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Basicly after singularity in 2010, the fps genre just died. Wolfenstein was better than any game in the last 4 yeasr and goty 2014. I found fc3 to have crappy gunplay and too be far more scripted than wolfenstein with less enemies. I found metro last light to be borring. There is nothing particulary wrong with it, like say, story, or graphics or gunplay, or atmosphere, but as a shooter it just not exciting, its mostly atmopsheric and RUSSIAN!!
I dont see wolfenstein selling anything, no mentions of "hey the game sold well" or "hey the game flopped" nothing, i hope it did well, we need more games like that. Singularity flopped so badly that it closed down raven.
Wherever its better than wolfenstein 2009 is debatable...but SERIOUSLY return to castle wolfenstien is freaking overrated. The difficulity and balance are messed up, it doesnt have any interesting areas, most of the weapons are useless, you will stick to mp40 and the tommy gun then you get the paratrooper rifle... you save ammo for the venom gun and the tesla gun just sucks. The supersoldiers in RTCW are beyond annoying.. new order did the supersolider right, while RTCW just made them one major fraking annoyance that you got to cheat to defeat them. The last part of RTCW was just trash.
Hard reset and shadow warrior and serious sam are uber repettive and the gunplay is nowhere near as good. The guns in shadow warrior feel underpoweed. The gunplay in hard reset is a mess thanks to all the shake, blurand blood effets on the screen and crappy enemies and weapon models.
The new order had much better dialogues than bioshock infniite and the last of us, far better cinematics and voice acting but the actual story was all over the place,especially the ending. What lazy ending.
I really iked the diffirent locations, such going to the moon or underwater sections...very oldschool .I like that you didnt have to aim down the sights, i liked that you could do some things via stealth, i liked the hidden items and the map. I think it needs more focus on the inner voice bj has, it will be better if he said some funny stuff he and there.
What i didnt like was how the game took away your weapons every time you start a new mission. So i start the mission i spend alot of time gathering stuff and when i am actually starting to enjoy the rampage, the mission ends and i lose my weapons. Also way too scripted. There are a alot of cutscenes in the game that make the game feel long rather than actually doing somethign. Still its better to have cutscenes and lots of exploration and items to pick up, or the game will get borring doing the same things all over. I just think this game needed a few more enemies in each level and it would have been far better paced. Beats bioshock infintie any day.
I dont get whats up with the reviews, one guy complains about the pickup system, yet it was fine when he played bioshock infinite, the other says the game doesnt take itself too serious.
Apparently the story wasnt TLOU and bioshock infinite or the walking dead, so the game must suck right?
This game is very similar to oldschool fps from 96-2001. Its basicly and adventure with varied enviroments and situations.
Hope it gets a sequel....with a lighting gun similar to the one in quake 4.
I thought it had great variety of locations, Castle Wolfenstein itself, the snowy village, the Crypt, sneaking into Deathshead's base along the Baltic Coast (likely close to the castle in New Order), stopping the V2 Rocket, the visit to Norway and the excellent final missions. New Order has some great areas, but they are underutilized. It was cool when you went underwater, but it was just an extended cutscene where you walk around and talk. Couldn't they have created a cool underwater segment where the Nazis invade the place in a sub? The moon was great but I feel like it should have been twice as long.
As for the weapon, the only guns that were useless were the pistols, other than that it was a much more interesting and varied arsenal than the one in New Order. I just recently played RtCW and I remember the Tesla Gun to be devastating to enemies, with its only drawback being that you needed to get very close. The Ubersoldiers go down relatively easy with Panzerfausts, which I saved exclusively for them.
Really, the only reason I feel New Order would beat RtCW in any way would be because of RtCW's age. You upgrade RtCW to the id tech 5 engine keeping the enemies, locations, items and weapons but upgrading the visuals/gameplay mechanics to New Order and RtCW blows it away.
It doesnt have much of variety after a while its military bases over and over again wherever its a bout a rocker or a ubersoldier lab, it is still another military base.
Also whoever designed those hopping enemies with the tesla teabags should retire...just retire. Not to mention those godawful stealth missions.
New order mixes oldschool with new, ubersoldiers and stealth sequencies much better than RTCW ever did. Wolfenstein 2009 was better as well, too damn easy but still the weapons and level design were better.
"the excellent final missions. "
How on earth was that drag on undergound mission "excellent"?
It was one of the most borring padded out sections i have ever seen in a game..awful bossfight as well. Also why the game likes instakill traps so much is beyond me.
"New Order has some great areas, but they are underutilized"
Agreed also too short missions, still machine games has far more ideas than any other dev outhere.
The flamer thrower was useless, the tesla gun was useless whjen you got it, you were fighting ubersoldiers, perhaps if they gave it to you earlier, same thing with the silenced pistol, by that time you already had a silenced smg so why use the pistol? The 45 pistols had the same damage and ammo capacity as the default pistols so why use em? Save the tommy gun ammo. The sniper rifles were pointless when you got the paratrooper rifle. The rocket launcher was underpowered. So you pretty much used the mp40 and the tommy gun for as long you got ammo and used the paratropper rifle when you finally got it, you saved the venom gun for ubersoldiers...thats it. Wolfenstein 2009 and new order had far better balance.
