Wolfenstein: The New Order

Wolfenstein: The New Order

Dude Guyman May 10, 2021 @ 12:25am
2
The final boss, Deathshead, is hot garbage
Maybe I am feeling extra salty because I already have not been really strongly feeling this game up to this point, and I was only determined to finish it at least in part due to the sunken cost fallacy- I've already gotten this far, I might as well complete the ♥♥♥♥♥♥♥ thing. But this entire game has already been a bit of a disappointment. After having been promised for years that this old gem was a glorious and masterful retro revitalisation of the classic wolfenstein series, I got a mostly competent modern cover based shooter, with a handful of humanoid enemy types and about that many bland guns to stretch out for 15 hours, with a trashy story filled with unlikable trope-y characters and half-assed... no, quarter-assed stealth mechanics clumsily bolted on for no reason. But the whole package has been basically playable, and there have been some good set pieces and great environment designs, so it made a trashy but mildly amusing popcorn movie of a game. Right up until this final boss. Which ticks off every single bad design sin a boss can have, at least on my list.

A) The challenge comes from something screwing with the screen or something else external to the actual boss
The thing making this difficult is the fact that you can't see ♥♥♥♥. It's very cinematic and it's very epic and everything to have everything be on fire and the air completely filled with thick hazy smoke, and certainly from the standpoint of the game designer it adds a layer of challenge, but in no way is it fun or amusing to actually play. Another immersive and atmospheric way to increase challenge could be to have the game blowing out the speakers with an air horn sound every 2-5 seconds as Deathshead tries to psychologically devastate BJ, or perhaps include a pair of peripheral nipple clamps that send a few volts through your chest every time a laser hits you. It would definitely make the fight harder, but not in any way that is more interesting or would add to the experience instead of subtracting from it. This is the worst aspect of the fight for me and would have ruined it even without anything else, but of course there's so much more.

B) The boss is boring and the challenge only comes from an obscene health pool
The other thing making this difficult is the fact that the ♥♥♥♥♥♥♥♥♥♥♥♥ just will not die. He doesn't offer much threat or interest outside of that- he just shoots his pew pew lasers and sets off fires everywhere, two predictable behaviours that can be mostly avoided but will whittle you down with time, and they will because he keeps doing that for ♥♥♥♥♥♥♥ forever because the ♥♥♥♥♥♥♥♥♥♥♥♥ simply won't die. I pour every single bullet, rocket, shotgun shell, ballistics shell, and grenade I have into him, and he just keeps keeling over, screaming, and getting right back up. Now, granted, I haven't been conserving my ammunition like I might otherwise have, and so I have a mere seven rockets, alongside the rest of my arsenal, to drive up into his cornhole. Some other posts on steam have said that they beat him with ease after saving up 20+ rockets for the fight. Fair enough, except nowhere else in this game has scarcity ever really been an issue- it's very modern shooter in that sense, the game won't let you go five steps without making sure there's a recharge station or a bunch of grenades or whatever you might need handy, just in case you used up yours already. I had no reason to expect in advance that I should have saved anything for any point in this game and so I didn't, which leads into my next point;

C) The boss tests a totally different skill set/knowledge base separate from the rest of the game
The second other thing making this difficult is the fact that there is no real cover- everything that could be used as cover will either be shot through by his lasers or will explode in your face and douse you in fire if you hide behind it. (Save for one glitchy exploity part of the scenery where you can hide behind, which completely trivialises the fight, because...) The fight was not designed to test your skills in the core mechanic of the entire rest of the game, that is, cover shooting, instead it takes that away and forces you to do some other random ♥♥♥♥♥♥♥♥ instead (run around and play laser tag with a robot in a maze made of fire and/or shoot him to death with all the rockets you should have known to hoard in advance even though there's no reason to hoard ♥♥♥♥ in this game). Dark souls is not difficult because the final boss gives you a guitar and asks you to play 'through the fire and flames', and if it did, it would be rightfully called ♥♥♥♥♥♥♥♥.

