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As for the story, it's not that much different. If you save Fergus, then Fergus will be alive for the rest of the game, if you save Wyatt, Wyatt will be alive for the rest of the game. Also, later on in the resistance hideout there's one variable character (in the Fergus timeline it's Tekla, in the Wyatt timeline it's J). Aside from that (and a relatively small detail near the end of the game), the story is basically exactly the same.
I did mention that it changes the paths of certain missions. Even though it does change the cutscenes and some of the interactions are a bit different, overall the difference isn't very significant.
It's a pretty lame way to make you want to play the game multiple times though.
I never said I hated the game, I really did enjoy it (I've played through it 3 times now). I just dislike that you have to do multiple playthroughs to get the full experience. I'll replay the game if I want to, they don't need to have multiple story paths (which really aren't that much different) to make me do it.
It's definitely something you don't find in other games, though. Or maybe you do. I don't know. Maybe with RPGs.
Anyway, yeah, it's that different. In the final levels, it doesn't really matter since there's no health or armor upgrades in 15 or 16. I think that the altered cutscenes are worth it for those willing to seek the full experience. It's not a long game, either. If you think it's fun, you'll play it again, if you don't, you won't, probably.
The difference in minigames is so damn near trivial though. I recommend doing Fergus first anyway so you can carry the health bonus over to the wyatt campaign. Completionist? Perfected wolfenstein.
RPG's are different though, since they're (usually) based on player choice, so obviously you're going to have to go through at least twice to see everything.
This, however, is not an RPG, it's an action game. If the 2 story paths were drastically different I would be totally fine with it (since it would essentially mean that you get 2 campaigns for the price of one), but since they're so similar it feels unnecessary.
Though I must admit, it's not as bad as games that let you make a single choice right at the end of the game that changes the ending. In those cases I always just watch the other ending on Youtube.
I'm fine with the real story, I'm fine with the characters, that's not what I have a problem with. I just don't think having 2 timelines that are more or less the same was at all necessary. And personally, I felt that there were some moments that fit a lot better in the Wyatt timeline than the Fergus timeline (most notably the encounter with whoever you killed at the beginning, that moment was a lot more meaningful to me when it was Fergus as the machine man).
As for the altered cutscenes, the only one I really remember as "awesome" was J's death. Since I had played the Wyatt timeline first, I didn't really feel like I gained anything story-wise from the Fergus timeline playthrough.
Not sure what exactly you're trying to say here.