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agreed, feels like the spear and hammer are the only viable one's.
What is that crappy bazooka?
What is the double balls ♥♥♥♥? Friend can shoot your balls away, enemies too, to you can't have them back you will be "hmphhh hmphh" to get them back...holy sheet.
There is definitely a level of git gud, but some balance tweaks really do need to happen.
All the weapons feel great to me and I especially love the striker game play, but the powers can be nonsensical when you get to higher frenzy levels, specifically for solo play.
I've had a few F3 striker runs where the only powers I'll see are 10 hit-streak activated, which isn't a thing that's going to happen with any regularity playing F2/3 solo striker or zook. Those are much more balanced for spear and make up a massive chunk of potential rolls.
All the weapons are good AND the weapons need balancing tweaks aren't necessarily contradictory statements. Due to the unique nature of the weaponry, I think trying to shoehorn all the powers to be universal really creates some gaps and overall clunky experiences.
I've had a friend show me that the cannon absolutely destroys the owl boss fight
Strikers absolutely demolish the illlusion fox thing (forgot the name) as well as the gordo twin things (the ones that jump on their butts like patrick in the spongebob movie)
Biggest issue with the hammer is it doesn't actually feel like a hammer. Typically you expect hammers to be slow but heavy hitting with large stun but the game doesn't have very much hitstun so that means nothing
Spear is just insanely good cause it doesn't have too many issues with the flaws of the game