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Een vertaalprobleem melden
A game can be too hard, despite what people will tell you. When things are unfairly stacked against you and it's no longer a skill challenge but just a challenge of the game being ill-designed it is not going to feel satisfying when you beat a boss. It's going to be "Glad I finally got lucky."
Feels like you need to know the attacks before they even preform them. Animations don't align with damage or what's actually happening. Stood on fire platforms without taking damage, take damage on Weeper's glowy platforms before they splash up. Weeper, the timing on the beam of light and you teleport across is so messed up now, I get hit almost every time. Keep getting randomly hit by the cross attack from final boss, there's no warning when you're stuck on the far left/right sides. Think it's intentional that it speeds up/slows down, but messes up the jumps when trying to go over the top
Edit: just beat it, but felt like I cheesed it. Jazier the Pompous + Spectral Chakram. Final boss, the invisibility orbs come out as soon as I kill the last one. Even using charge attacks and following the pattern of where they land. Needs some time to do damage before going invincible again
I just wanted to jump in on this thread again because we've recently released another patch where we've toned down the difficulty of a few bosses that were brought up (The Weeper, The Pustulant Prince, and The Astronomer).
If you've had a chance to fight them again, we'd love to hear your feedback on how you're finding the difficulty level now and if there are any other bosses that you feel are too challenging or still not challenging enough.
112% Hollow Knight - cannot get past your first boss thats 2000% stronger than my character health-wise. 2000% stronger. WTF!?!?!
Understandably, the first boss (like a few of the others) is more of a puzzle than a straight up fight. Watch a video of someone beating him hit-less to get the positioning right in order to avoid his attacks (Especially the homing fireballs - that, contrary to your natural reflex, you actually need to run towards to dodge)>
As Flandarz said, I was having a similar experience to you against that boss until I changed my planning for the fight and focused a lot more on positioning and beat him shortly after.