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Loot scales up every 4 rupture levels. Doesn't seem like you've made it very far yet. Catacomb keys get much easier to acquire later on as you play more and progress. I play seasonal and the majority of keys I get are not from the daily quests.
Keep grinding and push your rupture levels up and you'll unlock more stuff as well. If you hit a wall and can't progress, go back to lower levels for a while to improve your stats and gear.
I swear scaling in this game is wildly incoherent.
First item on the first stage I found was a +900% damage fire shield, and for the next 5 hours everything else was sub-100%
I dont even know what to make of this game anymore lol.
I thought so too, but my characters are now gone as 3.5 started. Can´t find my seasonal chars anywhere anymore.
Have you tried to create a new character then closed the game and started it again? There should be a migrate button on bottom left of screen
I didn´t see the Migration button before but now I found it. Nontheless when I click on migrate from previous season there are no characters shown as the list is empty. They are gone.
There is a game called New World that uses a feature with a questing board that has a couple quest we can tackle and refreshes every hour. How cool would it be if DR had a quest board to make grinding ruptures less boring and a lot more rewarding. Just simple quest that refresh every hour instead of daily would make this grind more fun for both online and offline players.
Sure, some people enjoy the competitive aspect of new seasons, but there are other reasons as well for playing online.
I have very little interest in competition, but I still only play the seasonal mode.
Each new season usually brings a lot of changes, and as far as I'm concerned, those changes are best experienced on new characters.
I also have no interest in still playing characters that have reached or are close to the point where the amount of grind necessary to keep progressing is just too much. Once I'm "done" with a character, I have no desire to play it again. Perhaps you haven't reached that point multiple times yet with your limited playtime?
Seasonal updates and changes also keep a fair amount of players coming back to the game. It does for me, as there's no way I would have played so much since release and for the last 10 seasons or so of early access. I would have stopped playing already if it wasn't for new seasons.
The prospect of new seasons and continued development also adds value to the game for some as there is something to look forward to.
There is also new season hype which you seem to not be considering. While it's something that some players enjoy taking part in, the financial aspect of these cycles of renewed interest and visibility are more than likely very important to the developers in terms of game and MTX sales as well as discord subscriptions.
While it would be great that some more time could be spent on the offline mode for those that prefer it, it's a small studio with limited resources and they more than likely have to prioritise their time and effort on what they believe will be of benefit and appeal to the greatest amount of players.
As for your suggestion of changing the game to be focused on offline gaming, I would't expect them to risk completely changing their focus from something that's worked for them so far while also permitting the studio to grow.
TLDR : Not everyone plays online only for the competitive aspect and the most popular game mode is more than likely prioritised for financial reasons.
Yeah I agree its also extremely difficult to adjust to new season mechanics to an offline character that is already in progress. Maybe so many things have changed that now your offline character has to completely adjust via gear/offhand and other things. It is definitely way better to start a new character which is what I do personally. I still think they should show some love to offline and add features to make it easier to 1) make the player feel as they can make progress just as much a leagues and 2) make it easy and very accessible to jump right into a new season mechanic with their current offline characters. How they can do that I have no idea sounds like a hard thing to balance sadly.
Also, I understand the reasoning behind focusing on seasonal (getting people back into the game and what else was mentioned.
But like I said - why can´t there be daily quests in offline for example? Shouldn´t be hard to implement (Each day give the player different tasks out of a given pool with reasonable random values to achieve).