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报告翻译问题
However, I live in Australia. Our internet is ♥♥♥♥♥♥ enough as it is and on top of that the net exchange near my house is ♥♥♥♥♥♥ so in turn my internet is ♥♥♥♥♥♥ and my DL speed is almost non-existent. None of this is the fault of the dev. It's not their job to accommodate to every single potential consumer.
However, the fact is it was not stated in the manual or the back of the game that only 30gb of the initial install is from the discs while the last 10gb is mandatory download. Had I known this, I might have bought on console instead or at least waiting for exchange to be fixed (which is ♥♥♥♥ knows when). The closest thing that comes to this is 'high speed internet connection' in the requirements. Arguably, you could debate that's all the warning you need but purchasing the game in physical form, and four discs at that, would imply I can install the entire game from the physical medium.
The issue at hand is that the company were not entirely transparent with important information that ultimately means I spent money on a game I can't return in exchange for a console copy and possibly can't play for a long time.
It's not the 1st time it happens. COD Ghosts preload was a failure. RAGE on release was failure.This is a failure.
What can you do? 1) you can support their lack of professionalism and keep buying on release 2) wait for first fixes to come 3) wait longer for game fixed with all dlcs 4) not buy at all.
The fact you don't agree with subpar release is meaningless because 3 639 873 other players will buy any. The bottom line is - you can't do ♥♥♥♥. Sad but true.
I understand what it is. I really do. You are 100% correct that this situation should never happen, the problem is IT DID HAPPEN. I'm not happy about it too. Neither you, nor me, nor anyone else can do ANYTHING about it. I'm not against you or anyone else in this topic, but that's how thing have been recently - game are realeased unfinished/broken/missing features.
Whether it's a DRM solution, or a patch, or missing content - it doesn't really matter what it is.
The fact is - you have to download this data or you can't play, right? It's bad for consumer, it pisses off, it makes you lose tiime/temper/patience/hair/moeny, but as I wrote before - nothing you can do.
What's my solution? Don't buy games on release - it's not worht, as it is not the first time a game has serious issues on release (whatever the nature of the issue is).
To clear things out: I'm totally against such practices (it's a ♥♥♥♥ move), but that's the reality. I hate it, but that's how it is. Forcing a 10GBs dl on release despite owning physical copies IS lack of respect for customer, but you can do nothing.
This situation only convinces me not to support big devs and their games on release. ♥♥♥♥ no. I can wait. Games aren't worth initial price anyway.
ayayay. You poor man!
yup a point I was making in another thread. Release and collect now and patch later. Egosoft knew of there game being in a completely unfinished product and they still pushed it out and sold it for 49.99usd. The later saying how much of a sucess it was with the sales as if they were completely surprised with what they got away with only until then it really destoryed there credibility. I wonder if it was worth it for them because I don't know anyone that will buy another Egosoft named product let alone a game with the developers name on it.
One client at my work, we are rolling out multiple patches so they can test each item individually at a time (despite I have all the code ready to go).
Another client we held off completely on a patch because we waited on another item first. So it was one patch and not a few small ones.
There's testing, convenience, ext to think about
I assume you could program a game that would work on every possible configuration out there and would never need a patch?
I mean hell if VALVe can't do it nor can Blizzard or any of the other major game companies that hire people who have good coding skills then surely some random person on Steam can, right?
They should hire you this instant to do all their game coding for you.
I never had that. I always installed to the HDD and only needed the play DVD. Then again I also used no-CD patches as I hated loading the disc.
That is probably why I love Steam so much. No boxes, no discs and no worries.
As for the patch size, it is truly hard to say why it is that large. It could be due to the game engine and how certain parts of it work. I am not an expert coder nor are the majority of people on this forum.
What I can tell you is that the majority of people on Steam for some reason think they are experts in all things and that games should come bug and patch free for PCs.
Even if they decide to rewrite the entire code (which would be insane with this close to release as it would cause issue espically with no QA to make sure it works) it would not come to 10gb. What they did is they left a section possibly the ending or middle of the game off where this patch adds it back in just encase someone got a early copy or pirated.
Look at PC reviewers for this game they only got the codes to play it a day before release (no reason given) I assume it due to again fear of piracy
Sadly with faster connections and digtal distrubtion we have kinda asked for these patches when so many games get pirated.
The patches will get very large if some of them are patching models and textures, especially textures in this game.
I doubt the game code is as large as the textures total out to be.