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It's fun to play until you realize what it has to offer. Sling of Duty is what I call it.
Right, thanks good to know! Than ill skip it.
Imagine this, you get greedy and see a shiny monster, you go after it, while you have multiple treasures on you, but nearby are more more monsters with similar level as you, it's also night time, so monsters are tougher for their level, you get gangbanged to oblivion, first you start dropping treasure if you have any medium or large monsters in party, or your small monsters faint, while you try to get treasures back, your monsters might faint, so you drop the treasures 100% again, and then you have to revive, etc. back and forth while dealing with multiple enemies at the same time. While you can die pretty much in few hits, so an easy encounter can become a clusterfrack in an instant.
If your character dies it's back to the last save, and the game saves only when using bonfires or manual saving (anywhere, but prolly not in combat), or traveling from 1 area to another.
Imagine sorta like playing Dragon's Dogma, but anime/cartoony, but it can get pretty out of hand if you're not prepared, or take too many monsters on at nighttime.
If you do manage your dragon power, you can wipe even few levels higher enemies, but it's a limited resource that comes back with time (maybe some extra with combat).
Depends how you play it anyway, if you act as a ranged player, and a proper support and healer and maybe sometimes do some sniping, it's easy. If you go for melee and encounter multiple enemies higher than you, or at nighttime similar as you, then you're f'd up.
Soloing 1 single enemy is easy, that is if they don't out level you, plus if you go into too high level areas and you get hit by them, you basically die in 1 hit (+10 levels of your character).
Point being, you can't face roll over enemies in most scenarios when you try to explore out of your way, or rush the game. Dunno about post game.
Also about someones idea of difficulty is totally different, some stuff might be difficult or easy depending on your playstyle etc. You have to try it yourself, but the proper game only starts after unlocking all areas.
As an example Returnal is easy for me (most bosses 1 try, 1 boss 2 tries), Elden Ring is normal (most bosses 1-5 tries, Malenia 10 tries). This is basically Elden Ring difficulty for me, if you have enough levels you can face roll stuff, if you don't have enough levels, you need to play with all the games features and take your time.
If you have the deluxe edition and the bestest friends pellets, you can tame a level 50 pretty early on. (You can also just keep killing them until you catch one without the pellets, but by then you'll probably already be close to 50). You do have to be very good at dodging since early on, those level 50s will one shot you if they can hit you. (I was one shot by one with a lot more medals and a higher level when I went to test). Even easier with Dragon Power (charges with combat, stronger enemies seem to charge it more, but hitting level 10s you need about 250 to 1000 hits to charge one bar). You can burn some dragon power to really drop a level 50 and as long as you are controlling your characters and aggro properly, you can beat the 50 with time. Just make sure you aren't carrying any treasure on you if you have passed a certain point in the game.
Having a single level 50 early on makes a pretty big difference. If you combine that with the ruby golem the deluxe edition gives you and a condor with heal, you have Sprint/Glide/Launch which will get you through a lot of content if you do it right. There are a few areas that require Stealth, but you can always go back once you are stronger as the Stealth monsters can't carry as much as the tigers. (You can bring Scan instead because Scan monsters tend to have higher capacity).
So overall, very easy.