Rotwood

Rotwood

Mango Tree May 5, 2024 @ 11:19am
2 cents on the game
My wife and i played the game since EA launch until the day the loot system got updated where in that session we finished the game with max armor and weapons.
I wish i could like the game (to be honest i don't like the other klei games one bit) because it's a genre i enjoy with friends but this is 2024 and people are still making games with best-in-slot mechanics.
When the loot system was harder i had my default canon maxed, when i got the second area cannon it had 2 atk less than my maxed default and i only picked it because the effect seemed more useful to me, the loot system made it so there was a reason not to change the first maxed weapon.
When the new streamlined system came in i was able to max every single thing in my inventory. the new canon was a no brainer since i already had the stuff to max it.
New area good -> old area bad. it's that simple, when you get to the new area the objective is to get as many thing as possible before beating the boss (which can be done by playing the zone a couple times because the new loot system) then you forget about it forever when you hop into the new area because the sets and weapons are objectively better.
Since that day we haven't played or mentioned the game /until today) because we agreed that it was finished to us, there is no point in playing it now that we maxed the best weapon and armors.
In my opinion, looking at the direction the game is going this won't be a good game compared to any other beat'em up since this game isn't innovating any aspect.

Does anybody feels the same as us?
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Showing 1-6 of 6 comments
Wormboy May 5, 2024 @ 11:50am 
yeah alot of people are saying that once you get new weapon theres no reason to use the old weapons. I think there should be way to upgrade your old weapons using things from the areas.
This seems accurate from what I'm feeling about it too. Absolutely loving the game, but the lack of flow between areas to upgrade your gear feels like an oversight to me. It might have been more beneficial to be able to choose different item combinations after a certain point to upgrade your weapons and armour.
orangeInk May 5, 2024 @ 12:53pm 
I highly disagree. I've beaten all maps on Frenzy 3 and my "default" weapon is the Tenderizer (literally the very first weapon you can buy in the game, not counting basic weapons). I only pick one of the 4 "Divebomb"-Weapons (which according to you should be the best weapons in the game) when I actually want to play a skill/divebomb build. I've experimented with a bunch of different weapons on frenzy 3 and they all work.

As far as armor goes: I don't have a default. Depends entirely on the build I want to play and usually involves a mix of items from several different sets/maps.

Most weapons/armor pieces are good/bad because of their passive abilities not because of their raw damage/armor values. I agree that a bit more balancing needs to be done since some equipment pieces really are under performing but there are plenty of viable options from various different maps to choose from and I don't think that there's a best-in-slot weapon/armor at the moment.
Eternal Wanderer May 5, 2024 @ 2:34pm 
I think this game could benefit from some kind of loot system instead of offering a given and limited number of gear for each stage.

But I do realize that it would require doing a lot of things from scratch. So, I am not really hopeful in that regard. It's just an idea.
justin May 5, 2024 @ 6:38pm 
Originally posted by orangeInk:
I highly disagree. I've beaten all maps on Frenzy 3 and my "default" weapon is the Tenderizer (literally the very first weapon you can buy in the game, not counting basic weapons). I only pick one of the 4 "Divebomb"-Weapons (which according to you should be the best weapons in the game) when I actually want to play a skill/divebomb build. I've experimented with a bunch of different weapons on frenzy 3 and they all work.

As far as armor goes: I don't have a default. Depends entirely on the build I want to play and usually involves a mix of items from several different sets/maps.

Most weapons/armor pieces are good/bad because of their passive abilities not because of their raw damage/armor values. I agree that a bit more balancing needs to be done since some equipment pieces really are under performing but there are plenty of viable options from various different maps to choose from and I don't think that there's a best-in-slot weapon/armor at the moment.
you can disagree but its a fact that armor and damage values increase with every new area. most games that follow this design philsophy(?) make sure they still add enough equipment options in every progression bracket for players to make different types of builds. for now rotwood seems to give you that option, though unintended. you are simply working with the (suboptimal) situation you have been given.

if you look at it from the POV of Klei it is easier to understand: Their customers are using their product in a very specific way (making their own builds). the only logical thing to do for Klei is to facilitate their customers in the way that they prefer to consume the product right? why would they try to force their customers to use it any other way?

and lastly theres the problem of power creep. it will only be a matter of time before we get more maps, and at some point the damage/armor values will be so high (because of the amount of maps), that it will infact be impossible to use the early game items. its just such an obvious design flaw, and its only working right because theres not enough maps (yet) for it to matter.
Mirai Ko May 6, 2024 @ 5:26am 
I agree with the idea that equipment gets outmoded from area to area. I was thinking perhaps have a separate system for upgrading an over all level for weapons and armor, instead of individual pieces. Like having to upgrade Heavy Medium and Light armor defense, then each individual armor uses the base defense number, modified based on passive strengths.
Also maybe work on changing armor passives that are only useful for one biome gimmick.
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Date Posted: May 5, 2024 @ 11:19am
Posts: 6