
Crouch = Delete
Sprint = Right Shift
Solidarity Sibling!
For me it's:
Movement = Arrow keys
Jump = Middle mouse button
Crouch = Right control
Sprint = Right Shift
..but whatever their personal preferences, cursor key players should be catered for. I've seen countless forum contributors mirror your very sentiments and any development company worth its salt should have the foresight to include unrestricted keybinding.
Can't you edit it in the files? Or maybe invest in a speedpad for current and future games. Or what about Macro's?
Try this one http://www.autohotkey.com/
I just bind stuff with macro's on my speedpad all the time. If you take the time to set it up properly it will get rid of a lot of your frustrations. You are even able to make a basic macro setup for all your games so you won't have to rebind anymore.
This game obviously isnt geared towards PC gamers. You cant bind any keys on the entire right side of the keyboard. Its a good game, but any game that forces me to use a controller isnt a good console to pc port. It obviously wasnt made for a PC gamers to play.
Back though to the good old days of gaming, I don't remember anything but the arrow keys being used for character movement. At some point in time someone decided to use the top left part of the keyboard instead, as to why, who knows.
Yes its a good game, but its not fun to learn how to use a controller on a game that is supposedly meant for the PC.
Hopefully the new review system will help us make the right choices when we buy games.