Rotwood

Rotwood

Remy Feb 11, 2024 @ 3:57pm
Another "Roguelike"
I'm sick of developers making 20% of a game, and then stretching it out with minuscule additions and calling it a roguelike. This game SCREAMS quantity over quality. Invest your time and money into a game that cares about your enjoyment, and not just your playtime, like Streets of Rage 4 or Shredder's Revenge.

The reason games like Binding of Isaac and Enter the Gungeon work is because you feel compelled to do another run. This game doesn't have any of that. Both those games also have variety in the room layout, making gameplay feel more dynamic. The only thing Rotwood has going for it is how many of the 7 enemy types are in the room.

Overall really disappointed. Thought we were in for a cool new Beat Em Up, but instead got another skin and bones roguelike.
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Showing 1-7 of 7 comments
bumpityboo Feb 11, 2024 @ 4:31pm 
agreed. honestly the whole battle system is a snooze fest. button mash dodge. i was bored after 10 mins. i love roguelikes. this one has good art. nothing else.
Paw Feb 11, 2024 @ 4:46pm 
2
yeah it is skin and bones...

because it's not even fully released yet.
there's a lot of replay-ability going on behind the scenes but you gotta jump through hoops to get to it. (enabling the dev console, unlocking hidden features...)

but i can assure you, there will be so many ways to play the game once they fully flesh it out. here are some examples:


gems are disabled, eventually you will be able to imbue your weapons with focus damage, crit chance, luck, etc etc

weapon crafting is disabled
equipment crafting is disabled
dyes are disabled
weapon mastery is a wip
2 regions are disabled
multiple armor sets are disabled (thatcher, mega tree, owlitzer, treemon, mothball, floracane, groak, etc etc)
multiple weapons are disabled/wip (same list as above)

a new weapon class is in progress

each enemy has 3 different drops, but you can only use one for this playtest
gloves/boots are a wip
there's a cook that allows you to bring food into battle that's disabled
there's an apothecary that lets you brew potions that's a wip
there will be achievements and daily runs



but why won't they add these in instead of disabling them for this demo? well, because it's a demo.

i think you are expecting too much from a free demo and it's also in early access.
Ixzine Feb 11, 2024 @ 5:34pm 
Knowing nothing about the development trajectory for the game, I got the impression this game was ENORMOUS from my time with the demo. Like, Darkest Dungeon amounts of content.

It looks SICK.
Bird O' Omens. Feb 11, 2024 @ 11:11pm 
Maybe seek out things you enjoy rather then belly aching about a demo you didn't like.
Ketrai Feb 12, 2024 @ 2:16am 
Originally posted by Remy:
I'm sick of developers making 20% of a game, and then stretching it out with minuscule additions and calling it a roguelike. This game SCREAMS quantity over quality. Invest your time and money into a game that cares about your enjoyment, and not just your playtime, like Streets of Rage 4 or Shredder's Revenge.

The reason games like Binding of Isaac and Enter the Gungeon work is because you feel compelled to do another run. This game doesn't have any of that. Both those games also have variety in the room layout, making gameplay feel more dynamic. The only thing Rotwood has going for it is how many of the 7 enemy types are in the room.

Overall really disappointed. Thought we were in for a cool new Beat Em Up, but instead got another skin and bones roguelike.

My guy going into a demo expecting a fully fledged game. It's in its early stages. Saying it's quantity over quality feels like poor insight, when the expressive enemies aught to have taken a long time to animate properly. Like 3 days to a whole working week per enemy, and likely several weeks just to fully animate a boss. Even if it's not the most elaborate mechanics wise, it's going to be worth buying for the art alone. Likely won't be more than 20-25 to purchase.
Last edited by Ketrai; Feb 12, 2024 @ 2:17am
Nattz Feb 12, 2024 @ 11:30am 
My time playing the game has been very pleasant, it's a great game to play with my friends. Even though it's a demo I am finding myself always having fun doing runs with others and experimenting with the different weapons. The lack of content is because it's still in development and the Demo is likely just a test to see if the main features are fleshed out and enjoyable. I think your expectations were set too high for something that is not even fully released. The game as of right now looks very promising. I've never been disappointed by a game Klei has made so I see this no differently.
Pickle Bath Feb 14, 2024 @ 7:11pm 
This would be a roguelite

Klei hasn't had a single misstep on a game, so I doubt they'd start now.

Worst case it's something fun with nice art to play with the kids.
Last edited by Pickle Bath; Feb 14, 2024 @ 7:12pm
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Date Posted: Feb 11, 2024 @ 3:57pm
Posts: 7