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Trap Reset passive: Need to confirm if this affects both players but assume it doesn't.
Co-op money: Split evenly in 2, both the starting money and the "on kill" money.
it seens MUCH MORE dificult play co-op than play solo.
Solo: 10 slots, 1 person
Co-op: 6 per person, 2 people
2 more loadout spaces isn't a big deal when it's split between two people. What really matters is that you can be in two places at once. This is absolutely huge on some levels. You have nearly the same amount of money to work with but twice the manpower to back it up.
Unless your partner is taking a nap during the whole level or doesn't have the foggiest idea what they're doing, co-op is always going to be easier than single in this game.
P1: Crossbow, Ice Amulet, (some trinket), Barricades, Tar, Haymaker
P2: Sceptre, Flame Bracers, (some trinket), Grinder, Archers, (whatever)
You build together and split the costs up. If you have to defend 2 locations, build both halfway and defend both at once. Or build one up strong, have one person hold off the other side (Wind Belt or something with Stun helps) untilt he other person finishes.
Assume a very bad situation where this happens: from the front there's a bunch of Orcs that -will- get in the rift if you don't help deal with them. There's a group of Kobolds coming from the back and you need to deal with them personally too. If you're solo, that's it. You're done. If you're co-op, you can cover the front, they cover the back.
Conversely, here's a bad example:
P1: (weapon), (3 trinkets), Archers, Tar
P2: (weapon), Grinder, Boom Barrel Dispenser, Haymaker, Paladin, Brimstone
P2 has way too many expensive traps, P1 will run out of things to spend their money on, and when/if Guardian Limit is reached they will only be able to use Tar.
If 1 player takes a weapon and a bunch of trinkets, they're not going to be very useful since they won't have a way to spend all of that money.
On maps like Twisted Halls where you have to defend from 2 sides simultaneously, this is a huge help. The 2nd player is the best "trap" in the game.
Of course, I have the benefit of living with my usual co-op partner so we can talk strategy before/during/after levels very easily and we have similar ideas about how to make a killbox.