Dwarven Realms
Why No Permanent Characters in Dwarven Realms Seasons? Clarifying Our Approach
We've heard your concerns about needing permanent characters across seasons, and we appreciate the passion and loyalty you bring to our growing community. We want to shed light on our decision-making process and provide some insights into why, at this stage, permanent characters are not supported.

Prioritizing Ruthlessly:
Dwarven Realms is a labor of love crafted by a team of two, and our resources are precious. While we acknowledge that some ARPGs offer various game modes, including permanent character modes, the reality is that most players tend to embrace the fresh challenge of new seasons. We've looked at player behavior across the genre, and the majority tends to dive into new content rather than revisiting old characters. We must align with the preferences of the broader community while recognizing that individual tastes vary.

Constant Evolution and Early Development:
Dwarven Realms is not just in Early Access; it's more akin to an alpha stage. We're actively experimenting, iterating, and making groundbreaking changes. Maintaining backward compatibility for permanent characters becomes an intricate challenge when considering the dynamic shifts in the game's fundamentals. Our skill tree, items, zones, and even core mechanics are subject to frequent adjustments. In essence, an old character might not resemble its former self due to the constant evolution of the game.

Allocating Resources Effectively:
While supporting permanent characters is a feature we'd love to explore in the future, doing so at this early stage would divert critical resources from the game's core development. Every moment spent on maintaining backward compatibility is a moment not spent enhancing the game's content, fixing bugs, and implementing new features. Our current focus on innovation, stability, and engaging seasonal content will ultimately contribute to a richer gaming experience for everyone.

The Path Forward:
We understand that this decision might be frustrating for some players who enjoy permanent characters, and we appreciate your patience and understanding. As Dwarven Realms grows in size, stability, and complexity, we plan to revisit the idea of permanent modes. It's a journey, and your feedback is invaluable in shaping the game's future.

In the meantime, we encourage you to embrace the excitement of new seasons, relish the fresh challenges they bring, and join us in making Dwarven Realms an ever-evolving adventure.

Thank you for being an incredible part of our community.

Sincerely,
CraterMan and Elbebo
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Показані коментарі 3145 із 59
Just at some point let me play offline solo at my own pace. Right now I think it's fine as it is!
Цитата допису wskl:
Will Chinese be supported?
no
Цитата допису garmie:
Цитата допису wskl:
Will Chinese be supported?
no
why?
This game is awesome, Only one thing I don't care for and that is having to level up the crafting once a month, Seasons are refreshing but crafting takes far too long to max out.
Разраб, ладно в перфоманс не смог. НО ЧТО ТЫ ТАМ ПАТЧИШЬ ПО 16 ГИГОВ?
Цитата допису CraterMan:
Цитата допису Shev:
In D4 and PoE; you unlock cosmetics and keep your character from that season. In your game; it's an entire wipe of your progress/character, correct?

You get to keep mounts and skins between seasons; those are account-bound.

I also just found out that this game wipes your progress for no reason and kinda ruined my vibe while i was enjoying the game prior.

Why would i care about skins and mounts in a single player game? No one but myself will ever see it, that defeats the purpose of both those cosmetics.

I wouldn't go so far as to say this is "diverting critical resources" this IS a critical core fundamental of all single player games, if i was playing online with others then yes that would change the equation....
Цитата допису Trill:
Цитата допису CraterMan:

You get to keep mounts and skins between seasons; those are account-bound.

I also just found out that this game wipes your progress for no reason and kinda ruined my vibe while i was enjoying the game prior.

Why would i care about skins and mounts in a single player game? No one but myself will ever see it, that defeats the purpose of both those cosmetics.

I wouldn't go so far as to say this is "diverting critical resources" this IS a critical core fundamental of all single player games, if i was playing online with others then yes that would change the equation....

Hey Trill,

Thank you for being a part of the Dwarven Realms community, for playing the game and for sharing your thoughts with us. Your feedback is valuable, and we appreciate your candor.

Dwarven Realms is a passion project created by just two brothers in just a bit over a year, marking our journey as novice game developers striving to bring something different to the gaming world.

Regarding the progression wipes, we understand it can be a disruptive experience. As the game is in very early access, it undergoes substantial changes from season to season. While we plan to permanently support characters once the game is released, these wipes help us test and refine the game mechanics. TBH, the game just changes too much between seasons, theres no other way right now. We understand it's not for you, and TBH it's not for everyone.
We acknowledge that our current focus is on core ARPG players who enjoy seasonal mechanics (these are players that play seasons even in traditional ARPGs, and essentially wipe their characters every season). As we progress toward beta, we aim to introduce more varied league types to cater to different preferences, including permanent characters.

