Tales of the Shire: A The Lord of The Rings™ Game

Tales of the Shire: A The Lord of The Rings™ Game

Month of feedback
From potential customers that your game is not good enough.

Did you incorporate their feedback?

Or will everyone be surprised again when the game does not sell?
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Showing 1-15 of 19 comments
I don't think anyone will be surprised the game doesn't sell.
One really has to wonder who this game is even marketed to.
I don't think LOTR fans were dying for a farming life simulator game, nor do I think the people who play farming life simulator games were waiting for one to be set in the LOTR setting.
Very odd mix, I don't expect a high potential customer base for this game even, let alone the devs listening to feedback from people they constantly call all sorts of names.
Ferranis Feb 11 @ 8:35am 
What would have been cool and sold:

Farming game which focuses on how the orcs create food. With slaves that tend the fields and orcs which run the fortress to protect the fields. Then everything is attacked by the good guys and you need to defend.

That's what I would have done with the LOTR licence if I wanted to do a farming game.

Not... this...
Originally posted by Ferranis:
What would have been cool and sold:

Farming game which focuses on how the orcs create food. With slaves that tend the fields and orcs which run the fortress to protect the fields. Then everything is attacked by the good guys and you need to defend.

That's what I would have done with the LOTR licence if I wanted to do a farming game.

Not... this...

Not gonna lie, i'd be interested.
this stuff they're doing now, dozens wil want it, DOZENS!
As someone who used to be a QA in this industry, to answer your question, testers and QA are the least appreciated jobs.
A lot of the times the devs return all feedback unanswered, there's still a game out there that i can't name where all percentage calculations are wrong because a toxic person such as myself doesn't know how maths work and doesn't need to be listened to.
A lot of the time devs grow absolutely insulting to QA especially when your decik isn't stacked with minority cards.
However, there have been a few times where devs not only were responseful but actually grateful for pointing out the bugs, those're the devs I enjoyed working with most, go figure.
So chances are they didn't listen to any of the feedback, act like they know better and then blame gamers for their failiure.
Last edited by Nokia Knockoff; Feb 11 @ 9:48am
Ferranis Feb 11 @ 11:02am 
Originally posted by Sir Random:
Originally posted by Ferranis:
What would have been cool and sold:

Farming game which focuses on how the orcs create food. With slaves that tend the fields and orcs which run the fortress to protect the fields. Then everything is attacked by the good guys and you need to defend.

That's what I would have done with the LOTR licence if I wanted to do a farming game.

Not... this...

Not gonna lie, i'd be interested.
this stuff they're doing now, dozens wil want it, DOZENS!
As someone who used to be a QA in this industry, to answer your question, testers and QA are the least appreciated jobs.
A lot of the times the devs return all feedback unanswered, there's still a game out there that i can't name where all percentage calculations are wrong because a toxic person such as myself doesn't know how maths work and doesn't need to be listened to.
A lot of the time devs grow absolutely insulting to QA especially when your decik isn't stacked with minority cards.
However, there have been a few times where devs not only were responseful but actually grateful for pointing out the bugs, those're the devs I enjoyed working with most, go figure.
So chances are they didn't listen to any of the feedback, act like they know better and then blame gamers for their failiure.

Studios which are like this need to burn.

I am a software dev too and I adore our QA.

But I care for our product, which most likely cannot be said for a lot of western game studios
Last edited by Ferranis; Feb 11 @ 11:03am
WarPigeon Feb 11 @ 11:02am 
Originally posted by Sir Random:
I don't think anyone will be surprised the game doesn't sell.
One really has to wonder who this game is even marketed to.
I don't think LOTR fans were dying for a farming life simulator game, nor do I think the people who play farming life simulator games were waiting for one to be set in the LOTR setting.
Very odd mix, I don't expect a high potential customer base for this game even, let alone the devs listening to feedback from people they constantly call all sorts of names.

Nah, fans of Hobbits would be very interested in a cozy farming game.

For LOTR movie fans there have already been a million action games in the franchise, so I think a more relaxed game is a welcome change.
Ferranis Feb 11 @ 11:04am 
Originally posted by WarPigeon:
Originally posted by Sir Random:
I don't think anyone will be surprised the game doesn't sell.
One really has to wonder who this game is even marketed to.
I don't think LOTR fans were dying for a farming life simulator game, nor do I think the people who play farming life simulator games were waiting for one to be set in the LOTR setting.
Very odd mix, I don't expect a high potential customer base for this game even, let alone the devs listening to feedback from people they constantly call all sorts of names.

Nah, fans of Hobbits would be very interested in a cozy farming game.

For LOTR movie fans there have already been a million action games in the franchise, so I think a more relaxed game is a welcome change.

But how many fans of Hobbits are out there? We will see in March
WarPigeon Feb 11 @ 11:20am 
Originally posted by Ferranis:
Originally posted by WarPigeon:

Nah, fans of Hobbits would be very interested in a cozy farming game.

