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번역 관련 문제 보고
Yah i agree, fallout was one of the worst RPGs ever mostly because it was only 500Mb's big, if it had been bigger, and for the xbox 360 then it would be the best RPG of all time.
FALICY DETECTED.
In short. It's a half-arsed console port. Further proof? Look at the 60 FPS cap and the ♥♥♥♥♥♥ performance and issues the game has.
A 1TB Velociraptor still runs only $150 and it's fast. Not as fast as an SSD but until SSDs blow up in size and come down in price, alot, Velociraptors are still a good HDD. Also, 95% of the gaming population still uses magnetic HDDs. Check the Steam stats alone for proof.
I don't mind huge installs, as long as there's a good reason for them being huge. If the reason is programmers uncapable of compressing files, then there might be lots of other stuff wrong too. For me, a reason to wait and see.
...and that's why I'm waiting for the RedBox rental for my PS3. If they're going to pull this nonsense on pc gamers, Redbox gets my $3 and the publishers don't get $60 for the game itself (at least not from me.)
Yah, i use a Samsung or something 'hybred' HDD, and its pretty fast.
You seem bent on turning this into a platform thread. However I'll throw in some interesting points. Half the reason id tech 5 is using the megatexture technology is to get the most out of memory bandwidth and getting the GPU with low memory DDR5 (at this time of writing VRAM). Which platforms rely a lot more on having limited capability with memory bandwith?
Well usually hardware that is 'custom made' and has to be custom designed for. Thus the end-product suffers between the potential in what the product is versus what the product could of been. Also notice how I used that word been as in "could of been".
http://www.gamasutra.com/blogs/BenjaminQuintero/20110822/90055/Things_to_Consider_About_Megatextures.php
As for you can clearly see here, this man has made the observation that it will be riding on the GPU. The only platform that needs low memory and GPU bandwidth is hardware that is ascertainly 3 to 4 years old. This is very good however for people with low-end PC builds, but, not as low as people who have Intel HD 4/5k series internal video cards, who shouldn't really be gaming at all and might as well be playing Minecraft or League of Legends.
He also makes reference to "cloud storage" and there is has been talk in recent years of streaming textures over an internet connection to the gamer's machine. If you have a very small, say, low level PC in the lounge room [sic] then you'd be streaming in the textures over the network.
Stacking more resources on to the GPU clearly indicates that the technology is trynig to off load a lot of the processing work on to the GPU instead of holding a little bit more in graphics card memory or stream the textures over a network protocol. Alternatively only loading the textures it has to load (like on a game disc). If you get what Im hinting I'm talking about a 'lounge room computer with limited resources'.
http://youtu.be/aKSFPRaJpzA?t=10s
http://youtu.be/xnGsbJaM7GU?t=39s
Now we have a similar thing with Steam and Family sharing but that is a tight trust thing. Versus just returning a game to the store to get a trade-in. I really do suggest my fellow personal computer netizens watch the video listed above about this semi-disgraceful trade-in (resale) practice. Not to be confused, with giving your friend the game so they can try it out and also not to be confused with piracy (the service problem).
As much as trading-in products covers furniture (if you've done it up) and food (if you've made a cake from the raw ingredients). Software is a totally different kettle of fish, when it comes to used product(s).
Actually I write some very good points, about this modest hobby culture we now call "gaming" and some of the issues tied to it and I try to use words like "platform" which are from a gaming standpoint personal computer /.console neutral. I also try to use words like "interactive entertainment" where appropriate.