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Ein Übersetzungsproblem melden
If there's one thing I cannot stand, is when the text comes out like it's being typed live during gameplay.
That's maddening, it makes reading it so much more annoying, especially if I keep catching up to the end of the line before it's done appearing in the speechbubble or whatever.
If there's no voice acting, the game is going to feel lonely... Kinda like the Sims, your sim could have like 50 sims over, and it's going to feel dead because they're all just speaking their gibberish language and waving at the roof of the pool trying to find the exit.
I foresee this being another game I play on mute with something on youtube.
Oh god, the constant parties.
Nothing makes me annoyed faster (as a functioning introvert) than game devs forcing virtual parties and gift giving (My Time at Portia) to AI NPC's.
Seems incredibly silly and annoying, more than spending 1000 hrs hitting virtual rocks and trees to craft like a .. stool or something. Stool which you'll never sit on.
Oh I am 100% serious.
I used to find hitting virtual rocks and trees silly, in games like 7 Days to Die I just use mod options they give to speed up gathering resources.
But then, the game developers started trying to create half-arsed NPC's and trying to hilariously make people "connect" to poorly written 3D models created by some underpaid artist. You are now forced to give stupid gifts you spend whole day (in-game) making, things like cakes and flowers (to "date" a 3D model). It just makes me cringe and pushed this specific annoyance to the top of my list.
I guess as a game developer myself, I look at these things from different perspective. They just feel silly, especially for what little effort goes into making them.
These virtual Characters don't have interesting personalities, barely have any dialogues and the few lines they do voice, they use "GOO GOO GAGA" baby talk to communicate. Add to that, the creepy Chucky like mannequin faces with either overdone or no emotions, you just know all of them were copy and pasted using the base template as a reference.
Look at that gameplay trailer for this game where you cook a virtual meal for the other Hobbit. The NPC Hobbit is all cheery, praising your cooking using same generic dialogue that will be repeated by every NPC from then on, and your character is staring at like a wall or camera, looking dead inside.
You already know that you'll have to make virtual food for every damn hobbit over and over again, throw parties to get "positive" heart rating (and why? aren't Hobbits supposed to just like people anyway?) or to get like a recipe/blueprint for more food and furniture out of them.
I think My Time at Portia forever ruined these games for me, and not because it's a good game (it isn't even finished, the devs just abandoned it and moved on).
If I have to spend ages making friends with NPC's, I'd like to make friends with the NPC's that aren't so shallow that they have to be bought with an endless stream of gifts. I wouldn't enjoy someone trying to buy my friendship and I wouldn't want to be friends with anyone who requires people buy theirs.
Thank you for your gift <Insert name here.>
Oh boy, <Insert food here> My favourite, how did you know <insert name here>?
I didn't know about the baby talk, that's.... terrible.
I like when games have actual voicing, better for accessibility reasons, but also just better for gameplay. Even if there's very little effort into voicing the characters, it's better than nothing. Ever played Dynasty Warriors 3? A game with voice acting so "bad" that it became good, because it was hilarious. (Definitely look it up, there's a great jim sterling video on it.)
Unfortunately, trying to woo NPC's does become a total chore.
My favourite bit of stardew and sun haven, was always the building my skills, raising a fortune, becoming really powerful and rich.
It was never about dating NPCs, I never get married in games because.... why would I?
I don't mind becoming friends with NPC's in a meaningful sense, doing quests for them, learning their story along the way. But just giving them the same crappy gift every day is not good gameplay. It's just a daily task on a mobile game.
I never got into Portia, I tried it, hated it, refunded it.
Look at the "feature" list on store page and it includes the most generic descriptions of things you do in every game in existence. So they didn't have anything interesting that stood out even at the time of writing the store description.
Unfortunately I bought it on Steam sale and was stuck with no refund option, since I played it like 1 month after buying it. Portia developers abandoned that game so fast, that there actually are empty areas with nothing to do but to just run through. Their idea of exploration was placing every quest area a thousand miles apart, so you can pad playtime for them by running from point A-B for hours.
I guess that's what the store page of this game would describe as "exploration".
I don't know about others, but never have I ever stopped and wondered, "What secrets do these boring shire-folk hide in their generic green fields?" Unless they are secretly cannibals, I don't see anything interesting but some new collectable pants, gold or recipes being hidden away.
Ah yes, the annoying weather in games which changes every 2 mins and forces players to drop what they're doing, prolonging the nightmare of collecting and mining cause of artificial day-night changes.
And seasonal surprises where you have random festivals where people play minigames? Stuff you'll do once, find it boring and never go back? (unless you really hate your life).
Also, pretty sure "rewards through story progression" is something every game with some basic excuse of a story has.
Iconic characters like who? Most people know only Baggins, Samwise and Took. Unless they mean brooding Aragon will show up to dance around and eat pies.
Wow, forced club missions, daily labor activities and WTF is "official village status"? You need someone to do daily labor to get a "village" status in the middle-earth?
Yeah I don't see how exactly this game is doing anything new or unique to stand out (other than the creepy hobbit dolls).
I'd be totally cool with just Stardew but in the shire. But it's gotta be good in the process. Improve on their features, we're years on from stardew.
Much as I dislike the route sunhaven went down with DLC, at least sun haven improved on stardew. It took it's talent tree and expanded on it, it added multiple cities to go to as well as a much better combat system.
The relationships... unfortunately still just buying people you don't care about gifts until they like you. They do engage in somewhat more lively conversation now and then, which is a plus. But in the end it's all the same "Here, I dug up this diamond, here's your daily diamond, I have another 40 people to give a daily diamond to, so let's hurry this along, yeah?"
I have no idea what official village status could entail. Maybe you're new to the village (Somehow) and you have to build trust with them?
I dunno, that's a bit strange.
I mostly have this game on my wishlist to see what it becomes. I'm fairly sure that if I buy it, I'll wind up refunding it, unfortunately.
I also dislike necromancy, this thread was dead, let it go.
you sound like a major
I am, yes.
Not even gonna debate it. If being anti racism makes me a snowflake, then I'm a snowflake. XD
hopefully they work on it a little bit
BUT I have to admit I am also disappointed by the render and find it ugly. When there are games like Wayfinder, Splatoon or even Team Fortress 2 out there doing the same thing, but better; it feels odd and doesn't favor the game, I agree. Hell, even Wildstar rendering back then was more appealing imo.
You can tell they wanted something to release on Switch.