For LOTR movie fans there have already been a million action games in the franchise, so I think a more relaxed game is a welcome change.

But how many fans of Hobbits are out there? We will see in March

I don't doubt that it's much lower than the number of fans of the movie franchise, but that doesn't mean a game like this shouldn't be made. Sometimes having a small audience is ok.

If it weren't then literally all we'd have is bland blockbusters.
Originally posted by WarPigeon:

I don't doubt that it's much lower than the number of fans of the movie franchise, but that doesn't mean a game like this shouldn't be made. Sometimes having a small audience is ok.

If it weren't then literally all we'd have is bland blockbusters.

By all means, make the games you want, but sometimes I just wonder what reality people live in. this is not a billion dollar idea so I hope the studio's budget is low, otherwise we'll see yet another studio meltdown blaming gamers, it'd only be a Teuseday in the gaming industry at this point.
WarPigeon Feb 11 @ 11:30am 
Originally posted by Sir Random:
Originally posted by WarPigeon:

I don't doubt that it's much lower than the number of fans of the movie franchise, but that doesn't mean a game like this shouldn't be made. Sometimes having a small audience is ok.

If it weren't then literally all we'd have is bland blockbusters.

By all means, make the games you want, but sometimes I just wonder what reality people live in. this is not a billion dollar idea so I hope the studio's budget is low, otherwise we'll see yet another studio meltdown blaming gamers, it'd only be a Teuseday in the gaming industry at this point.

Based on the trailer and lack of voice acting in the game, my guess is that yes, the budget for this game is probably pretty low.

Honestly, the biggest thing the game has going against is it probably the lack of pipe weed in the game, but you would never know it from looking at these forums.
Originally posted by WarPigeon:

Based on the trailer and lack of voice acting in the game, my guess is that yes, the budget for this game is probably pretty low.

Honestly, the biggest thing the game has going against is it probably the lack of pipe weed in the game, but you would never know it from looking at these forums.

I would agree the budget is low .
However, I saw footage on the studio over half a year ago, can't remember where and the studio had way too many devs running around for a game of this type, with this type of graphics. Honestly 5 talented people would be overkill for this game because two of them would hang in a hammock until the last two weeks of crunch before release.
There is so much stuff the gaming industry literally wastes money on these days and one of the biggest expenses is developer wages. A ton of game studios are oversized because they spend time on stuff people care nothing for, how in the blazes do we still get games with motion blur while the people keeping motion blur on are even fewer than legitimate peg legged pirates. Why spend all that time on 12k hair resolutions with individual moving strands of hair for a community that wants a fun game first and foremost and never asked for a hair physics simulator?
(sorry, bit of a tangent by the end but I hope you catch my drift)
Ferranis Feb 11 @ 12:30pm 
The license alone must cost quite a lot.

For sure you can make games like this, but the quality better be high and the development cost low.

There way too many amazing farming games out there
Originally posted by Ferranis:
The license alone must cost quite a lot.

For sure you can make games like this, but the quality better be high and the development cost low.

There way too many amazing farming games out there

I honestly can't tell if the licence costs a lot these days, amazon seems to use it like toilet paper after all.
WarPigeon Feb 11 @ 12:36pm 
Pretty sure Weta already owns a license, or at least gets it for cheap given their involvement with the LOTR franchise. I don't see a game like this being made otherwise because as I mentioned before the farming genre isn't particularly big.
Originally posted by WarPigeon:
Pretty sure Weta already owns a license, or at least gets it for cheap given their involvement with the LOTR franchise. I don't see a game like this being made otherwise because as I mentioned before the farming genre isn't particularly big.

Exactly, if the licence was expensive even people with the IQ of a dead guinea pig or dementing tree would've said "dudes, we can't make our money back like this".

For the studio's sake, I hope they can make their money back eventhough i'm miffed the publisher basically cancelled kerbal space program 2 for this game. For them, I hope they can make their money back but.... the pessimist in me says they can't, this game is just too niche in the genre + licence that I honestly don't see anyone jumping up and down in glee screaming "this is what i've always wanted!"
Because of that, I also hope for the studio's sake they didn't waste a ton of money on the game,.
I'm a huge LORT/Tolkien fan, I own everything from the first print (AND I MEAN FIRST PRINT) of his book in Canada, to the Lego sets. I own the EA games both for PC and playstation, I saw The Fellowship over a dozen times in theatres when it was released as a teenager and even built myself a small army thx to Games workship back in the day.

AND I LOVE farming, sims games - I have over 3500hrs combined between sims 2 to sims 4, I'm currently playing Coral Island and CANNOT wait for this game to release next month.

So ya I guess I'm that target audience because I think the Shire specifically is a great place to make a cozy farming game and I know my girlfriend loves the idea too. Not every game is made to be dark fantasy bashing monsters, I own a lot of those too lol.
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