Dwarven Realms

Dwarven Realms

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Beertruck Jul 4, 2024 @ 1:45pm
Daily quest guy should be in permanent league and other suggestions
I started playing this week, cleared all of the mainland and then did every continent that does not require a key, and now I am scratching my head about what to do. I see people say to run Ancient Catacombs, but the key to craft that requires a total of 360,000 fragments, essences etc. This would take too long to be practical, so please lower this. Please look at the costs of other crafts as well, as they seem extreme. 16,000 Dwarven runes to do one Underground Enclave map! I am level 130 and the entire time playing I have found only 4000. There are more examples.

I also learned that there is a daily quest giver, except not in the permanent league I am in. This quest giver seems to be the current solution to the key crafting problems. Please add this NPC to the permanent league.

The new change where essence orbs drop on the ground and have almost zero pickup radius was a bad change IMO. I play as melee and I still miss half of them in the spell spam and mobs of enemies., and they disappear after a few seconds.

Lastly, I started to play the seasonal league but realized that after the season finishes I will lose my character and items from that league. These seasonal characters should transfer to the permanent league once the season is over, like POE, Last Epoch, Diablo and every other game with seasons does.

Great game, and I look forward to seeing how it develops. There is much potential here.
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Showing 1-14 of 14 comments
insectbrain Jul 4, 2024 @ 3:30pm 
Originally posted by Beertruck:
I am level 130 and the entire time playing I have found only 4000

Loot scales up every 4 rupture levels. Doesn't seem like you've made it very far yet. Catacomb keys get much easier to acquire later on as you play more and progress. I play seasonal and the majority of keys I get are not from the daily quests.

Keep grinding and push your rupture levels up and you'll unlock more stuff as well. If you hit a wall and can't progress, go back to lower levels for a while to improve your stats and gear.
Beertruck Jul 4, 2024 @ 4:47pm 
Ok nice. I think I am only at rupture level 58 or so.
Maverick Jul 6, 2024 @ 11:56pm 
Originally posted by Beertruck:
Ok nice. I think I am only at rupture level 58 or so.

I swear scaling in this game is wildly incoherent.

First item on the first stage I found was a +900% damage fire shield, and for the next 5 hours everything else was sub-100%

I dont even know what to make of this game anymore lol.
Last edited by Maverick; Jul 6, 2024 @ 11:56pm
CraterMan  [developer] Jul 12, 2024 @ 6:07am 
Thank you for suggesting!
upuaut Mar 25 @ 11:55am 
I would love to see this suggestion being implemented.
Just wanted to mention the seasonal character can be moved to permanent server after the season ended. Just select the character you want to move to the permanent server.
Last edited by Alia Halfleaf; Mar 25 @ 4:40pm
upuaut Mar 27 @ 3:33am 
Originally posted by Alia Halfleaf:
Just wanted to mention the seasonal character can be moved to permanent server after the season ended. Just select the character you want to move to the permanent server.

I thought so too, but my characters are now gone as 3.5 started. Can´t find my seasonal chars anywhere anymore.
Originally posted by upuaut:
Originally posted by Alia Halfleaf:
Just wanted to mention the seasonal character can be moved to permanent server after the season ended. Just select the character you want to move to the permanent server.

I thought so too, but my characters are now gone as 3.5 started. Can´t find my seasonal chars anywhere anymore.

Have you tried to create a new character then closed the game and started it again? There should be a migrate button on bottom left of screen
upuaut Mar 27 @ 7:23am 
Originally posted by Alia Halfleaf:
Originally posted by upuaut:

I thought so too, but my characters are now gone as 3.5 started. Can´t find my seasonal chars anywhere anymore.

Have you tried to create a new character then closed the game and started it again? There should be a migrate button on bottom left of screen


I didn´t see the Migration button before but now I found it. Nontheless when I click on migrate from previous season there are no characters shown as the list is empty. They are gone.
Here is the truth. They focus a lot on the seasonal leagues and probably don't think many people play offline. I introduced the game to 3 people so far and all of them can't play the leagues but decided to play little by little offline and are enjoying themselves. I think offline mode should be looked at and definitely be shown some love. A good start is adding the daily quest just like leagues get.

There is a game called New World that uses a feature with a questing board that has a couple quest we can tackle and refreshes every hour. How cool would it be if DR had a quest board to make grinding ruptures less boring and a lot more rewarding. Just simple quest that refresh every hour instead of daily would make this grind more fun for both online and offline players.
upuaut Mar 31 @ 8:12am 
I personally don´t like seasonal leagues in games because my time is limited and I don´t like time wasted at some point in time to start all over again. Still, I like this game very much and play mainly offline. The only real reason to play online is for people that are competative and like to compare themselves to others. As there is no real multiplayer - playing together in a rupture - I can´t see why this is the main focus and offline is so 2nd class looked at by the devs. There is no reason why seasonal content can´t be transfered to offline. Daily Quests wouldn´t be hard to implement. Even a guild system with its benefits could just be implemented in offline, because there is no playing together in real multiplayer. If you think about it - One could just concentrate on offline gaming and have for those who like it a seasonal ladder reset of sorts.
Originally posted by upuaut:
The only real reason to play online is for people that are competative and like to compare themselves to others.

