Wolfenstein: The New Order

Wolfenstein: The New Order

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Ripewater 2014 年 5 月 24 日 上午 8:07
Get 60fps on AMD Hardware + Using Crossfire, Ultra Settings
UPDATED 5/26/2014

This fixed 99.95% of all my AMD driver/hardware/software issues related to FPS and texture poping. I still haven't got voice synch to work but my game runs on ULTRA on 60fps using crossfire and frame pacing GPU configurations. There are more comments in the thread from me that document some of my late finding. So keep reading, comment to bump and ENJOY WOLFENSTEIN: THE NEW ORDER the way it was meant to be played!

----------------------------------

It's really easy... All you have to do is go into CCC and turn off Application default options on all settings, change from "use application AA" etc... and turn to medium/high or ultra based on your system settings. Remember the games textures are already increadibly high resolution if you turn your in game settings to Ultra so you don't need a ton of AA. Once I turned off the "use application default settings" to my own CCC specified options the game immediately started working WITH crossfire AND at 60fps with the higest possible details. I think the developers just don't know how to code against AMD API - bunch of kids straight out of college if I had to guess. But when you set the SYSTEM/HARDWARE to manage through CCC the game runs like buuuuuuutter. It's an incredible game on ultra detail settings at 60fps.

Took me almost two days to discover this fix so I appreciate if you bump. If you try it and still doesn't work post your hardware and if it's close to my specs I'll try to help.

For the record I use the newest AMD A10 APU with a discreet R7 card foor crossfire. I also have 16 GB memory and the game is installed on a SATA. Runs exceptionally fine now!

Remember to bump by leaving a comment and post if this fix does/doesn't work for you.

This game is GLORIOUS now!

UPDATE 5/26 8:15pm

Voice synch is now working with v-synch enabled and I have no tearing but a little bit of texture poping still reamins. Otherwise runs in a glorious full resolution with ultra settings and now 4k textures no trouble... This guide (above) is pretty much step by step what I did to get the game working flawlessly. This game is wonderful on ultra settings, it's practically unlike any other game I have played before. Every single texture is different, very little to no repeating. All the details are absolutely incredibly and the framerates are astonishing for so much detail.

The major gripe I have now is that if fullscreen is windowed or minimized, it causes framerates to drop into the 15 to 30 fps range. I think it's because the software is designed to continue loading into memory when mimized. It stick a ton of information into memory that the software can't retrieve effectively or something.

Remember to leave a comment or post your rig config so my post gets bump!
最後修改者:Ripewater; 2014 年 5 月 26 日 下午 8:23
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目前顯示第 31-43 則留言,共 43
Old Skool Raver 2014 年 5 月 27 日 上午 12:04 
引用自 Son.of.Sam
Hey Ripewater, why i cant turn the setting to ULTRA?? i stucked on HIGH

Cause your GPU doesn't have enough Vram.
Adeptus Mikenicus 2014 年 5 月 27 日 上午 12:28 
You mean Video Card Ram?
Old Skool Raver 2014 年 5 月 27 日 上午 1:32 
Yeah. The game detects how much Vram you have and limits settings based on what it detects.
hans yolo 2014 年 5 月 27 日 上午 1:38 
Didn't work for me :(.

I have a i7 2600
8GB Ram
AMD 7950 OC (+ latest beta driver)

and i barely even hit 25 FPS...
MERICA 2014 年 5 月 27 日 上午 5:41 
no luch here =/

amd 8350
16gb ram
gigabyte 7970 oc all new drivers and still lag city
CRYSIS 2014 年 6 月 29 日 下午 11:43 
Well see how my two water cooled R9 280x cards go. If not, will just overclock to 1.19GHz and run one card
DON'Tshoot 2014 年 6 月 30 日 上午 1:35 
"Nvidia the way it is meant to be played" lol... sorry couldnt help it
hasher------>A++ 2015 年 1 月 8 日 上午 10:18 
引用自 Ripewater
Moderator should test and pin, this really works!

Man, thank you very much! It works for me and now my ASUS R9 280X DirectCU II TOP + Sapphire R9 280X Vapor-X works in CrossFire mode for Wolfenstein New Order (I've checked out it with MSI Afterburner). As I found out only 'Override application setttings' for AntiAliasing mode needed for it. Texture Filtering & Tessellation may be in 'Use application settings' mode. So, I choose 16xEQ / Standard / Adaptive multisampling for AntiAliasing and finally the second (slave) videocard is using during gaming.

Thanks again!

P.S. Unfortunately, it's very sad but 60fps is locked in idTech5 engine which working in OpenGL mode (and that FPS-lock is designed by idSoftware developers!) and even one of R9 280X videocards can shows 60fps on 'All Ultra settings'. :-( However, some increase of the performance is feeling on big scenes and it's nice.

最後修改者:hasher------>A++; 2015 年 1 月 10 日 上午 9:47
AmpleNickel4262 2015 年 5 月 8 日 下午 8:41 
引用自 Ripewater
UPDATED 5/26/2014

This fixed 99.95% of all my AMD driver/hardware/software issues related to FPS and texture poping. I still haven't got voice synch to work but my game runs on ULTRA on 60fps using crossfire and frame pacing GPU configurations. There are more comments in the thread from me that document some of my late finding. So keep reading, comment to bump and ENJOY WOLFENSTEIN: THE NEW ORDER the way it was meant to be played!

