Parcel Corps

Parcel Corps

View Stats:
Prøxy Oct 21, 2024 @ 10:21am
Damn, this game bombed?
There are currently 3 players playing the game.
What went wrong? Looks like a pretty interesting game, only major issue I'm seeing is performance. Everything else seems to be nitpicks or configuration settings.
< >
Showing 1-9 of 9 comments
Silly Billy  [developer] Oct 21, 2024 @ 10:55pm 
So, being brutally honest, our launch obviously did not go very well. There were issues with bugs and yes, folks were having performance problems. A lot of people took issue with the lack of settings and after a very promising start, as soon as people started to leave their negative reviews Steam kills all visibility. Frustratingly, we have updated the game to solve most of these issues (although, things are still far from perfect, and we’re working on quite a significant patch at the moment), but essentially, unless we can do anything to improve the user score, you just don’t get any exposure on the store. So it’s one of these catch 22 situations, you need to get new folks to buy the game and leave a positive reviews, but you can’t get new folks because of the poor reviews.

People will say (and rightly so) that the game shouldn’t have launched with the issues it had, unfortunately that was the date that had been set, our publisher had other things organised for around the time intended to give the game the best start, we were optimistic we could do it but, in the end, we’re a small studio and the workload was a bit to much for us to make it in time.

That being said, we will be supporting the game for the foreseeable, hopefully these extra updates we’ve planned can start to see momentum shift.

There you go, that’s how the sausage is made/ marketed!
Last edited by Silly Billy; Oct 22, 2024 @ 3:53am
decizion Oct 21, 2024 @ 11:54pm 
Too high price and directly competing with the masterpiece Bomb Rush Cyberfunk. Couldn’t stand a chance especially in such a crowded period of the year.
Silly Billy  [developer] Oct 22, 2024 @ 2:26am 
Bomb Rush is a great game for sure, but we don't really look at other games and see us as competing with them. At the end of the day we made the game we wanted to make, certainly inspiration was drawn from similar sources to the Team Reptile guys, but the games are very different. Even the price, I mean, Parcel Corps is actually cheaper than BRC, that and we have a bit of a longer game, everything is obviously fully voiced etc. So, people will disagree, but, I don't personally think that was the primary reason for our slow start.

Our main issue we believe, and what we've been working to rectify, was those bugs at launch. Success and failure on here is like a snowball effect, it's all about gaining and maintaining that momentum. It's a bit bitter sweet reading the negative reviews because most of them are folks saying that they actually think the game is good or that they're enjoying it, it's just their experience was marred by the various bugs/ issues they encountered.

As I say, many of those bugs have been fixed, we still have work to do but we think folks will be pretty happy with the new patch we're working on now. Certainly, there will be no one complaining about a lack of graphics options! We're in a fortunate position that we have a publisher who is really behind the game and are willing to support us and the game to get it back on it's feet.

So, for sure, we've gotten off to a slow start, but it's far from the end. We'll be supporting Parcel Corps for the foreseeable so do keep checking back in with us. And, ha, if you play the game and enjoy it, to echo the words of a shilling YouTuber, do give us a thumbs up, it really makes a huge difference!
blinglog Oct 22, 2024 @ 9:16pm 
I think some of the games issues were around the actual release date of the game. As there was a release date, which was then delayed to TBA which was then replaced with a new day like a week before it launched. Which led to a lot of people probably not even realizing the game came out. And as the devs said once you lose that momentum it's really hard to make it back
Chubeatle Oct 30, 2024 @ 9:25pm 
Originally posted by Silly Billy:
So, being brutally honest, our launch obviously did not go very well. There were issues with bugs and yes, folks were having performance problems. A lot of people took issue with the lack of settings and after a very promising start, as soon as people started to leave their negative reviews Steam kills all visibility. Frustratingly, we have updated the game to solve most of these issues (although, things are still far from perfect, and we’re working on quite a significant patch at the moment), but essentially, unless we can do anything to improve the user score, you just don’t get any exposure on the store. So it’s one of these catch 22 situations, you need to get new folks to buy the game and leave a positive reviews, but you can’t get new folks because of the poor reviews.

People will say (and rightly so) that the game shouldn’t have launched with the issues it had, unfortunately that was the date that had been set, our publisher had other things organised for around the time intended to give the game the best start, we were optimistic we could do it but, in the end, we’re a small studio and the workload was a bit to much for us to make it in time.

That being said, we will be supporting the game for the foreseeable, hopefully these extra updates we’ve planned can start to see momentum shift.

There you go, that’s how the sausage is made/ marketed!
with all due respect, those performance issues were there ever since the demo and the game ran exactly the same when the game launched. i dont know why performance is getting the least amount of attention nowadays, but if i can play cyberpunk, last of us, or spiderman at high settings, and i cant run the cartoony bike game something's wrong. actually try aiming for the steam deck/laptop, dont aim for people with the newest gpu, you aint breaking new graphics ground.
the game is fun, but i cant get into any kind of rhythm when i can barely get a steady framerate. hope you consider this for the next launch, cause it really soured my experience.
Prøxy Oct 31, 2024 @ 1:29am 
Originally posted by Chubeatle:
Originally posted by Silly Billy:
So, being brutally honest, our launch obviously did not go very well. There were issues with bugs and yes, folks were having performance problems. A lot of people took issue with the lack of settings and after a very promising start, as soon as people started to leave their negative reviews Steam kills all visibility. Frustratingly, we have updated the game to solve most of these issues (although, things are still far from perfect, and we’re working on quite a significant patch at the moment), but essentially, unless we can do anything to improve the user score, you just don’t get any exposure on the store. So it’s one of these catch 22 situations, you need to get new folks to buy the game and leave a positive reviews, but you can’t get new folks because of the poor reviews.

