Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
People will say (and rightly so) that the game shouldn’t have launched with the issues it had, unfortunately that was the date that had been set, our publisher had other things organised for around the time intended to give the game the best start, we were optimistic we could do it but, in the end, we’re a small studio and the workload was a bit to much for us to make it in time.
That being said, we will be supporting the game for the foreseeable, hopefully these extra updates we’ve planned can start to see momentum shift.
There you go, that’s how the sausage is made/ marketed!
Our main issue we believe, and what we've been working to rectify, was those bugs at launch. Success and failure on here is like a snowball effect, it's all about gaining and maintaining that momentum. It's a bit bitter sweet reading the negative reviews because most of them are folks saying that they actually think the game is good or that they're enjoying it, it's just their experience was marred by the various bugs/ issues they encountered.
As I say, many of those bugs have been fixed, we still have work to do but we think folks will be pretty happy with the new patch we're working on now. Certainly, there will be no one complaining about a lack of graphics options! We're in a fortunate position that we have a publisher who is really behind the game and are willing to support us and the game to get it back on it's feet.
So, for sure, we've gotten off to a slow start, but it's far from the end. We'll be supporting Parcel Corps for the foreseeable so do keep checking back in with us. And, ha, if you play the game and enjoy it, to echo the words of a shilling YouTuber, do give us a thumbs up, it really makes a huge difference!
the game is fun, but i cant get into any kind of rhythm when i can barely get a steady framerate. hope you consider this for the next launch, cause it really soured my experience.
I think you answered yourself. You are talking about games like Cyberpunk, Last of Us, and Spiderman, games made with budgets of millions and millions XD.
Nowadays you can download an engine and build a game easily; the difference is to make it work outside the engine and optimize it. Try to build a scene in unreal engine than tell me :P
This is the real difference between majors and indies.
I repeat, building a game is hard, but you can do it if you're a smart guy and have a lot of time, but to optimize it, you have to have great skills and resources that you can't easily find, which is why indie games are often worse optimized than very big games.
in this case they are a small team ,for what I understood, and everychanges needs time and effort. In this world it's easy to point the finger but the reality is that making games is a difficult job in a difficult market
i truly get that, but if you can't make it run in most setups why even bother putting it out, seems like putting yourself in a ♥♥♥♥♥♥ situation just to put a game out.