Wolfenstein: The New Order

Wolfenstein: The New Order

loonE Jan 30, 2016 @ 2:33pm
saving Fergus or Wyatt?
how different is the storyline?
< >
Showing 1-15 of 19 comments
ShikenNuggets Jan 30, 2016 @ 2:41pm 
In the Wyatt timeline, you can pick locks. In the Fergus timeline you can hotwire control boxes. This changes the path you have to take in a few of the levels, but usually the layout is more or less the same. Also, in the Fergus timeline you'll have upgrades that increase your max health, and in the Wyatt timeline you'll have upgrades that increase the amount of armor you get from pickups. These upgrades carry over through the timelines.

As for the story, it's not that much different. If you save Fergus, then Fergus will be alive for the rest of the game, if you save Wyatt, Wyatt will be alive for the rest of the game. Also, later on in the resistance hideout there's one variable character (in the Fergus timeline it's Tekla, in the Wyatt timeline it's J). Aside from that (and a relatively small detail near the end of the game), the story is basically exactly the same.
JinnX Jan 30, 2016 @ 3:42pm 
Yea what ShikenNuggets said. IMO just save the guy you like better (note that whoever you look at during the selection is who DIES.) The story overall is completely the same. The gameplay differences are saving Fergus gets you a guy with a gruff voice that says f-this and f-that a lot and will tell you to f-off if you mess up. Saving Wyatt gets you a guy that is IMO a whiny ♥♥♥♥♥. The Fergus health upgrades are far better than Wyatt armor upgrades, as having extra armor is worthless if you're dead :). Other than these minor changes, the game is the same. If you intend to play through both, then save Fergus the first time as the increased health will help you when you re-play through Wyatt timeline.
Cobra Commander Jan 31, 2016 @ 11:09am 
There's a total character difference and it changes the cutscenes through the whole game. It doesn't change any events, but you will have a different experience as you try the other character. What these guys aren't saying is that it changes the cutscenes and the routes you take through the levels. To me, this counts as changing the story. I don't want to give it away. It changes the story, literally speaking.:bandit::bandit::bandit:
ShikenNuggets Jan 31, 2016 @ 11:30am 
Originally posted by Boulder:
There's a total character difference and it changes the cutscenes through the whole game. It doesn't change any events, but you will have a different experience as you try the other character. What these guys aren't saying is that it changes the cutscenes and the routes you take through the levels. To me, this counts as changing the story. I don't want to give it away. It changes the story, literally speaking.:bandit::bandit::bandit:

I did mention that it changes the paths of certain missions. Even though it does change the cutscenes and some of the interactions are a bit different, overall the difference isn't very significant.
Last edited by ShikenNuggets; Jan 31, 2016 @ 11:30am
Cobra Commander Jan 31, 2016 @ 12:43pm 
Originally posted by ShikenNuggets:
I did mention that it changes the paths of certain missions. Even though it does change the cutscenes and some of the interactions are a bit different, overall the difference isn't very significant.
At least it's a good reason for the player to experience both storylines.:bandit::bandit::bandit:
ShikenNuggets Jan 31, 2016 @ 1:11pm 
Originally posted by Boulder:
At least it's a good reason for the player to experience both storylines

It's a pretty lame way to make you want to play the game multiple times though.
Last edited by ShikenNuggets; Jan 31, 2016 @ 1:11pm
Cobra Commander Jan 31, 2016 @ 1:13pm 
Originally posted by ShikenNuggets:
Originally posted by Boulder:
At least it's a good reason for the player to experience both storylines

It's a pretty lame way to make you want to play the game multiple times though.
Thanks for hating the game. :bandit::bandit::bandit:
ShikenNuggets Jan 31, 2016 @ 1:15pm 
Originally posted by Boulder:
Thanks for hating the game.

I never said I hated the game, I really did enjoy it (I've played through it 3 times now). I just dislike that you have to do multiple playthroughs to get the full experience. I'll replay the game if I want to, they don't need to have multiple story paths (which really aren't that much different) to make me do it.
Cobra Commander Jan 31, 2016 @ 1:15pm 
Originally posted by ShikenNuggets:
Originally posted by Boulder:
Thanks for hating the game.

