A Hero's Rest: An RPG Town Simulator

A Hero's Rest: An RPG Town Simulator

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Some QOL suggestions
Been enjoying my time in the game but there are a couple of things that detract from the fun.

1. Half the time the buttons have a very tiny clickable area, ie the 'craft food' button at the Inn. If you are zoomed out at all then the button only has a couple of pixels that can be clicked. The whole button needs to be active always.

2. Badly needs a main screen info to see the current lvl CR hero range and the lvl range for active quests. Having this info displayed at all times should be required.

3. Constantly having to fill up visitor items is a pain in the rear. Does nothing but add busy work nonsense that is nothing but frustration. There is more than enough work keeping all the gear updated.

Anyway, that's my frustrations. :steamsalty:
But fun game still, cheers.
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Showing 1-2 of 2 comments
Dude Feb 22 @ 6:21am 
wait i just played a litte and thought that might come later:

do you never get the option to tell a certain station to keep a certain amount of something stocked? do i always have to build it manually?
Iron Horse Mar 16 @ 10:06pm 
I almost feel like I need to take notes to keep track of things I did, or need to do. I forget what t2 items I built for what class, and who needs what quest.

I am working with about 20 adventurers.

Some UI improvements towards keeping track of these things would be nice.
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Showing 1-2 of 2 comments
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