D) Autosave in the worst place to waste your time
Usually I'll see this in the form of an autosave placed before some long, unskippable cutscene that you'll have to watch over and over before playing the final boss- this is the one of the few times I've seen it placed before you get a chance to go scramble around and stock up on your supplies. You technically have the opportunity to skip that and jump straight into the final boss- but then you'll just get slaughtered, because you don't have all those supplies you need. So every time you restart, you need to take a few minutes to comb the arena, grab ammo, grab armor, and get all of your ♥♥♥♥ together. It's worse then a cutscene, because during a cutscene, you at least don't need to pay attention and can walk away and make a sandwich or something, but here, you need to do the tedious ♥♥♥♥♥♥♥♥ yourself every single time.

E) There's no good indicators of what's going on, or if you're even doing anything
He just keeps screaming and falling to his knees, and then getting back up. Over and over and over again. If the model is changing, I cannot see it because I can't see ♥♥♥♥ because the entire level is filled with smoke. All I can make out is a shadow keeling over and then standing up, while the same voice clip of a scream plays over and over again. Am I doing something wrong? Am I supposed to run behind him and fiddle with something on his back when he's on his knees? Am I using the wrong gun? Am I even doing any damage at all? Who knows! This is especially bad because part 1 of this 3 part fight is a gimmick fight where you have to use a grenade on a robot, and then run up and do a little cutscene- there's no other way to kill it. We literally only just did that a minute or two ago, so of course it's still on our mind as we see this ♥♥♥♥♥♥♥ do the same cutscene-ready pose over and over again. But, nope, he's just a bullet sponge that needs more bullets to take down and you're just supposed to keep kicking that unresponsive brick wall until eventually you put a crack in it.

F) I don't care about Deathshead
From a narrative point of view, who the hell is this guy again? Frau Engel is so much more dislikeable, because you actually know her. I understand that she's the villainess of new colossus, but she should should be built up in that game, not THIS one- let her have the one or two minor cameos in the beginning and end of the game to let the player know she's around, and let Deathshead have all of her screen time instead. As it stands, from a narrative standpoint, the game reaches a climax when you mercilessly slaughter Engel's boytoy and completely break her brain- and then the game takes a detour so that some rando nobody can kick you around and stomp the ♥♥♥♥ out of you for a little while before the end credits will roll. The fact that this absolute nobody is the one piloting the slaughter suit standing between you and the end of the game is just salt rubbed into the wound. If Frau was the one piloting it, maybe some of my fury at the obscene difficulty of the fight would be directed at her, rather than the ♥♥♥♥♥♥♥♥ designers who made the game.

G) It's some multi-part 'epic' nonsense
This is just a personal peeve, I can absolutely see why others might like them, but I really truly ♥♥♥♥♥♥♥ hate multi stage boss battles. I know it's "epic" to keep having the boss transform or change into something else or whatever, but for ♥♥♥♥'s sake, just let me just have an opponent and fight him, don't keep playing this 'lol, nope, that didn't count, do it again ;)' grab-ass ♥♥♥♥♥♥♥♥♥ with me. So I was already pretty annoyed and on edge dropping into that hole that first time, let alone the tenth.

Before this boss battle, I was mildly interested in picking up old blood or new colossus when they went on deep sale- the environments and set pieces are nice enough and while the rest of the game didn't meet my raised expectations, it wasn't necessarily bad most of the time. But now, ♥♥♥♥ that ♥♥♥♥, I'm not touching this series again with a ten foot pole after this. Also, I don't need advice on how to beat him. The problem isn't that I'm not gud enough to do it, the problem is that his design is just ♥♥♥♥♥♥♥ awful on every front. Don't @ me with 'I enjoyed the challenge :) ', because some people enjoy having their balls stepped on by hookers; that does not change the fact that getting your balls stepped on is an unhealthy and unseemly habit. Thank you for reading my blog post about this 6 year old video game, please like and subscribe.
Last edited by Dude Guyman; May 10, 2021 @ 12:44am
< >
Showing 1-15 of 42 comments
Sm0k3f47h3r May 10, 2021 @ 12:38pm 
Originally posted by Dude Guyman:
Maybe I am feeling extra salty because I already have not been really strongly feeling this game up to this point, and I was only determined to finish it at least in part due to the sunken cost fallacy- I've already gotten this far, I might as well complete the ♥♥♥♥♥♥♥ thing. But this entire game has already been a bit of a disappointment. After having been promised for years that this old gem was a glorious and masterful retro revitalisation of the classic wolfenstein series, I got a mostly competent modern cover based shooter, with a handful of humanoid enemy types and about that many bland guns to stretch out for 15 hours, with a trashy story filled with unlikable trope-y characters and half-assed... no, quarter-assed stealth mechanics clumsily bolted on for no reason. But the whole package has been basically playable, and there have been some good set pieces and great environment designs, so it made a trashy but mildly amusing popcorn movie of a game. Right up until this final boss. Which ticks off every single bad design sin a boss can have, at least on my list.

