Orcs Must Die! 2

Orcs Must Die! 2

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vainglory Jun 23, 2024 @ 1:28pm
Limited slots in multiplayer really hinders the co-op for this game
Unless you're playing with someone who also likes to play the same way as you, the limited number of slots you get in co-op makes an otherwise fantastic game extremely frustrating. E.g. playing with someone who prefers to play the game as a hack and slash as someone who focuses more on trap builds devolved into a lot of arguing about how we should play the game and always feeling like my trap builds were being ♥♥♥♥♥♥ over by playing with someone else. It's a shame there isn't any in-game option or mods for increasing the number of slots you get in MP.
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Showing 1-6 of 6 comments
F.O.X Jun 23, 2024 @ 2:37pm 
I think you don't need to argue to anyone. You can't force someone to do the thing you want. If he refer to play some action, you build traps and if he want to build traps, you can take some action or build guardian to support him. You just need to open mind. And yes increase slot will make better for some situation.

Sorry for my bad English!
happygiggi Jun 28, 2024 @ 5:25am 
It's almost feel like you're FORCED to work it out together :P.
vainglory Jun 28, 2024 @ 12:03pm 
Originally posted by happygiggi:
It's almost feel like you're FORCED to work it out together :P.

Assuming you have two people with synergistic approaches towards gaming. But it means people who aren't already really into tower defense games and prefer hack and slash sort of stuff aren't going to have that good a time playing with people who *are* into tower defense sort of games, and vice versa.

The obvious solution is to play with somebody who is already into tower defense games, but that's rough when you're the only person in your friend group who is so inclined. Having more slots for both MP players and increasing the difficulty otherwise (or, again, just having a 'cheat' mod) would make it a lot more versatile. Kinda like a "you play with your swords over there, and I'll play with my towers over here" deal.
happygiggi Jun 29, 2024 @ 2:49pm 
Ho I know, maybe dungeon defender could fit you. As you can spec into building defenses, or DPS focusing into jumping in the fray.
vainglory Jun 29, 2024 @ 6:43pm 
Originally posted by happygiggi:
Ho I know, maybe dungeon defender could fit you. As you can spec into building defenses, or DPS focusing into jumping in the fray.

Might be worth checking out, thanks. I did try Dungeon Defenders Awakened ages ago and it was kind of... ♥♥♥♥, but I did hear the first and second are better.
Originally posted by vainglory:
Originally posted by happygiggi:
It's almost feel like you're FORCED to work it out together :P.

Assuming you have two people with synergistic approaches towards gaming. But it means people who aren't already really into tower defense games and prefer hack and slash sort of stuff aren't going to have that good a time playing with people who *are* into tower defense sort of games, and vice versa.


I don't get why this should be a problem.

You can still make, as you so nicely put it:
Originally posted by vainglory:
"Kinda like a "you play with your swords over there, and I'll play with my towers over here" deal. "


There is a simple strategem that will easily work for most maps:

Build a first line of (lighter) area covering traps to thin out the small fry with your tower defense character.

Have your fighter ninja character fight anything that crosses this line.

Build a second line of defense with heavier traps (and possibly a barricade bottleneck) somewhere near the rift, where both of you can fall back to, once things get heavy.

Have your trap builder character take a ranged weapon (possibly with stun ability) to aid your fighter in critical situations but otherwise stand back and save up mana for when it is needed.


6 slots each will still be enough:

The trapper can take one weapon and still have room for a floor, a wall, a ceiling trap AND a barricade, plus the trap reset trinket or a support trinket for the fighter character.

The fighter can take 2 weapons, 3 trinkets, 1 trap so money doesn't rot in the bank.

Yeah, it will make you think ahead which gear is suited to any given map / enemy lineup, but that is what makes the game fun and keeps it interesting - as opposed to just storm through it with your favourite one-size-fits-all gear.


Have fun!
Last edited by Wolf_Hastenichgesehn; Jul 1, 2024 @ 7:52am
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