Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's very precious.
I will try to improve that features.
the v1.2.0 has been released with the following fixes and improvements.
To address your nice points:
- implemented up to 18 autosaves (checkpoints) in order to make more safe the player progress;
- reviewed all the skills to balance the statuses which resulted too much frequent;
- added the status prevention feature to some accessories;
- increased the opening time of some windows (e.g. choice window) in order to prevent a user unexpected selection;
Extra tasks:
- fixed a bug which hid two Tio arrow skills (ops!);
- Improved the UI of the save / load menu.
Thank you again for your feedback.
I will play some more with the new features.
Cheers,
Sir V
have some feedback:
I second most of the points made by Sir Valimont except for the mute thing, which i didn't encounter as often.
I played through the game before the update so maybe some points are already taken care of.
Although i liked the difficulty, it was a bit too grindy and imbalanced. At some points i found myself fighting monsters over and over until i felt safe to proceed.
I rarely used most of the skills, as the use up too much mana and regenerating it in the inn is rather costly, so i probably used 10% of the skills 90% of the time. Probably try to balance that out a bit.
(spoiler)
except for Moon, nobody can regain MP by themselves, which led me to play with Moon most of the time and just block with the others. Maybe give them some additional skills for that or introduce an item for that.
I was leveling up the team to around 40 in the ruins before clearing the soldier camp and afterwards i found myself holding back on both the mage and the end boss. Both times i expected to fight again afterwards without regenerating, and was surprised that that was already it (probably i was just overleveled..).
The invisible passage was quite annoying as you don't know in the slightest, where you are. I would suggest you either have a ping on your location from time to time (e.g. same animation as during turning invisible) or just a translucent body, the time is a bit generous with around 12 sec, which you don't really need (and which you have to wait if you don't know where you are..)
I think i used the the memories only twice due to the insane mana cost, which was kind of sad. Maybe, make them more usable during fights.
Lastly i would also suggest to tackle the typos and english translations to make the game more enjoyable as the story is one of the interesting points.
Was a fun little game, but still needs some work :)
Best regards
Thank you for the feedback and for your play.
I try to give you more details about the game to match your nice points:
Spoiler alert
- about the characters, skills and memories: the team is composed by two physical classes (Tristan/Blake) and two magic classes (Moon/Tio).
The magic classes are designed to consume few MPs and it can attack with spell a lot. The physical classes is designed to damage mainly with the standard attack and burn very fast the MPs.
The best strategy with physical classes is to use only the low MP spells (10-20 MP) with the casual enemies and use the highest MP spell only in the boss fights.
Last, the memories are designed to be the last choice in a battle due to the high MPs request as you pointed out. A typical scenario is when a boss has defeated most of your team and you try to win with a final one-shot attack.
- for the final places (the island and the mons) the level estimated is about 30-34, so I can confirm that your team was very strong with the level 40 to experience the challange more confortable than expected.
- the invisible passage: the timed translucent animation is a interesting suggestion, I'll consider to implement it!
- the translation: the story is a main point as you highlighted, so I'm sorry about the text typos. I was too optimistic with its quality. I hope to provide in the future an important review on it.
Thanks again!
thank you to report me your needs.
I confirm that currently there isn't the window mode option.
If you would like to play the adventure with the window mode, I will implement it for the v1.3.0 release. It requires an acceptable effort.
The new option will be accessible from the usual options menu and it will start the game in window mode with a fixed size.
To better understand your playing experience, can I ask you why you prefer the window mode and which window size you usually use ?
Thanks
the v1,3,0 has been released and I give you a quick update about your last feedbacks:
@The great Refrigerator : about your suggestion. the invisible passage challenge has been improved providing to the player a sort of animated hero's position "ping" (preserving the challenge);
@Euphoniac : as promised, this version provide the window mode.
Enjoy it.