A) The challenge comes from something screwing with the screen or something else external to the actual boss
The thing making this difficult is the fact that you can't see ♥♥♥♥. It's very cinematic and it's very epic and everything to have everything be on fire and the air completely filled with thick hazy smoke, and certainly from the standpoint of the game designer it adds a layer of challenge, but in no way is it fun or amusing to actually play. Another immersive and atmospheric way to increase challenge could be to have the game blowing out the speakers with an air horn sound every 2-5 seconds as Deathshead tries to psychologically devastate BJ, or perhaps include a pair of peripheral nipple clamps that send a few volts through your chest every time a laser hits you. It would definitely make the fight harder, but not in any way that is more interesting or would add to the experience instead of subtracting from it. This is the worst aspect of the fight for me and would have ruined it even without anything else, but of course there's so much more.

B) The boss is boring and the challenge only comes from an obscene health pool
The other thing making this difficult is the fact that the ♥♥♥♥♥♥♥♥♥♥♥♥ just will not die. He doesn't offer much threat or interest outside of that- he just shoots his pew pew lasers and sets off fires everywhere, two predictable behaviours that can be mostly avoided but will whittle you down with time, and they will because he keeps doing that for ♥♥♥♥♥♥♥ forever because the ♥♥♥♥♥♥♥♥♥♥♥♥ simply won't die. I pour every single bullet, rocket, shotgun shell, ballistics shell, and grenade I have into him, and he just keeps keeling over, screaming, and getting right back up. Now, granted, I haven't been conserving my ammunition like I might otherwise have, and so I have a mere seven rockets, alongside the rest of my arsenal, to drive up into his cornhole. Some other posts on steam have said that they beat him with ease after saving up 20+ rockets for the fight. Fair enough, except nowhere else in this game has scarcity ever really been an issue- it's very modern shooter in that sense, the game won't let you go five steps without making sure there's a recharge station or a bunch of grenades or whatever you might need handy, just in case you used up yours already. I had no reason to expect in advance that I should have saved anything for any point in this game and so I didn't, which leads into my next point;

C) The boss tests a totally different skill set/knowledge base separate from the rest of the game
The second other thing making this difficult is the fact that there is no real cover- everything that could be used as cover will either be shot through by his lasers or will explode in your face and douse you in fire if you hide behind it. (Save for one glitchy exploity part of the scenery where you can hide behind, which completely trivialises the fight, because...) The fight was not designed to test your skills in the core mechanic of the entire rest of the game, that is, cover shooting, instead it takes that away and forces you to do some other random ♥♥♥♥♥♥♥♥ instead (run around and play laser tag with a robot in a maze made of fire and/or shoot him to death with all the rockets you should have known to hoard in advance even though there's no reason to hoard ♥♥♥♥ in this game). Dark souls is not difficult because the final boss gives you a guitar and asks you to play 'through the fire and flames', and if it did, it would be rightfully called ♥♥♥♥♥♥♥♥.

D) Autosave in the worst place to waste your time
Usually I'll see this in the form of an autosave placed before some long, unskippable cutscene that you'll have to watch over and over before playing the final boss- this is the one of the few times I've seen it placed before you get a chance to go scramble around and stock up on your supplies. You technically have the opportunity to skip that and jump straight into the final boss- but then you'll just get slaughtered, because you don't have all those supplies you need. So every time you restart, you need to take a few minutes to comb the arena, grab ammo, grab armor, and get all of your ♥♥♥♥ together. It's worse then a cutscene, because during a cutscene, you at least don't need to pay attention and can walk away and make a sandwich or something, but here, you need to do the tedious ♥♥♥♥♥♥♥♥ yourself every single time.

