Wolfenstein: The New Order

Wolfenstein: The New Order

kalirion Dec 19, 2018 @ 11:06pm
How much difference between timelines?
Are the missions different, or is it only some cutscenes that are different between timelines? I just beat Wyatt timeline on Uber, so if the only difference with Fergus timeline is the story, then I'll just play it on Easy for the story, since why challenge myself with a challenge that I've already passed, right?
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Showing 1-5 of 5 comments
Kaiser Ducky Dec 19, 2018 @ 11:16pm 
Some cutscenes are different on Fergus's timeline, yeah. Also, instead of hotwiring doors, Fergus teaches you to pick locks. There are a few golden collectibles that are only accessable on each timeline. Also, while on Fergus's timeline, you can find health upgrades (whereas you pick-up armor upgrades on Wyatt's timeline). Health and armor upgrades are stored in your save file, so even if you replay levels on the other timeline, you'll still have all of those!
kalirion Dec 19, 2018 @ 11:22pm 
Thanks! Actually Wyatt is the lock picker, so I guess Fergus will be the hotwirer.

I'll be playing on Easy then, and trying to get those last 3 Perks while I'm at it. Killing 5 guys in 10 sec with a dismounted turret has gotta be easier on Easy.... Don't really care much about other collectibles (though this reminds me I gotta listen to those recordings that I kept putting off.)
Last edited by kalirion; Dec 19, 2018 @ 11:23pm
Kaiser Ducky Dec 19, 2018 @ 11:49pm 
Originally posted by kalirion:
Thanks! Actually Wyatt is the lock picker, so I guess Fergus will be the hotwirer.

I'll be playing on Easy then, and trying to get those last 3 Perks while I'm at it. Killing 5 guys in 10 sec with a dismounted turret has gotta be easier on Easy.... Don't really care much about other collectibles (though this reminds me I gotta listen to those recordings that I kept putting off.)
Sorry, I always get that part mixed up q:

Yeah, there's only a couple times in the whole game where you encounter 5 nazis being in a close enough proximity, while having a turret. You can grind for it in the first level, before you meet back up with your buddies and get captured, there's a couple turrets, and a handful of enemies. Problem is, it's hard to be accurate enough to kill 5 of them in 10 seconds, since there all a long distance away.
kalirion Dec 20, 2018 @ 9:50pm 
Found an easy spot to get that perk (assuming easiest difficulty setting): Level 1, next to the door you need to blow up. Run through the Nazis, pick up the turret, kill the Nazis.

Then in Chapter 2 or 3 I killed the 5th sleeping doggy. For my final perk went to Chapter 6, and hid in that room near beginning where the nazis kept throwing nades into. Was annoying, but finally tossed back enough to kill 5. And I think I'm actually done here. Will watch the Fergus differences on youtube instead.

Will take a break from Wolf and then play The Old Blood some time in the not too distant future. Cheers!
Last edited by kalirion; Dec 20, 2018 @ 9:50pm
600piecesof8 Jan 12, 2020 @ 2:39pm 
It is an older threat but I agree with Kaiser Ducky. Apart from what was mentioned already, some access paths to building are different. For example on the Wyatt Timeline, you can avoid that Panzerhund giant dog completely and lock pick another door on Eisenwald Prison. Guess Fergus has similar bits.
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Date Posted: Dec 19, 2018 @ 11:06pm
Posts: 5