I never said I hated the game, I really did enjoy it (I've played through it 3 times now). I just dislike that you have to do multiple playthroughs to get the full experience. I'll replay the game if I want to, they don't need to have multiple story paths (which really aren't that much different) to make me do it.
Take it or leave it. :bandit::bandit::bandit:
It's definitely something you don't find in other games, though. Or maybe you do. I don't know. Maybe with RPGs.

Anyway, yeah, it's that different. In the final levels, it doesn't really matter since there's no health or armor upgrades in 15 or 16. I think that the altered cutscenes are worth it for those willing to seek the full experience. It's not a long game, either. If you think it's fun, you'll play it again, if you don't, you won't, probably.

The difference in minigames is so damn near trivial though. I recommend doing Fergus first anyway so you can carry the health bonus over to the wyatt campaign. Completionist? Perfected wolfenstein.
Last edited by Cobra Commander; Jan 31, 2016 @ 1:19pm
ShikenNuggets Jan 31, 2016 @ 1:20pm 
Originally posted by Boulder:
Take it or leave it. :bandit::bandit::bandit:
It's definitely something you don't find in other games, though. Or maybe you do. I don't know. Maybe with RPGs.

RPG's are different though, since they're (usually) based on player choice, so obviously you're going to have to go through at least twice to see everything.

This, however, is not an RPG, it's an action game. If the 2 story paths were drastically different I would be totally fine with it (since it would essentially mean that you get 2 campaigns for the price of one), but since they're so similar it feels unnecessary.

Though I must admit, it's not as bad as games that let you make a single choice right at the end of the game that changes the ending. In those cases I always just watch the other ending on Youtube.
Cobra Commander Jan 31, 2016 @ 1:27pm 
Originally posted by ShikenNuggets:
This, however, is not an RPG, it's an action game. If the 2 story paths were drastically different I would be totally fine with it (since it would essentially mean that you get 2 campaigns for the price of one), but since they're so similar it feels unnecessary.
MG wanted to make a game with a real story to it, and they wanted to send a message and add intrigue. What I'm putting forward is a genuine appreciation for the characters and for...♥♥♥♥♥♥♥♥♥♥♥ the other stuff... C'mon. Some of the altered cutscenes are awesome.
Last edited by Cobra Commander; Jan 31, 2016 @ 1:28pm
ShikenNuggets Jan 31, 2016 @ 1:41pm 
Originally posted by Boulder:
MG wanted to make a game with a real story to it, and they wanted to send a message and add intrigue. What I'm putting forward is a genuine appreciation for the characters and for...♥♥♥♥♥♥♥♥♥♥♥ the other stuff... C'mon. Some of the altered cutscenes are awesome.

I'm fine with the real story, I'm fine with the characters, that's not what I have a problem with. I just don't think having 2 timelines that are more or less the same was at all necessary. And personally, I felt that there were some moments that fit a lot better in the Wyatt timeline than the Fergus timeline (most notably the encounter with whoever you killed at the beginning, that moment was a lot more meaningful to me when it was Fergus as the machine man).

As for the altered cutscenes, the only one I really remember as "awesome" was J's death. Since I had played the Wyatt timeline first, I didn't really feel like I gained anything story-wise from the Fergus timeline playthrough.
Cobra Commander Jan 31, 2016 @ 8:54pm 
So, you do appreciate the difference.
Last edited by Cobra Commander; Jan 31, 2016 @ 8:55pm
ShikenNuggets Jan 31, 2016 @ 8:55pm 
Originally posted by Boulder:
So...you needed something?

I hope you find resolution for your problems. That's ♥♥♥♥♥♥♥ gross

Not sure what exactly you're trying to say here.
Cobra Commander Jan 31, 2016 @ 8:56pm 
Originally posted by ShikenNuggets:
Originally posted by Boulder:
So...you needed something?

I hope you find resolution for your problems. That's ♥♥♥♥♥♥♥ gross

Not sure what exactly you're trying to say here.
I edited it.
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Jan 30, 2016 @ 2:33pm
Posts: 19