E) There's no good indicators of what's going on, or if you're even doing anything
He just keeps screaming and falling to his knees, and then getting back up. Over and over and over again. If the model is changing, I cannot see it because I can't see ♥♥♥♥ because the entire level is filled with smoke. All I can make out is a shadow keeling over and then standing up, while the same voice clip of a scream plays over and over again. Am I doing something wrong? Am I supposed to run behind him and fiddle with something on his back when he's on his knees? Am I using the wrong gun? Am I even doing any damage at all? Who knows! This is especially bad because part 1 of this 3 part fight is a gimmick fight where you have to use a grenade on a robot, and then run up and do a little cutscene- there's no other way to kill it. We literally only just did that a minute or two ago, so of course it's still on our mind as we see this ♥♥♥♥♥♥♥ do the same cutscene-ready pose over and over again. But, nope, he's just a bullet sponge that needs more bullets to take down and you're just supposed to keep kicking that unresponsive brick wall until eventually you put a crack in it.

F) I don't care about Deathshead
From a narrative point of view, who the hell is this guy again? Frau Engel is so much more dislikeable, because you actually know her. I understand that she's the villainess of new colossus, but she should should be built up in that game, not THIS one- let her have the one or two minor cameos in the beginning and end of the game to let the player know she's around, and let Deathshead have all of her screen time instead. As it stands, from a narrative standpoint, the game reaches a climax when you mercilessly slaughter Engel's boytoy and completely break her brain- and then the game takes a detour so that some rando nobody can kick you around and stomp the ♥♥♥♥ out of you for a little while before the end credits will roll. The fact that this absolute nobody is the one piloting the slaughter suit standing between you and the end of the game is just salt rubbed into the wound. If Frau was the one piloting it, maybe some of my fury at the obscene difficulty of the fight would be directed at her, rather than the ♥♥♥♥♥♥♥♥ designers who made the game.

G) It's some multi-part 'epic' nonsense
This is just a personal peeve, I can absolutely see why others might like them, but I really truly ♥♥♥♥♥♥♥ hate multi stage boss battles. I know it's "epic" to keep having the boss transform or change into something else or whatever, but for ♥♥♥♥'s sake, just let me just have an opponent and fight him, don't keep playing this 'lol, nope, that didn't count, do it again ;)' grab-ass ♥♥♥♥♥♥♥♥♥ with me. So I was already pretty annoyed and on edge dropping into that hole that first time, let alone the tenth.

Before this boss battle, I was mildly interested in picking up old blood or new colossus when they went on deep sale- the environments and set pieces are nice enough and while the rest of the game didn't meet my raised expectations, it wasn't necessarily bad most of the time. But now, ♥♥♥♥ that ♥♥♥♥, I'm not touching this series again with a ten foot pole after this. Also, I don't need advice on how to beat him. The problem isn't that I'm not gud enough to do it, the problem is that his design is just ♥♥♥♥♥♥♥ awful on every front. Don't @ me with 'I enjoyed the challenge :) ', because some people enjoy having their balls stepped on by hookers; that does not change the fact that getting your balls stepped on is an unhealthy and unseemly habit. Thank you for reading my blog post about this 6 year old video game, please like and subscribe.


https://www.youtube.com/watch?v=5GgflscOmW8
Jurassic Fart 3 May 11, 2021 @ 12:15am 
@ "Smoker:" If you didn't READ it, then WTF are you SAYING crap?

Originally posted by Dude Guyman:
The final boss, Deathshead, is hot garbage!
I agree. In fact, the whole game after chapter seven is one huge SUCKFEST. (lemmee post this so I can peek at my library a moment; BRB).
Last edited by Jurassic Fart 3; May 11, 2021 @ 12:16am
Jurassic Fart 3 May 11, 2021 @ 12:24am 
Okay, I'm back. The only games in this franchise worth a crap are New Colossus and Old Blood. This game was TERRIBLE! It was as if the DEVELOPERS were bored off of their asses! It sucked so bad, it was like they were mad at their own creation. After chapter seven, stuff got strange and abstruse, pointless. I seriously felt like one of those stupid losers moving to Hollywood, and for a dumbass shampoo commercial asking, "What's my motivation?" I'd rather play a Telltale point-and-click game, and I friggin' HATE those only marginally more passionately than I might dislike getting atomic aids from Madonna (allusion to a text game by Qwerty popular in the late 80's, freeware distributed by phone modem), which was 100% fatal.
Last edited by Jurassic Fart 3; May 11, 2021 @ 12:25am
torgomada May 11, 2021 @ 5:37pm 
I didn't mind this boss fight myself, but I obsessively hoard ammo in FPS games, so I usually have a bunch of rockets and full LKW and AR Marksman charges. I do see your point, though. Not really an interesting bossfight from a gameplay perspective.

