Assassin's Creed Revelations

Assassin's Creed Revelations

View Stats:
Vollker Jan 6, 2013 @ 10:41am
Revelations bad compaired to 2 and Brotherhood
First off, let me say I didn't really enjoy AC1 due to repetitiveness, and boring swordfighting. They seem to have brought that back with AC Revelations. In 2 and Brotherhood, they made the swordfighting so smooth from person to person where you could string together unlimited instant kills, but in Revelations, they made every guard able to counter this and put you back in the main position. I also hate the bombs. I think it is a stupid Idea really and the fact that you HAVE to use them for distraction and killing people that are out of reach is stupid, also. I am only about an hour or 2 in, but I am going to skip the rest of this title and go straight to AC3.
< >
Showing 1-15 of 18 comments
Megaphobia Jan 9, 2013 @ 5:55am 
while I do agree that revelation is inferior than ac2, I have to say revelation and brotherhood stand in the same lvl. The fighting system is pretty much the same in these two games, u could easily counter attack ur opponents by holding high profile, pressing space when they attack you and using arm hand to attack afterwards. I think ubi took a lot of efforts to improve the multi experience in these two games but ignore single player's story-telling a bit.
Peter Pan Jan 9, 2013 @ 9:05am 
You would be missing out on the story of Ezio and Altair in Revelations. There is closure to their stories, and I recommend you try your best to finish Revelations.

I didn't really use the bombs as well. They had potential and could have been done better.
Air Jan 9, 2013 @ 12:05pm 
It may not be as good but it's still a decent game. The writing is still good and the story is more enjoyable than the first.

The only real gripe I had about this game is about how Desmond is designed in the game. He doesn't even really look like Desmond in this game, more like some random mexican guy, they didn't even put the scar on his face.
Vollker Jan 10, 2013 @ 2:03am 
I noticed Desmond did look different, and 16 sounds likes James Woods
CorvusCorax Jan 10, 2013 @ 7:05am 
I think it was pretty close to Brotherhood. The reason why they included tougher enemies was to make the game harder. AC 2 was pretty easy after a while with the "smooth" killing system.

Personally, I liked the 4th episode (Revelations) but I could see the inclusion of the bombs was due to the desperate attempt of the developers to show the users something new.

Closure or not, I felt a cliffhanger at the end (especially because of Desmond's story which is, after all, the most important) so it was not really satisfactory.
leandrombraz Jan 11, 2013 @ 7:36pm 
Originally posted by CorvusCorax:
I think it was pretty close to Brotherhood. The reason why they included tougher enemies was to make the game harder. AC 2 was pretty easy after a while with the "smooth" killing system.

Personally, I liked the 4th episode (Revelations) but I could see the inclusion of the bombs was due to the desperate attempt of the developers to show the users something new.

Closure or not, I felt a cliffhanger at the end (especially because of Desmond's story which is, after all, the most important) so it was not really satisfactory.

I didn't played AC3 yet, maybe they already did something in this aspect, but if they want to make the game harder, they should try making a character that isn't almost invincible. Seriously, I rarely die in battle, unless it's on purpose. Ezio have too many health, too many medicine, you only die if you want too. Make every hit count, make the player really worried about health, then you got a harder game...
Vollker Jan 12, 2013 @ 6:37pm 
The only question I have about the story is in Brotherhood. after the dude is capture and he says no chains can hold me, it never states why no chains could hold him. What got him out?
Nazgul Jan 20, 2013 @ 11:23am 
@volker cesare borgia? his trusted lieutnant release him
Vollker Jan 26, 2013 @ 9:10pm 
Thank you prince of darkness :)
Mord Jan 26, 2013 @ 10:31pm 
The framing plot in Revelations makes no sense, and Janissaries are evil bastards to fight. I disliked bomb-making so I raced through the game without using bombs at all more than a handful of times. On the upside, ziplining was fun and I really enjoyed the way they designed the various Memory Key dungeons to be a little more active and exciting - I loved chasing those Templars down the river, for example.

I think Brotherhood is a far better game overall, though. Cesare was a more compelling antagonist than... whoever the main antagonist of Revelations was supposed to be (Manuel? Achmed?).
Terminus Feb 1, 2013 @ 1:02pm 
It's odd, I actually like Revelations a little more than Brotherhood, even though I liked Brotherhood. The bombs are a little silly, and after I messed around with them a bit I dropped them pretty quick, but everything else about the game seems like a slight improvement over Brotherhood. AC2 is still an amazing game, and I think any of the games that follow would have a hard time recreating the novelty of that experience, but I think Revelations does a good job really fleshing out the strategic aspect of running the Assassins.
tony Feb 4, 2013 @ 9:33pm 
I WISH THEY BROUGHT BACK ITALIAN LANGUAGE. GOD I HATE LISTENING ENGLISH WITH ITALIAN ACCENT. Its like watching anime on cartoon network.
Jester131 Mar 6, 2013 @ 8:37am 
I made the decision very early in the game to not use the bombs. In the end I only used them when required in a mission and a couple of times when I wanted to srew with the AI.

Here is my tipp if you ignore the bombs as well:
I always sold the bomb-parts which you find all over the place to that dude, I think his name was Piri Reis or something. That gave me a good additional income of 30.000 cash everytime I sold all that stuff.
Andrew Ryan Mar 16, 2013 @ 5:50pm 
I'm puzzled by the strong dislike of Revelations' bombs. These seem like the best way to take care of groups (besides maybe 'calling in assassins' or arrow storms); there are tons of places to manufacture more, giving you a very generous supply; they have a nice level of customizability. Anyone want to elaborate on why they disliked them so much? Jester's idea of selling components is fair - but of course, you could always sell 2/3 of the materials and make bombs with the rest. Or choose your favorite combination (blood bomb, caltrops, etc.) and sell whatever you dislike...

Personally, I'm having tons of fun nabbing enemies with tripwires, and frustrating chase attempts with caltrops. The misdirection aspect of it is pretty cool, and obviously cheaper than hiring thieves/courtesans every time you encounter guard clusters or Janissaries.
Terminus Mar 17, 2013 @ 7:07am 
Well, speaking for myself, I always found that, aside from maybe smoke bombs and explosive bombs for groups of guards around tower takeovers, the variety just never became that useful. It seemed like it was an unnecessarily busy aspect of the game to me. By the same token, I've never found much use for traps of any kind, even into AC3. There might be some very specific situations where I've used them, but, generally, I've always preferred stealth takedowns followed by wholesale slaughters when/if I get noticed.
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Jan 6, 2013 @ 10:41am
Posts: 18