----------------------------------

It's really easy... All you have to do is go into CCC and turn off Application default options on all settings, change from "use application AA" etc... and turn to medium/high or ultra based on your system settings. Remember the games textures are already increadibly high resolution if you turn your in game settings to Ultra so you don't need a ton of AA. Once I turned off the "use application default settings" to my own CCC specified options the game immediately started working WITH crossfire AND at 60fps with the higest possible details. I think the developers just don't know how to code against AMD API - bunch of kids straight out of college if I had to guess. But when you set the SYSTEM/HARDWARE to manage through CCC the game runs like buuuuuuutter. It's an incredible game on ultra detail settings at 60fps.

Took me almost two days to discover this fix so I appreciate if you bump. If you try it and still doesn't work post your hardware and if it's close to my specs I'll try to help.

For the record I use the newest AMD A10 APU with a discreet R7 card foor crossfire. I also have 16 GB memory and the game is installed on a SATA. Runs exceptionally fine now!

Remember to bump by leaving a comment and post if this fix does/doesn't work for you.

This game is GLORIOUS now!

UPDATE 5/26 8:15pm

Voice synch is now working with v-synch enabled and I have no tearing but a little bit of texture poping still reamins. Otherwise runs in a glorious full resolution with ultra settings and now 4k textures no trouble... This guide (above) is pretty much step by step what I did to get the game working flawlessly. This game is wonderful on ultra settings, it's practically unlike any other game I have played before. Every single texture is different, very little to no repeating. All the details are absolutely incredibly and the framerates are astonishing for so much detail.

The major gripe I have now is that if fullscreen is windowed or minimized, it causes framerates to drop into the 15 to 30 fps range. I think it's because the software is designed to continue loading into memory when mimized. It stick a ton of information into memory that the software can't retrieve effectively or something.

Remember to leave a comment or post your rig config so my post gets bump!


I can't express how many things you say that make no sense and are totally incorrect. First, you can't inject AA into this game. The CCC does NOTHING with this game as it's not DirectX totally. It's openGL. AA has NOTHING to do with textures and/or upscaling like PS4 and Xbox One. So high resolution textures is irrelevant with anti aliasing. Supersampling will totally tank frame rates. Well that is if it support injected AA from driver. It's because the ID 5 Tech engine is crap. It can't use anti aliasing (why there is none in options) nor anisotropic filtering past x4. Second, you can't "turn off" things in CCC. What the hell do you mean installed on a SATA? SATA is the connector slot used for hard drives and disk drives.... Third, this game doesn't support Crossfire because again, the game engine sucks ass. So that's why it runs like a turd. I guarantee you are disabling crossfire by doing this and that's why it's running better. While I see no performance gain, I'm not going to say everyone here is crazy. It just must be messing with the code. Because there's no way you're injecting AA or anything like that.
最後修改者:AmpleNickel4262; 2015 年 5 月 8 日 下午 8:43
AmpleNickel4262 2015 年 5 月 8 日 下午 8:45 
引用自 hasher------>A++
引用自 Ripewater
Moderator should test and pin, this really works!

Man, thank you very much! It works for me and now my ASUS R9 280X DirectCU II TOP + Sapphire R9 280X Vapor-X works in CrossFire mode for Wolfenstein New Order (I've checked out it with MSI Afterburner). As I found out only 'Override application setttings' for AntiAliasing mode needed for it. Texture Filtering & Tessellation may be in 'Use application settings' mode. So, I choose 16xEQ / Standard / Adaptive multisampling for AntiAliasing and finally the second (slave) videocard is using during gaming.

Thanks again!

P.S. Unfortunately, it's very sad but 60fps is locked in idTech5 engine which working in OpenGL mode (and that FPS-lock is designed by idSoftware developers!) and even one of R9 280X videocards can shows 60fps on 'All Ultra settings'. :-( However, some increase of the performance is feeling on big scenes and it's nice.
Hahaha you choose 16x anti aliasing? While I guarantee it's not actually x16 anything in game because the game would bog down to 1 fps or crash it still is a neat little fix. Unless you mean x16 anisotropic filtering? Which it wouldn't inject either because the game engine ID5 Tech doesn't support anisotropic filtering. I have absolutely NO IDEA what you're talking a "slave" gpu being used for gameplay and one for anti aliasing? Do you guys even know how Crossfire works? You can add REAL anti aliasing and REAL anisotropic thorugh the command prompt (ctrl - alt - ~ ) and then typing vt_maxaniso 16 for anisotropic filtering and r_multisamples 2,4,8, or 16 to add anti aliasing. You have to re add this everytime you die and restart or reload though.
最後修改者:AmpleNickel4262; 2015 年 5 月 8 日 下午 8:47
☢️ Ball Breaker ☢ 2015 年 5 月 13 日 下午 6:22 
Yep. Didn't do anything. crossfire does not work with this game.
Old Skool Raver 2015 年 5 月 13 日 下午 10:25 
A prerequisite of both Xfire and SLI is DirectX, ID Tech 5 runs on OpenGL.
Greyballs 2015 年 9 月 23 日 下午 5:09 
引用自 Smokin' Scream
A prerequisite of both Xfire and SLI is DirectX, ID Tech 5 runs on OpenGL.

While most of what is in the OP is hard to swallow, there are OGL games that will run crossfire. In fact CCC has specific profiles for OGL games like DOOM 3, Quake 4, RAGE, Enemy Territory: Quake Wars and PREY as well as Benchmarking programs like FurMark. Plus it has settings for AFR-Friendly OGL, OGL Enable Super AA, OGLEnableAFR and a few others. So, Crossfire at least can run on an OGL game.
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張貼日期: 2014 年 5 月 24 日 上午 8:07
回覆: 43