People will say (and rightly so) that the game shouldn’t have launched with the issues it had, unfortunately that was the date that had been set, our publisher had other things organised for around the time intended to give the game the best start, we were optimistic we could do it but, in the end, we’re a small studio and the workload was a bit to much for us to make it in time.

That being said, we will be supporting the game for the foreseeable, hopefully these extra updates we’ve planned can start to see momentum shift.

There you go, that’s how the sausage is made/ marketed!
with all due respect, those performance issues were there ever since the demo and the game ran exactly the same when the game launched. i dont know why performance is getting the least amount of attention nowadays, but if i can play cyberpunk, last of us, or spiderman at high settings, and i cant run the cartoony bike game something's wrong. actually try aiming for the steam deck/laptop, dont aim for people with the newest gpu, you aint breaking new graphics ground.
the game is fun, but i cant get into any kind of rhythm when i can barely get a steady framerate. hope you consider this for the next launch, cause it really soured my experience.
What's your GPU out of curiosity?
Fnuke Oct 31, 2024 @ 9:50am 
Originally posted by Chubeatle:
Originally posted by Silly Billy:
So, being brutally honest, our launch obviously did not go very well. There were issues with bugs and yes, folks were having performance problems. A lot of people took issue with the lack of settings and after a very promising start, as soon as people started to leave their negative reviews Steam kills all visibility. Frustratingly, we have updated the game to solve most of these issues (although, things are still far from perfect, and we’re working on quite a significant patch at the moment), but essentially, unless we can do anything to improve the user score, you just don’t get any exposure on the store. So it’s one of these catch 22 situations, you need to get new folks to buy the game and leave a positive reviews, but you can’t get new folks because of the poor reviews.

People will say (and rightly so) that the game shouldn’t have launched with the issues it had, unfortunately that was the date that had been set, our publisher had other things organised for around the time intended to give the game the best start, we were optimistic we could do it but, in the end, we’re a small studio and the workload was a bit to much for us to make it in time.

That being said, we will be supporting the game for the foreseeable, hopefully these extra updates we’ve planned can start to see momentum shift.

There you go, that’s how the sausage is made/ marketed!
with all due respect, those performance issues were there ever since the demo and the game ran exactly the same when the game launched. i dont know why performance is getting the least amount of attention nowadays, but if i can play cyberpunk, last of us, or spiderman at high settings, and i cant run the cartoony bike game something's wrong. actually try aiming for the steam deck/laptop, dont aim for people with the newest gpu, you aint breaking new graphics ground.
the game is fun, but i cant get into any kind of rhythm when i can barely get a steady framerate. hope you consider this for the next launch, cause it really soured my experience.

I think you answered yourself. You are talking about games like Cyberpunk, Last of Us, and Spiderman, games made with budgets of millions and millions XD. 
Nowadays you can download an engine and build a game easily; the difference is to make it work outside the engine and optimize it.  Try to build a scene in unreal engine than tell me :P
This is the real difference between majors and indies.

I repeat, building a game is hard, but you can do it if you're a smart guy and have a lot of time, but to optimize it, you have to have great skills and resources that you can't easily find, which is why indie games are often worse optimized than very big games.

in this case they are a small team ,for what I understood, and everychanges needs time and effort. In this world it's easy to point the finger but the reality is that making games is a difficult job in a difficult market
Last edited by Fnuke; Oct 31, 2024 @ 9:50am
Chubeatle Nov 12, 2024 @ 1:48pm 
Originally posted by Prøxy:
What's your GPU out of curiosity?
Ryzen 5600G AMD 6700 XT 16 GB 3666 mhz, id say i should be able to run it lol



Originally posted by Fnuke:

I think you answered yourself. You are talking about games like Cyberpunk, Last of Us, and Spiderman, games made with budgets of millions and millions XD. 
Nowadays you can download an engine and build a game easily; the difference is to make it work outside the engine and optimize it.  Try to build a scene in unreal engine than tell me :P
This is the real difference between majors and indies.

I repeat, building a game is hard, but you can do it if you're a smart guy and have a lot of time, but to optimize it, you have to have great skills and resources that you can't easily find, which is why indie games are often worse optimized than very big games.

in this case they are a small team ,for what I understood, and everychanges needs time and effort. In this world it's easy to point the finger but the reality is that making games is a difficult job in a difficult market
i truly get that, but if you can't make it run in most setups why even bother putting it out, seems like putting yourself in a ♥♥♥♥♥♥ situation just to put a game out.
Silly Billy  [developer] Nov 13, 2024 @ 6:18am 
I know it’s a bit off topic but did you see our post about trying the “patchpreview” beta branch Chubeatle? Does that sort out your issues? The publisher’s QA team is going through it now to make sure there’s no big issues but you can switch to it now by going to the setting panel on the library page and selecting betas. We’d encourage anyone else having issues to try that and let us know how they get on, hopefully the majority of the big complaints at launch will be fixed now.
< >
Showing 1-9 of 9 comments
Per page: 1530 50