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Zgłoś problem z tłumaczeniem
Right now, I'd say Cold > Earth > Fire/Life > Arcane/Lightning > Shield > Water.
depending on beam,100% or projectile which ever i combo.
Water is great for wetting in prep for a cold attack.. or even just stopping a person from taking a Spawn Point. But I do see the point of a +Cold/-Water outfit being stronger than the rest, since Water doesnt actually do damage.
The reason for those Kill/Death-ratings is most likely not the gear, they are just very good players. Wearing DDE! all the time as a +earth wizard sounds like a rather bad idea though. +earth wizards are hardly vulnerable to physical damage anyway, so why would you slow yourself down for a rather small benefit?
The best ways to attack them are usually Death mines and novas. This requires to get close to them, but as they are slow, it won't be that difficult. (Be aware of possible SDF!-spam though.)
For long distance fighting DSF-projectiles are probably your best shot. The earth damage will be cancelled, but SF isn't too bad either. (Problem: They can spam those faster than you, so I wouldn't recommend ranged fighting at all.)
+cold is strong in comparison to -water, this will be addressed.
+earth is strong in comparison to -lightning, this will be addressed.
+life is strong in comparison to -shield, this will be addressed.
something like you need 100% charge (no overcharge) to just push a little for cc it will fine, something like:
+30 water: "Waterballs" can disrupt now at full charge
+40 water: Water shards will push a little at full charge
+50 water: Water beams will push/knockback if they get hit too much.
Also add push and knockback to self QQQ and other combos.
*But its will too OP Q-Q* about time.
Also i dont like the idea of nerf X becouse Y is broken, i like more buff Y to be like X.
Even if they do something to change it I wouldnt mind the meta moving on to something different for awhile, I aslo see +53 fire users which is wierd because people can either Ice+Death(Arcane) Or vice versa with Earth. Quakes are also another problem but eh, its your fualtfor getting clos range to a Earth+ User.
and don't talk about what top players are doing if you are not one of them... since you know, it is just not true.
This game relies a lot on speed.
This ONE of my BIG complains i always do when people talk about Lightning/earth, why earth/lightning makes you weak/strong too 3 sources of damage(Boulders, Ice and melee) is just too much.
Also lightning guys have hard times when they are frozen literally even a poke shatter them.
Thanks for the advice and I've tried aspects of that strategy before and have succeeded from time to time, but against a good +50 rock or cold player I have a hard time finishing that combo with anything above 50% health. So even though I do a good chunk of damage and force the ward change, I end up on the defensive, and slowly get whittle down or force to flee. Hopefully as I get better I can output the scary amount of damage I need while also maintaining my defenses :)