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Zgłoś problem z tłumaczeniem
I proposed a PC oriented solution/improvement here.
I think I even sent it to their support.
This control issue is really awful, they should fix it.
Too bad because otherwise the game is nice. :-/
A dev that doesn't fix bugs is a definate put off for me
I have a 27" monitor with native resolution of 2560 x 1440. When I set the game to this resolution I experience the bug, which as others have said, makes the game unplayable. When I set the game to a lower resolution, in my case 1920 x 1080, the bug goes away, I can aim properly.
Not a good sign that the developer/publisher of this game doesn't bother to support this game. I noticed that Choplifter HD is from the same company that is developing Wasteland 2, not a good sign. I backed Wasteland 2 on Kickstarter, but if I had know they developed this mediocre game, I wouldn't have.
So many much better games to play, time for me to move on to something that is enjoyable to play.
"4. Fixed bug with laser aim sometimes staying on."
I guess they intended it to shut off after a few seconds. That really should be a toggle option then.
If your cursor gets behind or even near the center-point of your helicopter (which is easy to do because you can't see it and you may be constantly changing directions), the gun kinda freaks out and either tries to shoot downwards (if the cursor is behind and below the chopper) or straight up (if the cursor is behind and above).
The other problem is that the further the "cursor" is away from the helicopter, the less sensitive the aiming mechanism is. The issue here is that you never know exactly where your cursor is, so you can never really be sure how much you need to move your mouse in order to appropriately adjust your aim.
This brings up another problem, as well -- if your cursor is at the side edge of the screen, you will find you can't aim lower than a 45-degree angle. This is because the invisible cursor is stuck in that bottom corner and won't travel any further "south." To continue aiming down at this point, you have to then move your mouse left/right.
Unfortunately, it's an issue that really kills the game after the first couple of missions, as the need to be able to aim at a bunch of things quickly becomes more crucial.
That patch that switches off the laser really, really, really exacerbated the problem, as that's when you really lose all sense of where your cursor is. Especially when you switch direction a few times. Ugh.
I think I found a SOLUTION that suits me well… By accident, I realize that if I use the mouse for aiming and shooting the mashinegun, then the default zero angle of gamepad aiming is set to the angle I shot with the mouse last time… So, I soot once with the mouse at the beginning of each stage, and then I use the gamepad only. If I press the trigger without moving the aiming stick, then bullets are shooting to my default angle without aiming laser ‘dancing’ top and down of my chopper.
I now have no problem whatever the resolution (I play it on 1920x1080), but I did change resolutions before I realize the above solution, so maybe the game was aiming worse before I change-and-came-back to my native high resolution.
Nevertheless, the accuracy feeling with the joypad aiming is a bit strange… I feel like the aiming stick has ‘neutral’ positions every few angles. That means i move the stick constantly, but the laser beam moves-stops-mooves-stops-mooves while I turn the aiming stick with a constant rotating speed…
Either way, with the above solution I have now managed to play the game and be able to say that it was worthing the special offer money.