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Actual evidence that it flopped? Game going on sale doesn't count, lol. I'm guessing you're trolling. There's an entire genre of games that isn't open world but that do really well, mainly as it's a long established, fun genre. Bioshock, Metro, Wolfenstein, Elite Sniper, etc. They offer unique perks that open worlds don't have. It goes both ways, each having pros and cons. Apples and oranges, man.
There's a lot of articles that stated that Rage was a commercial disappointment. Apparently that's why there wasn't a sequel.
Back to my original point. Open world games are the most difficult games to create, they are also the most profitable because people can completely immerse themselves in the universe. Open world games are the true future of gaming.
I'm not going to get Wolfenstein since it's just another linear corridor shooter. It has no depth. No mod support. The graphics are also inadequate.
BTW check out TheWorseMod for Watchdogs. The graphics become close to true photorealism. Its just amazing.
However, if your aim is to create a game with rich, deeply integrated story that can be told with zero mistake, completely in-order, like a good story time, then linear story is the way to go. Action can be packed and choreographed where you want them. Cutscenes can be perfected with pre-rendered 1080p (or even 4K) videos because you don't need to render all the guns and bling you got in the two hundred side-quests you took earlier. Many FPS single-player campaigns choose to go this way.
Yes, Elvis, RAGE should have been linear.
You going to talk about Wolfenstein and how it's a bad game?
And you are going to call Watch Dogs good?
Because Wolfenstein has terrible PC optimization, because Bethesda let players get the game early, because Wolfenstein has so many bad reviews.
Congrats on being a retarded idiot OP.