We appreciate your perspective on cosmetics. While they may not be everyone's cup of tea, they play a vital role in supporting the game's ongoing development. Many in our community enjoy them (even in single-player), and they contribute to keeping the lights on for our small team.

Your review (good or bad) helps us promote and improve the game, and we thank you for it. We're committed to enhancing the Dwarven Realms experience, and if there are any additional specific aspects you'd like us to address, please feel free to let us know.

Thank you again for being part of our community, playing the game and sharing your thoughts. We hope to see you in the future as the game stabilizes and offers more of the features you are looking for.
Цитата допису CraterMan:
Цитата допису Trill:

I also just found out that this game wipes your progress for no reason and kinda ruined my vibe while i was enjoying the game prior.

Why would i care about skins and mounts in a single player game? No one but myself will ever see it, that defeats the purpose of both those cosmetics.

I wouldn't go so far as to say this is "diverting critical resources" this IS a critical core fundamental of all single player games, if i was playing online with others then yes that would change the equation....

Hey Trill,

Thank you for being a part of the Dwarven Realms community, for playing the game and for sharing your thoughts with us. Your feedback is valuable, and we appreciate your candor.

Dwarven Realms is a passion project created by just two brothers in just a bit over a year, marking our journey as novice game developers striving to bring something different to the gaming world.

Regarding the progression wipes, we understand it can be a disruptive experience. As the game is in very early access, it undergoes substantial changes from season to season. While we plan to permanently support characters once the game is released, these wipes help us test and refine the game mechanics. TBH, the game just changes too much between seasons, theres no other way right now. We understand it's not for you, and TBH it's not for everyone.
We acknowledge that our current focus is on core ARPG players who enjoy seasonal mechanics (these are players that play seasons even in traditional ARPGs, and essentially wipe their characters every season). As we progress toward beta, we aim to introduce more varied league types to cater to different preferences, including permanent characters.

We appreciate your perspective on cosmetics. While they may not be everyone's cup of tea, they play a vital role in supporting the game's ongoing development. Many in our community enjoy them (even in single-player), and they contribute to keeping the lights on for our small team.

Your review (good or bad) helps us promote and improve the game, and we thank you for it. We're committed to enhancing the Dwarven Realms experience, and if there are any additional specific aspects you'd like us to address, please feel free to let us know.

Thank you again for being part of our community, playing the game and sharing your thoughts. We hope to see you in the future as the game stabilizes and offers more of the features you are looking for.

I appreciate the reply, hopefully i can enjoy the game again at a later date. Given multiplayer or persistent characters i could see this being an amazing experience for many more people like myself and friends.
Are you able to preview the models from the item store in game before purchase?
Цитата допису tim:
Are you able to preview the models from the item store in game before purchase?
No, but we have some vids on discord. You can ping me and I can send over.
I would caution against looking at trends across the genre without actually understanding why they exist. "Seasons" exist in games like PoE to increase player retention and continue selling microtransactions. Even F2P players are critical to the continued success of such games because they keep the player economy liquid and legitimize the spending and efforts of the whales, who are much happier whaling in a popular game than a dead one.

A singleplayer game sold for a flat fee has no such need to keep players engaged; if I buy a game I usually play it and never come back to it and that's okay--not everything needs to be a live-service game with battle passes and all that crap. The technical reasoning behind seasons makes sense though--if the game changes frequently due to being in Early Access, wipes might make perfect sense.

My only reason for bringing this up is that this game looks quite interesting but I am a serial completionist who likes 100%ing games. I do have a life though so being forced to grind out level 500 or some other goal within an arbitrary period instead of being able to take a break is simply unpleasant for a singleplayer game. I will continue watching this game with great interest until its release in anticipation of permanent characters.
i was looking at the Items you can buy to support the game and im now wondering ,,if you buy any of these do you also lose them with a wipe??
Автор останньої редакції: Thorgot; 8 берез. 2024 о 9:44
The first season I played was 3 days. I logged in today after the game reset and it is 3 days again. If that is the season...I ain't playing this. I don't like wipes period, little on in a single player arpg. Why wipe some elses save files for a single player game. It is like a childhood friend that deleted your saves on the PS2 memory stick. Wtf
Автор останньої редакції: schicic; 8 берез. 2024 о 16:36
CraterMan  [розробник] 9 берез. 2024 о 6:18 
Цитата допису Thorgot:
i was looking at the Items you can buy to support the game and im now wondering ,,if you buy any of these do you also lose them with a wipe??
no, those are with you forever.
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Опубліковано: 12 січ. 2024 о 6:43
Дописів: 59