Once you know how you "should" beat the boss, it's actually darn easy even on Uber, but not really that rewarding anyway.

As far as cover goes, there's nothing you can really use as "cover" cover (something that you can use the game's cover mechanic on) but he can't shoot through most of the vertical pipe bits—hence you can just shoot him with LKW reflection shots and recharge as he slowly goes around the pipe, and pretty much kill him that way without getting hit, but it takes FOREVER. Using rockets with this method, though, is really quick.

Also agreed on the overuse of fire effects. For me, the most difficult fight in the game tends to be fighting nazis in Kreisau HQ, because of all the smoke and fire effects (which enemies conveniently see you right through).
WhitePhantom May 18, 2021 @ 1:05pm 
Put it on easy mode if it is too hard for you.
Camdycorn Jun 25, 2021 @ 8:11pm 
Sounds like you're just bad, buddy.
ricsrdocasro Jul 14, 2021 @ 10:12pm 
I agree with you, and furthermore, the game won't even let me enjoy killing deaths head before he can explode some random grenade in my face, besides, this fight is totally unbalanced, I died like some 5 times before finishing the boss and all of the times I spent a tremendous amount of time, except for the last run, because I had so many rockets that i spammed shots in this ♥♥♥♥♥♥♥ mecha and killed it in less than 2 minutes, until certain point I really enjoyed this game but the last third didn't go very well, and the ending is horrible my opinion is above.
ThaDaLinkWent Jul 15, 2021 @ 9:38pm 
The biggest cardinal sin this final boss commits is NEVER having to reload at anytime. He ONLY stops shooting when he's stunned. It's more obnoxious than it is challenging in that regard. Plus having to move through the fire maze while fighting him doesn't help either.
Bones Jul 16, 2021 @ 12:39pm 
Originally posted by Dude Guyman:
Maybe I am feeling extra salty because I already have not been really strongly feeling this game up to this point, and I was only determined to finish it at least in part due to the sunken cost fallacy- I've already gotten this far, I might as well complete the ♥♥♥♥♥♥♥ thing. But this entire game has already been a bit of a disappointment. After having been promised for years that this old gem was a glorious and masterful retro revitalisation of the classic wolfenstein series, I got a mostly competent modern cover based shooter, with a handful of humanoid enemy types and about that many bland guns to stretch out for 15 hours, with a trashy story filled with unlikable trope-y characters and half-assed... no, quarter-assed stealth mechanics clumsily bolted on for no reason. But the whole package has been basically playable, and there have been some good set pieces and great environment designs, so it made a trashy but mildly amusing popcorn movie of a game. Right up until this final boss. Which ticks off every single bad design sin a boss can have, at least on my list.

A) The challenge comes from something screwing with the screen or something else external to the actual boss
The thing making this difficult is the fact that you can't see ♥♥♥♥. It's very cinematic and it's very epic and everything to have everything be on fire and the air completely filled with thick hazy smoke, and certainly from the standpoint of the game designer it adds a layer of challenge, but in no way is it fun or amusing to actually play. Another immersive and atmospheric way to increase challenge could be to have the game blowing out the speakers with an air horn sound every 2-5 seconds as Deathshead tries to psychologically devastate BJ, or perhaps include a pair of peripheral nipple clamps that send a few volts through your chest every time a laser hits you. It would definitely make the fight harder, but not in any way that is more interesting or would add to the experience instead of subtracting from it. This is the worst aspect of the fight for me and would have ruined it even without anything else, but of course there's so much more.