"You upgrade RtCW to the id tech 5 engine keeping the enemies, locations, items and weapons but upgrading the visuals/gameplay mechanics to New Order and RtCW blows it away."
So you are saying that RTCW mechanics are bad...yup the game was designed by the studio that made redneck rampage another game with horrible combat and awful balance. But i cant really agree on enemies and level design. What exactly RTCW had on enemies? No dogs, some nazis with flamethrowers and ubersoldiers which are also in the new order...no mechs either...those mummies were beyond riddiculus. If anything wolfenstein 2009 had the best enemies with the cloak assasins, the new order did the ubersoldier best, metal plates blowing off and such better than the "shoot the weak points" in wolfenstein 2009.
I really dont see how the levels in RTCW are beter. The castle is on new order, the village is basicly the town of wolfenstein 2009 and i couldnt care less about the catacombs with the zombies or the catacombs at the end of the game. Deathshead lab was awful as well. If anything the new order maps are far more detailed and varied, which is suprising considering how bad idtech 5 is when it comes to detail. The enviroments in new order remind me of half life or fear the enviroments in RTCW remind me of project igi, they are just too bland.
Finally i dont care much about story, but all the cutscenes in RTCW were completly freaking pointless, seriously nothing more than a tech demo.
In conclusion i dont get why RTCW is rated so high, mostly graphics and multipalyer, because i sure as h3ll have played far better oldschool fps.
Completely different military bases in completely different environments each that added a new threat and/or weapon.
While I dislike insta-fail stealth missions I'll take the two stealth missions of RtCW any day over the horrible AI stealth segments of New Order. Theres 0 challenge in the way New Order handles it. Figuring out the route and targets to take in RtCW was a real accomplishment. Even now, replaying it I've found some alternate means of tackling the Rocket Base exterior section.
As for the final chapter, it tested all the skills you had learned up to that point. It was brutally difficult, but that was part of the fun.
Cutscenes in RtCW were only there to give context to the missions and they were skippable. I prefer a game that gets to the action with as little cinematic padding as possible to one that wastes my time with a weak emotional story.
I... kind of agree with you. Which is sad considering all they've really done is merge some old-school mechanics with Call of Duty style cutscenes and story telling.
I... don't know what to say other than you must have been using them wrong. Especially the flamethrower. The trick with the flamethrower was not to stand there and hose the enemy down while they shot you, it was to light them on fire from a corner and wait till it caught and engulfed them. Agree about the pistols. While it was nice to have weapon variety they were outclassed completely by the SMGs that used their same ammo types and you gain the Luger right around the time you gain the silenced Sten. RtCW has over 16 weapons, with the only useless weapon being the 2 pistols.
The mechanics are not bad, they are simply dated. A bit rough around the edges if you will. Updating the game's mechanics for modern gamers would be more for those who would actually have to cheat to beat it. I tease but it would be nice to see features like ADS, the awesome leaning of New Order or the enhanced graphics.
The game is 13 years old and I still enjoy replaying it. I seriously doubt New Order will hold my interest a decade from now.
I agree with both post's, but I would like to throw Dead Space into the mix.
I loved Wolfenstein at the start, but found myself just wanting to finish the story towards the end. Metro, both games kept me engaged all of the way through.
That's interesting you mention that about loving it at the start and just wanting to finish after... that's what happend to me with Doom3 and apparently I'm not alone. I started off going through that game so slow and careful. By about mid game, I would just run in to a dark room shooting. I loved Doom3 but I was ready for it to be over. Maybe it's an ID thing.
Same regrets here, man. I can't even get this crap to play without crashing for more than a few minutes. I feel llike a fool for pre-purchasing this.
You guys arguing that this is a "great" FPS? Try Bullet Storm. It doesn't crash, and has amazing gameplay.
Damn. Bulletstorm isn't working anymore? See, if there's one FPS that deserves the title of "best" or "most fun" that one is it. Bulletstorm was a ♥♥♥♥♥♥♥ masterpiece.
Bulletstorm did get a lot of likes for the fun and very hilarious gameplay. But many people found the humor very, very tiring after a while. Some of the dialogue is just not funny. Also, too many quick-time and scripted events. So, I wouldn't call it a masterpiece.
Best or Most Fun FPS for me............heh heh heh.......UNREAL TOURNAMENT!!!!
UT2K4 was th most I ever played a game, followed by Q2 and then Doom2. Probably my favorite of all time was Quake 2.so many firsts for me, like my first video card, so I started in software mode, then creamed myself when I installed my Monster voodoo2 that I got for Christmas. It was also the first MP game I played A LOT Loved Capture the flag, I really wish 3 team CTF was released earlier in the games life, I think it would have made 3 team CTF a standard. I remember when I cracked the top 400 in global stats, I peaked at like 355 in the world at DM, I remember showing people. Loved that game.