Sure, some people enjoy the competitive aspect of new seasons, but there are other reasons as well for playing online.

I have very little interest in competition, but I still only play the seasonal mode.

Each new season usually brings a lot of changes, and as far as I'm concerned, those changes are best experienced on new characters.

I also have no interest in still playing characters that have reached or are close to the point where the amount of grind necessary to keep progressing is just too much. Once I'm "done" with a character, I have no desire to play it again. Perhaps you haven't reached that point multiple times yet with your limited playtime?

Seasonal updates and changes also keep a fair amount of players coming back to the game. It does for me, as there's no way I would have played so much since release and for the last 10 seasons or so of early access. I would have stopped playing already if it wasn't for new seasons.

The prospect of new seasons and continued development also adds value to the game for some as there is something to look forward to.

There is also new season hype which you seem to not be considering. While it's something that some players enjoy taking part in, the financial aspect of these cycles of renewed interest and visibility are more than likely very important to the developers in terms of game and MTX sales as well as discord subscriptions.

While it would be great that some more time could be spent on the offline mode for those that prefer it, it's a small studio with limited resources and they more than likely have to prioritise their time and effort on what they believe will be of benefit and appeal to the greatest amount of players.

As for your suggestion of changing the game to be focused on offline gaming, I would't expect them to risk completely changing their focus from something that's worked for them so far while also permitting the studio to grow.

TLDR : Not everyone plays online only for the competitive aspect and the most popular game mode is more than likely prioritised for financial reasons.
Originally posted by insectbrain:
Originally posted by upuaut:
The only real reason to play online is for people that are competative and like to compare themselves to others.

Sure, some people enjoy the competitive aspect of new seasons, but there are other reasons as well for playing online.

I have very little interest in competition, but I still only play the seasonal mode.

Each new season usually brings a lot of changes, and as far as I'm concerned, those changes are best experienced on new characters.

I also have no interest in still playing characters that have reached or are close to the point where the amount of grind necessary to keep progressing is just too much. Once I'm "done" with a character, I have no desire to play it again. Perhaps you haven't reached that point multiple times yet with your limited playtime?

Seasonal updates and changes also keep a fair amount of players coming back to the game. It does for me, as there's no way I would have played so much since release and for the last 10 seasons or so of early access. I would have stopped playing already if it wasn't for new seasons.

The prospect of new seasons and continued development also adds value to the game for some as there is something to look forward to.

There is also new season hype which you seem to not be considering. While it's something that some players enjoy taking part in, the financial aspect of these cycles of renewed interest and visibility are more than likely very important to the developers in terms of game and MTX sales as well as discord subscriptions.

While it would be great that some more time could be spent on the offline mode for those that prefer it, it's a small studio with limited resources and they more than likely have to prioritise their time and effort on what they believe will be of benefit and appeal to the greatest amount of players.

As for your suggestion of changing the game to be focused on offline gaming, I would't expect them to risk completely changing their focus from something that's worked for them so far while also permitting the studio to grow.

TLDR : Not everyone plays online only for the competitive aspect and the most popular game mode is more than likely prioritised for financial reasons.

Yeah I agree its also extremely difficult to adjust to new season mechanics to an offline character that is already in progress. Maybe so many things have changed that now your offline character has to completely adjust via gear/offhand and other things. It is definitely way better to start a new character which is what I do personally. I still think they should show some love to offline and add features to make it easier to 1) make the player feel as they can make progress just as much a leagues and 2) make it easy and very accessible to jump right into a new season mechanic with their current offline characters. How they can do that I have no idea sounds like a hard thing to balance sadly.
upuaut Apr 1 @ 5:32am 
Don´t get me wrong. I don´t have an issue to create a new character because of new content. What I don´t like is to be forced to do it at a given date. If they would add seasonal contant (which works fine in POE for example) to offline mode and as you say would change a lot for a given character I would have a choice. Play with it even if it isn´t optimized anymore or start new.
Also, I understand the reasoning behind focusing on seasonal (getting people back into the game and what else was mentioned.
But like I said - why can´t there be daily quests in offline for example? Shouldn´t be hard to implement (Each day give the player different tasks out of a given pool with reasonable random values to achieve).
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