B) The boss is boring and the challenge only comes from an obscene health pool
The other thing making this difficult is the fact that the ♥♥♥♥♥♥♥♥♥♥♥♥ just will not die. He doesn't offer much threat or interest outside of that- he just shoots his pew pew lasers and sets off fires everywhere, two predictable behaviours that can be mostly avoided but will whittle you down with time, and they will because he keeps doing that for ♥♥♥♥♥♥♥ forever because the ♥♥♥♥♥♥♥♥♥♥♥♥ simply won't die. I pour every single bullet, rocket, shotgun shell, ballistics shell, and grenade I have into him, and he just keeps keeling over, screaming, and getting right back up. Now, granted, I haven't been conserving my ammunition like I might otherwise have, and so I have a mere seven rockets, alongside the rest of my arsenal, to drive up into his cornhole. Some other posts on steam have said that they beat him with ease after saving up 20+ rockets for the fight. Fair enough, except nowhere else in this game has scarcity ever really been an issue- it's very modern shooter in that sense, the game won't let you go five steps without making sure there's a recharge station or a bunch of grenades or whatever you might need handy, just in case you used up yours already. I had no reason to expect in advance that I should have saved anything for any point in this game and so I didn't, which leads into my next point;

C) The boss tests a totally different skill set/knowledge base separate from the rest of the game
The second other thing making this difficult is the fact that there is no real cover- everything that could be used as cover will either be shot through by his lasers or will explode in your face and douse you in fire if you hide behind it. (Save for one glitchy exploity part of the scenery where you can hide behind, which completely trivialises the fight, because...) The fight was not designed to test your skills in the core mechanic of the entire rest of the game, that is, cover shooting, instead it takes that away and forces you to do some other random ♥♥♥♥♥♥♥♥ instead (run around and play laser tag with a robot in a maze made of fire and/or shoot him to death with all the rockets you should have known to hoard in advance even though there's no reason to hoard ♥♥♥♥ in this game). Dark souls is not difficult because the final boss gives you a guitar and asks you to play 'through the fire and flames', and if it did, it would be rightfully called ♥♥♥♥♥♥♥♥.

D) Autosave in the worst place to waste your time
Usually I'll see this in the form of an autosave placed before some long, unskippable cutscene that you'll have to watch over and over before playing the final boss- this is the one of the few times I've seen it placed before you get a chance to go scramble around and stock up on your supplies. You technically have the opportunity to skip that and jump straight into the final boss- but then you'll just get slaughtered, because you don't have all those supplies you need. So every time you restart, you need to take a few minutes to comb the arena, grab ammo, grab armor, and get all of your ♥♥♥♥ together. It's worse then a cutscene, because during a cutscene, you at least don't need to pay attention and can walk away and make a sandwich or something, but here, you need to do the tedious ♥♥♥♥♥♥♥♥ yourself every single time.

E) There's no good indicators of what's going on, or if you're even doing anything
He just keeps screaming and falling to his knees, and then getting back up. Over and over and over again. If the model is changing, I cannot see it because I can't see ♥♥♥♥ because the entire level is filled with smoke. All I can make out is a shadow keeling over and then standing up, while the same voice clip of a scream plays over and over again. Am I doing something wrong? Am I supposed to run behind him and fiddle with something on his back when he's on his knees? Am I using the wrong gun? Am I even doing any damage at all? Who knows! This is especially bad because part 1 of this 3 part fight is a gimmick fight where you have to use a grenade on a robot, and then run up and do a little cutscene- there's no other way to kill it. We literally only just did that a minute or two ago, so of course it's still on our mind as we see this ♥♥♥♥♥♥♥ do the same cutscene-ready pose over and over again. But, nope, he's just a bullet sponge that needs more bullets to take down and you're just supposed to keep kicking that unresponsive brick wall until eventually you put a crack in it.

F) I don't care about Deathshead
From a narrative point of view, who the hell is this guy again? Frau Engel is so much more dislikeable, because you actually know her. I understand that she's the villainess of new colossus, but she should should be built up in that game, not THIS one- let her have the one or two minor cameos in the beginning and end of the game to let the player know she's around, and let Deathshead have all of her screen time instead. As it stands, from a narrative standpoint, the game reaches a climax when you mercilessly slaughter Engel's boytoy and completely break her brain- and then the game takes a detour so that some rando nobody can kick you around and stomp the ♥♥♥♥ out of you for a little while before the end credits will roll. The fact that this absolute nobody is the one piloting the slaughter suit standing between you and the end of the game is just salt rubbed into the wound. If Frau was the one piloting it, maybe some of my fury at the obscene difficulty of the fight would be directed at her, rather than the ♥♥♥♥♥♥♥♥ designers who made the game.

G) It's some multi-part 'epic' nonsense
This is just a personal peeve, I can absolutely see why others might like them, but I really truly ♥♥♥♥♥♥♥ hate multi stage boss battles. I know it's "epic" to keep having the boss transform or change into something else or whatever, but for ♥♥♥♥'s sake, just let me just have an opponent and fight him, don't keep playing this 'lol, nope, that didn't count, do it again ;)' grab-ass ♥♥♥♥♥♥♥♥♥ with me. So I was already pretty annoyed and on edge dropping into that hole that first time, let alone the tenth.

Before this boss battle, I was mildly interested in picking up old blood or new colossus when they went on deep sale- the environments and set pieces are nice enough and while the rest of the game didn't meet my raised expectations, it wasn't necessarily bad most of the time. But now, ♥♥♥♥ that ♥♥♥♥, I'm not touching this series again with a ten foot pole after this. Also, I don't need advice on how to beat him. The problem isn't that I'm not gud enough to do it, the problem is that his design is just ♥♥♥♥♥♥♥ awful on every front. Don't @ me with 'I enjoyed the challenge :) ', because some people enjoy having their balls stepped on by hookers; that does not change the fact that getting your balls stepped on is an unhealthy and unseemly habit. Thank you for reading my blog post about this 6 year old video game, please like and subscribe.
k lol
Datalor3 Jul 23, 2021 @ 11:11am 
Beat it on Death Incarnate after 3-4 attempts, first part is the most challenging, second part is a joke, just pump all of your rockets into the guy while ducking behind cover when reloading
UCEY Jul 25, 2021 @ 6:22pm 
The only problem I had with him (on xbox) was the flame streams all over the second arena. He didn't take long to beat though. The first area with the invincibility shield took some trial and error to figure out. Next time, I suggest playing on "Can I play Daddy?" if you can't kill him quick enough
Last edited by UCEY; Jul 25, 2021 @ 6:22pm
failsafe Aug 8, 2021 @ 7:37am 
I'm at the deathshead battle now - on Uber. To be honest, all this Uber is pretty easy. I had few particular battles where I had to restart several times, even London Monitor died on first attempt. But this deadhead is little bit different.

I'm trying to hit his cupola and I don't shot at him when he is "broken", since I feel that he doesn't take dmg then. Anyway, since I've died at my first attemtp, I just don't have enough ammo. I had 20 rockets at the first attemtp, now only 8 + 8 (after picking two packs in the final arena). And these 16 seem not to be enough, or maybe it is me not hitting correctly, since after a while you can't see a thing there.

Anyway, this battle is very unpleasant. I beat guy on medium level, so I will do it on uber as well... but it is just boring. No tactics, just arcade. Meh.
Crypto Gamer Aug 10, 2021 @ 6:40am 
I beat it the whole uber twice on both timelines,final boss is one of the hardest fight in the game unless you have good amounts of rockets.

But it is easy dual wield nade launcher mode assault rifles then hit him once,or twice with both guns and he will play his loud "arm stragger animation",During that time he takes NO futher dmg,wait few seconds don't waste nades/ammo then repeat.
16 nades might be enough on uber if you don't waste ammo while he has I frames.
failsafe Aug 10, 2021 @ 10:14am 
I've seen guy - on youtube - dealing with deathshead with 11 missiles on uber. Not quite sure whether this was really uber ;-P.

I killed guy - it took me alltogether 16 rockets and severall full batteries of LKW. Some shots were poorly aimed though. To be honest, no satisfaction afterall. On the other hand - completing game on uber brings some satisfaction, like always when playing on hardest level.
UCEY Aug 10, 2021 @ 10:16am 
Originally posted by failsafe:
I've seen guy - on youtube - dealing with deathshead with 11 missiles on uber. Not quite sure whether this was really uber ;-P.

I killed guy - it took me alltogether 16 rockets and severall full batteries of LKW. Some shots were poorly aimed though. To be honest, no satisfaction afterall. On the other hand - completing game on uber brings some satisfaction, like always when playing on hardest level.
I enjoyed killing him after chasing him through three different games
< >
Showing 1-15 of 42 comments
Per page: 1530 50